Moved the Max exporters here to live with the model code.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@59 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
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--
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-- $Id$
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--
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-- Narya library - tools for developing networked games
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-- Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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-- http://www.threerings.net/code/narya/
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--
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-- This library is free software; you can redistribute it and/or modify it
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-- under the terms of the GNU Lesser General Public License as published
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-- by the Free Software Foundation; either version 2.1 of the License, or
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-- (at your option) any later version.
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--
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-- This library is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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-- Lesser General Public License for more details.
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--
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-- You should have received a copy of the GNU Lesser General Public
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-- License along with this library; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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macroScript TRAnimationExporter category:"File" \
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buttonText:"Export Animation as XML..." toolTip:"Export Animation as XML" (
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-- Writes a point3-valued attribute to the file
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fn writePoint3Attr attr p outFile =
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(
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format "%=\"%, %, %\"" attr p.x p.y p.z to:outFile
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)
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-- Writes a quat-valued attribute to the file
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fn writeQuatAttr attr q outFile =
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(
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format "%=\"%, %, %, %\"" attr q.x q.y q.z q.w to:outFile
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)
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-- Writes a single node transform
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fn writeTransform node outFile = (
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format " <transform name=\"%\"" node.name to:outFile
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xform = node.transform
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if node.parent != undefined do (
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xform = xform * (inverse node.parent.transform)
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)
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writePoint3Attr " translation" xform.translationPart outFile
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writeQuatAttr " rotation" (inverse xform.rotationPart) outFile
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writePoint3Attr " scale" xform.scalePart outFile
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format "/>\n" to:outFile
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)
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-- Writes a single animation frame
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fn writeFrame nodes outFile = (
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format " <frame>\n" to:outFile
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for node in nodes do in coordsys world (
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writeTransform node outFile
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)
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format " </frame>\n\n" to:outFile
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)
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-- Writes animation to the named file
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fn writeAnimation fileName =
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(
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outFile = createfile fileName
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format "<?xml version=\"1.0\" standalone=\"yes\"?>\n\n" to:outFile
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format "<animation frameRate=\"%\">\n\n" frameRate to:outFile
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objs = objects as array
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sels = selection as array
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if sels.count > 0 do (
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objs = sels
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)
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for t = animationRange.start to animationRange.end do at time t (
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writeFrame objs outFile
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)
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if sels.count > 0 do (
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select sels
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)
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format "</animation>\n" to:outFile
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close outFile
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)
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--
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-- Main entry point
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--
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-- Get the target filename
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persistent global xmlAnimFileName
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local fileName
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if (xmlAnimFileName == undefined) then (
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fileName = maxFilePath + (getFilenameFile maxFileName) + ".mxml"
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) else (
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fileName = xmlAnimFileName
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)
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fileName = getSaveFileName caption:"Select File to Export" \
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filename:fileName types:"XML Animations (*.MXML)|*.mxml|All|*.*"
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if fileName != undefined do (
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xmlAnimFileName = fileName
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writeAnimation fileName
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)
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)
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@@ -0,0 +1,192 @@
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--
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-- $Id$
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--
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-- Narya library - tools for developing networked games
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-- Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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-- http://www.threerings.net/code/narya/
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--
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-- This library is free software; you can redistribute it and/or modify it
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-- under the terms of the GNU Lesser General Public License as published
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-- by the Free Software Foundation; either version 2.1 of the License, or
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-- (at your option) any later version.
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--
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-- This library is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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-- Lesser General Public License for more details.
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--
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-- You should have received a copy of the GNU Lesser General Public
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-- License along with this library; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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macroScript TRModelExporter category:"File" \
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buttonText:"Export Model as XML..." toolTip:"Export Model as XML" (
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-- Writes a point3-valued attribute to the file
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fn writePoint3Attr attr p outFile =
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(
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format "%=\"%, %, %\"" attr p.x p.y p.z to:outFile
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)
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-- Writes a quat-valued attribute to the file
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fn writeQuatAttr attr q outFile =
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(
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format "%=\"%, %, %, %\"" attr q.x q.y q.z q.w to:outFile
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)
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-- Writes a skinned vertex's bone weights to the file
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fn writeSkinBoneWeights skin vidx outFile =
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(
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weightCount = skinOps.getVertexWeightCount skin vidx
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for i = 1 to weightCount do (
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bone = skinOps.getBoneName skin (skinOps.getVertexWeightBoneID \
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skin vidx i) 0
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weight = skinOps.getVertexWeight skin vidx i
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format " <boneWeight bone=\"%\" weight=\"%\"/>\n" bone \
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weight to:outFile
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)
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)
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-- Writes a physiqued vertex's bone weights to the file
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fn writePhysiqueBoneWeights node vidx outFile =
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(
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boneCount = physiqueOps.getVertexBoneCount node vidx
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for i = 1 to boneCount do (
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bone = physiqueOps.getVertexBone node vidx i
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weight = physiqueOps.getVertexWeight node vidx i
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format " <boneWeight bone=\"%\" weight=\"%\"/>\n" bone.name \
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weight to:outFile
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)
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)
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-- Writes a mesh's vertices to the file
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fn writeVertices mesh outFile =
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(
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for i = 1 to mesh.numfaces do (
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face = getFace mesh i
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normals = meshop.getFaceRNormals mesh i
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local tvface
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if mesh.numtverts > 0 do (
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tvface = getTVFace mesh i
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)
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for j = 1 to 3 do (
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format " <vertex" to:outFile
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writePoint3Attr " location" (getVert mesh face[j]) outFile
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local normal
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if normals[j] != undefined then (
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normal = normals[j]
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) else (
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normal = getNormal mesh face[j]
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)
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writePoint3Attr " normal" normal outFile
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if tvface != undefined do (
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tvert = getTVert mesh tvface[j]
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format " tcoords=\"%, %\"" tvert[1] tvert[2] to:outFile
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)
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if isProperty mesh #skin or isProperty mesh #physique then (
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format ">\n" to:outFile
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if isProperty mesh #skin then (
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writeSkinBoneWeights mesh.skin face[j] outFile
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) else (
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writePhysiqueBoneWeights mesh face[j] outFile
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)
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format " </vertex>\n" to:outFile
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) else (
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format "/>\n" to:outFile
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)
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)
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)
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)
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-- Writes a node to the file
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fn writeNode node outFile =
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(
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local kind
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isMesh = false
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if isKindOf node Editable_Mesh and not node.boneEnable then (
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isMesh = true
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if isProperty node #skin or isProperty node #physique then (
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kind = "skinMesh"
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) else (
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kind = "triMesh"
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)
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) else (
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kind = "node"
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)
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format " <% name=\"%\"" kind node.name to:outFile
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xform = node.transform
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if node.parent != undefined do (
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xform = xform * (inverse node.parent.transform)
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format " parent=\"%\"" node.parent.name to:outFile
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)
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writePoint3Attr " translation" xform.translationPart \
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outFile
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writeQuatAttr " rotation" (inverse xform.rotationPart) \
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outFile
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writePoint3Attr " scale" xform.scalePart outFile
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if isMesh then in coordsys local (
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writePoint3Attr " offsetTranslation" node.objectOffsetPos outFile
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writeQuatAttr " offsetRotation" node.objectOffsetRot outFile
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writePoint3Attr " offsetScale" node.objectOffsetScale outFile
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format " solid=\"%\"" node.backFaceCull to:outFile
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if node.material != undefined and
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isKindOf node.material.diffuseMap BitmapTexture do (
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format " texture=\"%\"" (filenameFromPath \
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node.material.diffuseMap.filename) to:outFile
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format " transparent=\"%\"" \
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(node.material.diffuseMap.bitmap.hasAlpha or \
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node.material.opacityMap != undefined) to:outFile
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)
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format ">\n" to:outFile
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if isProperty node #skin do (
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setCommandPanelTaskMode mode:#modify
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modPanel.setCurrentObject node.skin node:node
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)
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writeVertices node outFile
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format " </%>\n\n" kind to:outFile
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) else (
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format "/>\n\n" to:outFile
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)
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)
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-- Writes the model to the named file
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fn writeModel fileName =
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(
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outFile = createfile fileName
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format "<?xml version=\"1.0\" standalone=\"yes\"?>\n\n" to:outFile
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format "<model>\n\n" to:outFile
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objs = objects as array
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sels = selection as array
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if sels.count > 0 do (
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objs = sels
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)
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for node in objs do in coordsys world (
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writeNode node outFile
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)
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if sels.count > 0 do (
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select sels
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)
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format "</model>\n" to:outFile
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close outFile
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)
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--
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-- Main entry point
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--
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-- Get the target filename
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persistent global xmlModelFileName
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local fileName
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if (xmlModelFileName == undefined) then (
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fileName = maxFilePath + (getFilenameFile maxFileName) + ".mxml"
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) else (
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fileName = xmlModelFileName
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)
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fileName = getSaveFileName caption:"Select File to Export" \
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filename:fileName types:"XML Models (*.MXML)|*.mxml|All|*.*"
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if fileName != undefined do (
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xmlModelFileName = fileName
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writeModel fileName
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)
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)
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