93 lines
3.6 KiB
Markdown
93 lines
3.6 KiB
Markdown
The Nenya library
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=================
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The Nenya library provides various facilities for making networked multiplayer
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games. Its various packages include:
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* geom, util - basic tools for doing data structure manipulation and some
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geometry math
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* resource - tools for bundling, deploying and managing media (images,
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sounds, etc.) with a game
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* media - a framework for doing "active" rendering in Java
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* media.image - tools for loading, caching, manipulating and displaying images
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* media.sound - tools for loading, caching, and playing audio
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* media.animation, media.sprite - works in concert with the active
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rendering system and provides tools for defining and manipulating
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sprites (graphical entities that follow paths) and animations
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(graphical entities that affect the display in other ways)
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* miso - a framework for defining and displaying isometrically rendered scenes
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* cast - a framework for defining and using recolorable, composited
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characters with different poses and actions
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[Javadoc documentation](http://threerings.github.com/nenya/apidocs/) is provided.
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Tutorial style documentation is somewhat sparse at the moment, but inspection
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of the code in the `src/test/java` directory shows examples of use of many
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features of the library.
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Building
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--------
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The library is built using Maven, or [Ant](http://ant.apache.org/).
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The Maven build uses the standard targets:
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package: builds the code and creates the jars and swcs
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install: builds and installs the artifacts into your local Maven repository
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test: builds and runs the unit tests
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The Ant build uses the following targets:
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all: builds the distribution files and javadoc documentation
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compile: builds only the class files (dist/classes)
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javadoc: builds only the javadoc documentation (dist/docs)
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dist: builds the distribution jar files (dist/*.jar)
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Artifacts
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---------
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Nenya provides three different build artifacts, for differing purposes:
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* nenya: contains the main Java library; exports dependencies only for
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libraries which are required by a running client or server.
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* nenya-tools: contains the media precompilation portions of Nenya which one
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need integrate into their build; exports dependencies for libraries needed
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when running precompilation.
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* nenyalib: contains the main ActionScript library; exports dependencies for
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libraries needed when building a SWF using nenyalib.
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Nenya is published to Maven Central. To add a Nenya dependency to a
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Maven project, add the following to your `pom.xml`:
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<dependencies>
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<dependency>
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<groupId>com.threerings</groupId>
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<artifactId>nenya</artifactId>
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<version>1.5</version>
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</dependency>
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</dependencies>
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To add it to an Ivy, SBT, or other Maven repository using project, simply
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remove the vast majority of the boilerplate above.
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If you prefer to download pre-built binaries, those can be had here:
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* [nenya-1.5.jar](http://repo2.maven.org/maven2/com/threerings/nenya/1.5/nenya-1.5.jar)
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* [nenya-tools-1.5.jar](http://repo2.maven.org/maven2/com/threerings/nenya-tools/1.5/nenya-tools-1.5.jar)
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* [nenyalib-1.5.swc](http://repo2.maven.org/maven2/com/threerings/nenyalib/1.5/nenyalib-1.5.swc)
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Distribution
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------------
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The Nenya library is released under the LGPL. The most recent version of the
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library is available at http://github.com/threerings/nenya
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Contact
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-------
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Questions, comments, and other worldly endeavors can be handled via the [Three
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Rings Libraries](http://groups.google.com/group/ooo-libs) Google Group.
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Nenya is actively developed by the scurvy dogs at
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[Three Rings](http://www.threerings.net) Contributions are welcome.
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