Files
nenya/src/as/com/threerings/cast/ComponentRepository.as
T
Mike Thomas 57f020afb8 Enough AS cast implementation to render a basic character sprite from component bundles.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@970 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-10 20:28:25 +00:00

67 lines
2.4 KiB
ActionScript

//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast {
/**
* Makes available a collection of character components and associated metadata. Character
* components are animated sequences that can be composited together to create a complete
* character visualization (imagine interchanging pairs of boots, torsos, hats, etc.).
*/
public interface ComponentRepository
{
/**
* Returns the {@link CharacterComponent} object for the given component identifier.
*/
function getComponent (componentId :int) :CharacterComponent;
/**
* Returns the {@link CharacterComponent} object with the given component class and name.
*/
function getComponentByName (className :String, compName :String) :CharacterComponent;
/**
* Returns the {@link ComponentClass} with the specified name or null if none exists with that
* name.
*/
function getComponentClass (className :String) :ComponentClass;
/**
* Iterates over the {@link ComponentClass} instances representing all available character
* component classes.
*/
function getComponentClasses () :Array;
/**
* Iterates over the {@link ActionSequence} instances representing every available action
* sequence.
*/
function getActionSequences () :Array;
/**
* Iterates over the component ids of all components in the specified class.
*/
function getComponentIds (compClass :ComponentClass) :Array;
/**
* Loads up all the specified components and calls notify() when done.
*/
function load (compIds :Array, notify :Function) :void;
}
}