// // Nenya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.cast { /** * Makes available a collection of character components and associated metadata. Character * components are animated sequences that can be composited together to create a complete * character visualization (imagine interchanging pairs of boots, torsos, hats, etc.). */ public interface ComponentRepository { /** * Returns the {@link CharacterComponent} object for the given component identifier. */ function getComponent (componentId :int) :CharacterComponent; /** * Returns the {@link CharacterComponent} object with the given component class and name. */ function getComponentByName (className :String, compName :String) :CharacterComponent; /** * Returns the {@link ComponentClass} with the specified name or null if none exists with that * name. */ function getComponentClass (className :String) :ComponentClass; /** * Iterates over the {@link ComponentClass} instances representing all available character * component classes. */ function getComponentClasses () :Array; /** * Iterates over the {@link ActionSequence} instances representing every available action * sequence. */ function getActionSequences () :Array; /** * Iterates over the component ids of all components in the specified class. */ function getComponentIds (compClass :ComponentClass) :Array; /** * Loads up all the specified components and calls notify() when done. */ function load (compIds :Array, notify :Function) :void; } }