Ray Greenwell 52a53ab1e9 Cope with non-Loader media objects that have set up their own masks.
God, what a disaster. I'd say the right thing to do would be to add the
mask directly to the media container, but we rely in a few places on being
able to easily decorate the media container by winging other objects off
the edges, and we don't want to just create one mask that's big enough for
the user media as well as our decorations (because then malicious user
media could alter what the user perceives as our decorations).

Perhaps the right thing to do is make MsoySprite not be a subclass
of MediaContainer, but contain one. That's a refactor I won't be
rabbit-holing right now, thankyou.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@176 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-03-21 01:04:49 +00:00
2007-02-24 00:38:17 +00:00
2006-11-01 02:17:22 +00:00
2007-02-11 02:17:36 +00:00

The Nenya library
-----------------

The Nenya library provides various facilities for making networked multiplayer
games. It's various packages include:

  * geom, util - basic tools for doing data structure manipulation and some
    geometry math
  * resource - tools for bundling, deploying and managing media (images,
    sounds, etc.) with a game
  * media - a framework for doing "active" rendering in Java
  * media.image - tools for loading, caching, manipulating and displaying images
  * media.sound - tools for loading, caching, and playing audio
  * media.animation, media.sprite - works in concert with the active
    rendering system and provides tools for defining and manipulating
    sprites (graphical entities that follow paths) and animations
    (graphical entities that affect the display in other ways)
  * miso - a framework for defining and displaying isometrically rendered scenes
  * cast - a framework for defining and using recolorable, composited
    characters with different poses and actions

Documentation is somewhat sparse at the moment, but inspection of the code in
the tests/ directory shows examples of use of many features of the library.

Building
--------

Building the library is very simple. First ensure that the necessary third
party jar files are available in the lib/ directory. See lib/README for a list
of the necessary third party jar files and how to get them.

The library is built using Ant, a modern build tool written in and for Java. If
you aren't already using Ant for other projects, it can be found here:

  http://ant.apache.org/

Invoke ant with any of the following targets:

  all: builds the distribution files and javadoc documentation
  compile: builds only the class files (dist/classes)
  javadoc: builds only the javadoc documentation (dist/docs)
  dist: builds the distribution jar files (dist/*.jar)

Distribution
------------

The Nenya library is released under the LGPL. The most recent version of the
library is available here:

  http://www.threerings.net/code/nenya/

Contribution
------------

Contributions to Nenya are welcome. Read-only access to the subversion
repository is available at:

svn://code.threerings.net/narya/trunk

Patches can be mailed to Michael Bayne <mdb@threerings.net>.

Contact Information
-------------------

Nenya is actively developed by the scurvy dogs at Three Rings Design, Inc.
Contact Michael Bayne <mdb@threerings.net> with questions, comments and other
wordly endeavors.

$Id$
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Description
Components for Java 2D, isometric and 3D games.
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