Files
nenya/aslib/src/main/as/com/threerings/flex/CommandButton.as
T
2012-02-27 12:16:26 -08:00

126 lines
3.8 KiB
ActionScript

//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.flex {
import flash.events.MouseEvent;
import mx.controls.Button;
import com.threerings.util.CommandEvent;
/**
* A command button simply dispatches a Controller command (with an optional
* argument) when it is clicked.
*/
public class CommandButton extends Button
{
/**
* Create a command button.
*
* @param label the label text for the button.
* @param cmdOrFn either a String, which will be the CommandEvent command to dispatch,
* or a function, which will be called when clicked.
* @param arg the argument for the CommentEvent or the function. If the arg is an Array
* then those parameters are used for calling the function.
*/
public function CommandButton (label :String = null, cmdOrFn :* = null, arg :Object = null)
{
validateCmd(cmdOrFn);
this.label = label;
_cmdOrFn = cmdOrFn;
_arg = arg;
buttonMode = true;
}
/**
* Set the command and argument to be issued when this button is pressed.
*/
public function setCommand (cmd :String, arg :Object = null) :void
{
_cmdOrFn = cmd;
_arg = arg;
}
/**
* Set a callback function to call when the button is pressed.
*/
public function setCallback (fn :Function, arg :Object = null) :void
{
_cmdOrFn = fn;
_arg = arg;
}
/**
* Get the argument (or arguments, in an Array).
*/
public function getArg () :Object
{
return _arg;
}
/**
* Emulate a user click, dispatching all relevant events.
*/
public function activate () :void
{
dispatchEvent(new MouseEvent(MouseEvent.CLICK));
}
override public function set enabled (val :Boolean) :void
{
super.enabled = val;
buttonMode = val;
}
override protected function clickHandler (event :MouseEvent) :void
{
super.clickHandler(event);
processCommandClick(this, event, _cmdOrFn, getArg());
}
internal static function validateCmd (cmdOrFn :Object) :void
{
if (cmdOrFn != null && !(cmdOrFn is String) && !(cmdOrFn is Function)) {
// runtime errors suck, but this is actionscript
throw new Error("cmdOrFn must be a String or Function.");
}
}
internal static function processCommandClick (
button :Button, event :MouseEvent, cmdOrFn :Object, arg :Object) :void
{
if (button.enabled) {
event.stopImmediatePropagation();
if (arg == null && button.toggle) {
arg = button.selected;
}
CommandEvent.dispatch(button, cmdOrFn, arg);
}
}
/** The command (String) to submit, or the function (Function) to call
* when clicked, */
protected var _cmdOrFn :Object;
/** The argument that accompanies our command. */
protected var _arg :Object;
}
}