// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.flex { import flash.events.MouseEvent; import mx.controls.Button; import com.threerings.util.CommandEvent; /** * A command button simply dispatches a Controller command (with an optional * argument) when it is clicked. */ public class CommandButton extends Button { /** * Create a command button. * * @param label the label text for the button. * @param cmdOrFn either a String, which will be the CommandEvent command to dispatch, * or a function, which will be called when clicked. * @param arg the argument for the CommentEvent or the function. If the arg is an Array * then those parameters are used for calling the function. */ public function CommandButton (label :String = null, cmdOrFn :* = null, arg :Object = null) { validateCmd(cmdOrFn); this.label = label; _cmdOrFn = cmdOrFn; _arg = arg; buttonMode = true; } /** * Set the command and argument to be issued when this button is pressed. */ public function setCommand (cmd :String, arg :Object = null) :void { _cmdOrFn = cmd; _arg = arg; } /** * Set a callback function to call when the button is pressed. */ public function setCallback (fn :Function, arg :Object = null) :void { _cmdOrFn = fn; _arg = arg; } /** * Get the argument (or arguments, in an Array). */ public function getArg () :Object { return _arg; } /** * Emulate a user click, dispatching all relevant events. */ public function activate () :void { dispatchEvent(new MouseEvent(MouseEvent.CLICK)); } override public function set enabled (val :Boolean) :void { super.enabled = val; buttonMode = val; } override protected function clickHandler (event :MouseEvent) :void { super.clickHandler(event); processCommandClick(this, event, _cmdOrFn, getArg()); } internal static function validateCmd (cmdOrFn :Object) :void { if (cmdOrFn != null && !(cmdOrFn is String) && !(cmdOrFn is Function)) { // runtime errors suck, but this is actionscript throw new Error("cmdOrFn must be a String or Function."); } } internal static function processCommandClick ( button :Button, event :MouseEvent, cmdOrFn :Object, arg :Object) :void { if (button.enabled) { event.stopImmediatePropagation(); if (arg == null && button.toggle) { arg = button.selected; } CommandEvent.dispatch(button, cmdOrFn, arg); } } /** The command (String) to submit, or the function (Function) to call * when clicked, */ protected var _cmdOrFn :Object; /** The argument that accompanies our command. */ protected var _arg :Object; } }