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06e3217d6b0f8df24dd4939ab9d35ad7066467b9
nenya/src
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Mike Thomas 06e3217d6b Well that's just peachy. When we drawImage from a BufferedImage, the performance is relative to the size of the source image, not to the size of the resulting tile subimage. Therefore, for largish tileset sources, this was taking a Very Long Time. So, we take a subimage first and use that for our drawing. (I believe it's still accurate that we cannot just use the subimage directly due to various factors - though if we somehow could, it would save us some cache space).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@534 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-06-10 20:29:20 +00:00
..
as/com/threerings
Added some notes about the facilities and ancestry of this class. Also modified it so that it
2008-06-05 21:31:32 +00:00
java/com/threerings
Well that's just peachy. When we drawImage from a BufferedImage, the performance is relative to the size of the source image, not to the size of the resulting tile subimage. Therefore, for largish tileset sources, this was taking a Very Long Time. So, we take a subimage first and use that for our drawing. (I believe it's still accurate that we cannot just use the subimage directly due to various factors - though if we somehow could, it would save us some cache space).
2008-06-10 20:29:20 +00:00
ms
Moved the Max exporters here to live with the model code.
2006-10-18 00:14:16 +00:00
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