textures, etc., that share the same mesh and animations.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@49 ed5b42cb-e716-0410-a449-f6a68f950b19
bounds after temporarily setting the transform to identity. I think
there are still issues with JME's bounding volume transformations, but
they seem to err on the side of larger bounding volumes.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@45 ed5b42cb-e716-0410-a449-f6a68f950b19
bounds weren't being recorded correctly (hence they were interpreted as
out of view when they weren't, and the models failed to appear).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@42 ed5b42cb-e716-0410-a449-f6a68f950b19
all the units with this; there's a chance some of the animations will
have to be re-exported if they mistakenly omit nodes.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@24 ed5b42cb-e716-0410-a449-f6a68f950b19
mesh descendants so that marker geometries can start effects going.
Added an option for controllers to avoid accumulating time when
offscreen in order to avoid systems' overcompensating for lost time.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@22 ed5b42cb-e716-0410-a449-f6a68f950b19
- Can stat animations running forwards or backwards
- Can reverse the flow of an animation
- Can pause and resume animations
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@7 ed5b42cb-e716-0410-a449-f6a68f950b19