- Can start an animation at any frame

- Can stat animations running forwards or backwards
- Can reverse the flow of an animation
- Can pause and resume animations


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@7 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mark Johnson
2006-06-24 01:21:57 +00:00
parent 2d673038c3
commit 56a74d5f0e
+56 -9
View File
@@ -486,6 +486,20 @@ public class Model extends ModelNode
* the duration of one cycle), or -1 if the animation was not found
*/
public float startAnimation (String name)
{
return startAnimation (name, 0, +1);
}
/**
* Starts the named animation.
*
* @param fidx the frame to start with
* @param fdir the direction to go (+1 forward, -1 backward)
*
* @return the duration of the started animation (for looping animations,
* the duration of one cycle), or -1 if the animation was not found
*/
public float startAnimation (String name, int fidx, int fdir)
{
Animation anim = getAnimation(name);
if (anim == null) {
@@ -494,12 +508,14 @@ public class Model extends ModelNode
if (_anim != null) {
_animObservers.apply(new AnimCancelledOp(_animName));
}
_paused = false;
_anim = anim;
_animName = name;
_fidx = 0;
_nidx = 1;
_fdir = +1;
_fidx = fidx;
_nidx = fidx;
_fdir = fdir;
_elapsed = 0f;
advanceFrameCounter();
_animObservers.apply(new AnimStartedOp(_animName));
return anim.getDuration() / _animSpeed;
}
@@ -552,9 +568,34 @@ public class Model extends ModelNode
if (_anim == null) {
return;
}
_paused = false;
_anim = null;
_animObservers.apply(new AnimCancelledOp(_animName));
}
/**
* Sets the pause state of the animation.
*/
public void pauseAnimation (boolean pause)
{
_paused = pause;
}
/**
* Returns the pause state of the animation.
*/
public boolean isAnimationPaused ()
{
return _paused;
}
/**
* Causes the animation to start running in reverse.
*/
public void reverseAnimation ()
{
_fdir *= -1;
}
/**
* Sets the animation speed, which acts as a multiplier for the frame rate
@@ -825,8 +866,12 @@ public class Model extends ModelNode
// advance the frame counter if necessary
while (_elapsed > 1f) {
advanceFrameCounter();
_elapsed -= 1f;
if (!_paused) {
advanceFrameCounter();
_elapsed -= 1f;
} else {
_elapsed = 1f;
}
}
// update the target transforms and animation frame if not outside the
@@ -866,12 +911,11 @@ public class Model extends ModelNode
}
// if the next index is the same as this one, we are finished
if (_fidx == _nidx) {
if (_fidx == _nidx && !_paused) {
_anim = null;
_animObservers.apply(new AnimCompletedOp(_animName));
return;
}
_elapsed += (time * _anim.frameRate);
}
@@ -883,10 +927,10 @@ public class Model extends ModelNode
_fidx = _nidx;
int nframes = _anim.transforms.length;
if (_anim.repeatType == Controller.RT_CLAMP) {
_nidx = Math.min(_nidx + 1, nframes - 1);
_nidx = Math.max(0, Math.min(_nidx + _fdir, nframes - 1));
} else if (_anim.repeatType == Controller.RT_WRAP) {
_nidx = (_nidx + 1) % nframes;
_nidx = (_nidx + _fdir) % nframes;
} else { // _anim.repeatType == Controller.RT_CYCLE
if ((_nidx + _fdir) < 0 || (_nidx + _fdir) >= nframes) {
@@ -953,6 +997,9 @@ public class Model extends ModelNode
/** The frame portion elapsed since the start of the current frame. */
protected float _elapsed;
/** The pause status of this model. */
protected boolean _paused;
/** The amount of update time accumulated while outside of view frustum. */
protected float _accum;