all the units with this; there's a chance some of the animations will
have to be re-exported if they mistakenly omit nodes.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@24 ed5b42cb-e716-0410-a449-f6a68f950b19
mesh descendants so that marker geometries can start effects going.
Added an option for controllers to avoid accumulating time when
offscreen in order to avoid systems' overcompensating for lost time.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@22 ed5b42cb-e716-0410-a449-f6a68f950b19
(in favor of simply using the target's rotation) and added a flag to
prevent culling the target.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@20 ed5b42cb-e716-0410-a449-f6a68f950b19
- Can stat animations running forwards or backwards
- Can reverse the flow of an animation
- Can pause and resume animations
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@7 ed5b42cb-e716-0410-a449-f6a68f950b19