Commit Graph

16 Commits

Author SHA1 Message Date
Dave Hoover db71878346 Welcome to the future.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@868 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-01-04 21:47:34 +00:00
Dave Hoover 09d081e261 Ah yes; I don't build the jme stuff, so I managed to miss importing the appropriate things.
I think that should be all, but the build will yell shortly if I managed to miss some in
my quick pass through the logs.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@823 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-05-23 01:53:40 +00:00
Dave Hoover d2b9e2ebb9 A healthy splash of google-collections
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@822 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-05-23 01:31:14 +00:00
Michael Bayne 40c32e0f04 Updated headers, added missing headers to some source files.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@784 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-03-19 23:44:46 +00:00
Michael Bayne 8fc55ee79b A bunch of Eclipse facilitated cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@734 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-12-09 02:00:28 +00:00
Michael Bayne e00b4ddd6b Switch to new logging API.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@510 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-05-27 22:55:10 +00:00
Andrzej Kapolka bb54ec1888 Optimize vertex order for cache usage and use a better data structure to
(re)index vertices.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@224 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-04 00:39:54 +00:00
Andrzej Kapolka 277b62bd52 Don't merge meshes where, in any animation, one is visible and the other
isn't.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@221 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-02 18:19:09 +00:00
Andrzej Kapolka 072926f814 Merge meshes in animated models by finding ones that maintain the same
relative position throughout all animations.  Also, don't include 
transforms in the animations for nodes that never move.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@218 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-01 23:36:23 +00:00
Andrzej Kapolka 488d47262b Where possible, merge meshes with identical attributes.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@201 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-04-18 21:06:08 +00:00
Michael Bayne b6f5317ad2 More header patrol.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@158 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-02-24 00:38:17 +00:00
Andrzej Kapolka 09627624c6 Switch to using JME's serialization mechanism, which promises a degree
of version safety (meaning we won't necessarily have to recompile all 
the models when we add a new field) and should help avoid the frequent 
binary changes to which Java serialization is prone.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@71 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-11-07 03:14:35 +00:00
Andrzej Kapolka fd06ed1481 Added support for model variants: subconfigurations with different
textures, etc., that share the same mesh and animations.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@49 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-10-11 18:42:48 +00:00
Andrzej Kapolka 260b8a8a09 Allow using the model's root node as a controller target.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@21 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-07-31 22:00:00 +00:00
Mark Johnson ade2d7b79b Allow controllers to specify the name of the node they will attach to,
by default use the same name as the controller


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@8 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-27 20:50:08 +00:00
Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00