an identity hash set to accelerate it (identity hash set uses linear probing,
which can give better cache performance than the chaining used by the normal
hash set).
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tested and debugged. Turns out the problem I was chasing was a digester-2.0
dependency where a digester-1.8 dependency was needed, but I'll go ahead and
commit this anyway.
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viewer, so now we have colorized pirates walking around the scene instead of
weird red/purple ones.
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up will be making the tests actually test something, and then fixing that when
they break.)
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getting its image and doing some math, which fucks us if we're working with
bogus tilesets (which we do when testing).
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forthcoming to fix up the tests.
Peskily, it looks like I'm going to have to take one for the team and become
the maintainer of a Maven artifact for LWJGL. In spite of repeated requests
over the years for Mavenized artifacts for LWJGL, Mazon resists it (he seems to
think he has to use Maven to *build* LWJGL, which he certainly need not do).
There have been a variety of half-assed attempts to maintain third-party Maven
repositories, all of which have petered out a major version or two ago.
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src/main/java. Prepared to move tests out into main project.
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code into the Bang project directly so as to confine the dependencies on JME
libraries to the only thing that will ever need them.
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logic did not take advantage of the fact that it was possible to fall through
the second switch and not actually return anything and further fall through
into supporting specialized or ignoring. If that really was going on, then this
hairy mess needed to be cleaned up anyway and deserves to be a bug.
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for a target system, because ComicChatOverlay already overrides
SubtitleChatOverlay and we wouldn't want to go down the twisty roads of
multiple inheritance even if we could.
Instead, I have factored out the customizable stuff into ChatLogic, which has
the dual nice properties of actually working in Java, and of making it very
obvious what is customizable, which was definitely not the case when these
methods were scattered among the four score methods inside SubtitleChatOverlay.
Win win!
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untested. Whee! I thought I had gotten around to making a standalone avatar
chat room based on the Vilya Stage code, and was hoping to add this there, but
I guess I never did that.
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