things properly if they do. Simply stealing our target sprite's _bounds will
not result in the necessary calls to addDirtyRegion() if they change due to
calls to setLocation() on our (now unmanaged) target sprite.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@89 ed5b42cb-e716-0410-a449-f6a68f950b19
and efficiently dirty old and new bounds when our bounds change.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@88 ed5b42cb-e716-0410-a449-f6a68f950b19
- Ability to set a locale prefix in which to search for locale-specific images.
- Ability to clear the image cache (we want to do this when we switch locales, otherwise we end up with wrong-language images cached.)
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@83 ed5b42cb-e716-0410-a449-f6a68f950b19
Note: This marks my official conversion to a 100 character line width. We've
been experimenting with it on MetaSOY for a while now and it reduces wrapping
by what feels to be a substantial amount. We also tried 120 which ended up
feeling too wide.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@82 ed5b42cb-e716-0410-a449-f6a68f950b19
force states to be reapplied for every batch when disabled.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@81 ed5b42cb-e716-0410-a449-f6a68f950b19
node name instead of the identity, to ensure consistent ordering.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@77 ed5b42cb-e716-0410-a449-f6a68f950b19
things we're importing from samskivert.
(Our style nowadays is to always explicitely specify imports.)
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@72 ed5b42cb-e716-0410-a449-f6a68f950b19
of version safety (meaning we won't necessarily have to recompile all
the models when we add a new field) and should help avoid the frequent
binary changes to which Java serialization is prone.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@71 ed5b42cb-e716-0410-a449-f6a68f950b19
keep the world bound up-to-date; it won't change, and updateWorldVectors
has no effect.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@56 ed5b42cb-e716-0410-a449-f6a68f950b19
textures, etc., that share the same mesh and animations.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@49 ed5b42cb-e716-0410-a449-f6a68f950b19
bounds after temporarily setting the transform to identity. I think
there are still issues with JME's bounding volume transformations, but
they seem to err on the side of larger bounding volumes.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@45 ed5b42cb-e716-0410-a449-f6a68f950b19
applet. We don't need to do the same restore from back buffer stuff we do for a
ManagedJFrame.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@43 ed5b42cb-e716-0410-a449-f6a68f950b19
bounds weren't being recorded correctly (hence they were interpreted as
out of view when they weren't, and the models failed to appear).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@42 ed5b42cb-e716-0410-a449-f6a68f950b19
points on either the x or y axis are equal and will interpolate the z
values.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@38 ed5b42cb-e716-0410-a449-f6a68f950b19
vertex) to compute the depth used for sorting. There are still annoying
artifacts, but I've already spent too much time exploring all the ways
to sort these things.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@31 ed5b42cb-e716-0410-a449-f6a68f950b19
to optimize this, and seems reasonably fast, but not fast enough to
enable it for all transparent meshes. Hopefully the artists can improve
performance by merging meshes together, and we can strike a happy
balance between sorting by mesh and sorting by triangles.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@29 ed5b42cb-e716-0410-a449-f6a68f950b19