Commit Graph

13 Commits

Author SHA1 Message Date
Dave Hoover 1daf5c206b And of course, if I were thinking this morning, I would've rerun the organize imports
thing before committing instead of just going "oh yeah, I've been having this stuff
sitting around uncommitted for a while waiting on it to be blessed" and missing
out on things that'd changed in the meantime.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@665 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-09-26 17:35:27 +00:00
Michael Bayne 8e69ff612e Some import cleanups from Dave.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@662 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-09-25 22:16:10 +00:00
Charlie Groves 5567dcf2a1 Only dirty regions in the MediaOverlay corresponding to its actual media.
Since its dirty regions propagate out to the repaint manager, a big update
there would lead to dirty calls ping-ponging back and forth for a few cycles.



git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@600 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-08-04 23:38:12 +00:00
Dave Hoover 5f1eed7b94 Add in @Overrides across the board, clean up the comments around them some, and remove
unneeded imports.
I've got partially completed patches for narya & vilya, too, but nenya was the 
only one that wound up in a decent state after a friday evening puttering at it,
killing time waiting on other things to finish.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@572 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-07-14 18:19:23 +00:00
Michael Bayne 45edaccf6d The plot, she is thick. The Nenya framework supports a MediaOverlay that can
render sprites and animations over the top of everything in the frame:
JComponents, MediaPanels anything we like. To support this, we have the
MediaOverlay tell the ActiveRepaintManager when it has dirtied an area of the
screen and it will mark that component as needing repainting. Peachy.

However, if a component decides on its own that it needs repainting, we need to
propagate that now dirty region up to the MediaOverlay so that it can repaint
anything that's above the just-repainted component on the same frame tick.
This also fixes a potential problem if a changed sprite dirties a component
which then repaints itself but the bounds of that component overlapped some
other sprite which was not going to be repainted on this tick.

There were also potential problems if components were put in the JLayeredPane
layers (which are "above" the normal components and MediaPanels but "below" the
MediaOverlay). They too should now properly dirty regions in the overlay.

It occurs to me though that if a MediaOverlay sprite is on top of a MediaPanel,
the MediaPanel will probably not properly propagate its dirty region to the
overlay because the MediaPanel is a frame participant, not a JComponent and its
repainting is handled by the FrameManager not the ActiveRepaintManager. I may
just use the sledgehammer approach and dirty in the media overlay the entire
bounds of a frame participant if it paints anything on a frame rather than try
to translated and propagate its underlying dirty regions up to the overlay.

Oh the twisty maze of passages we've created in trying to create an active
rendering system that works magically with Swing.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@566 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-07-07 19:24:26 +00:00
Michael Bayne 1b7832dd8a Fixed the comment.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@562 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-07-07 18:44:16 +00:00
Michael Bayne b6f5317ad2 More header patrol.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@158 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-02-24 00:38:17 +00:00
Dave Hoover 8bff333dd8 Fix dirty coords for our overlay so it all lines up and works. Yay!
And some tabs -> spaces while I was there.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@123 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-24 21:34:51 +00:00
Michael Bayne 283fd15f19 Some fixes but components are still not getting properly repainted in all cases
for some reason.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@117 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-20 03:58:18 +00:00
Michael Bayne fb91fd8770 Let's have all the same convenience methods as MediaPanel.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@116 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-20 02:55:16 +00:00
Michael Bayne 81a3dd4dd9 In theory this should work (modulo some particularly fiddly bits that I'm going
to have to think about), but it's totally untested. That comes next!


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@115 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-20 02:35:56 +00:00
Michael Bayne 088bc4b88b Fix initialization ordering problems in MetaMediaManager ->
Sprite/AnimationManager -> AbstractMediaManager.

A smidgen more progress on MediaOverlay, but we need to get these bits checked
in ASAP.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@114 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-20 02:10:30 +00:00
Michael Bayne a8de5bb789 A whole bunch of refactoring to support a MediaOverlay which will allow us to
render sprites and animations anywhere in the frame for those times when you
just need to draw outside the lines.

The actual MediaOverlay isn't done yet, but all the refactoring to support it
is done, so the rest should be easy. In theory this shouldn't break anything
(like the Yohoho build), but we're about to find out.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@112 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-20 01:09:53 +00:00