1daf5c206b
thing before committing instead of just going "oh yeah, I've been having this stuff sitting around uncommitted for a while waiting on it to be blessed" and missing out on things that'd changed in the meantime. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@665 ed5b42cb-e716-0410-a449-f6a68f950b19
217 lines
6.5 KiB
Java
217 lines
6.5 KiB
Java
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media;
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import java.util.List;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import javax.swing.JRootPane;
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import com.threerings.media.animation.Animation;
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import com.threerings.media.animation.AnimationManager;
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import com.threerings.media.sprite.Sprite;
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import com.threerings.media.sprite.SpriteManager;
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/**
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* Provides an overlaid media "canvas" that allows for the rendering of sprites and animations on
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* top of everything else that takes place the view managed by a {@link FrameManager}. The media
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* overlay coordinates through the {@link ActiveRepaintManager} to repaint areas of the screen that
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* it has left dirty.
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*/
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public class MediaOverlay
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implements MediaHost
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{
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/**
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* Returns a reference to the animation manager used by this media panel.
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*/
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public AnimationManager getAnimationManager ()
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{
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return _metamgr.getAnimationManager();
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}
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/**
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* Returns a reference to the sprite manager used by this media overlay.
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*/
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public SpriteManager getSpriteManager ()
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{
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return _metamgr.getSpriteManager();
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}
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/**
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* Adds a sprite to this overlay.
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*/
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public void addSprite (Sprite sprite)
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{
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_metamgr.addSprite(sprite);
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}
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/**
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* @return true if the sprite is already added to this overlay.
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*/
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public boolean isManaged (Sprite sprite)
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{
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return _metamgr.isManaged(sprite);
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}
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/**
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* Removes a sprite from this overlay.
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*/
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public void removeSprite (Sprite sprite)
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{
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_metamgr.removeSprite(sprite);
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}
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/**
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* Removes all sprites from this overlay.
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*/
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public void clearSprites ()
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{
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_metamgr.clearSprites();
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}
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/**
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* Adds an animation to this overlay. Animations are automatically removed when they finish.
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*/
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public void addAnimation (Animation anim)
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{
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_metamgr.addAnimation(anim);
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}
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/**
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* @return true if the animation is already added to this overlay.
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*/
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public boolean isManaged (Animation anim)
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{
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return _metamgr.isManaged(anim);
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}
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/**
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* Aborts a currently running animation and removes it from this overlay. Animations are
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* normally automatically removed when they finish.
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*/
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public void abortAnimation (Animation anim)
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{
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_metamgr.abortAnimation(anim);
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}
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/**
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* Removes all animations from this overlay.
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*/
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public void clearAnimations ()
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{
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_metamgr.clearAnimations();
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}
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/**
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* Adds a dirty region to this overlay.
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*/
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public void addDirtyRegion (Rectangle rect)
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{
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// Only add dirty regions where rect intersects our actual media as the set region will
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// propagate out to the repaint manager.
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for (AbstractMedia media : _metamgr) {
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Rectangle intersection = media.getBounds().intersection(rect);
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if (!intersection.isEmpty()) {
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_metamgr.getRegionManager().addDirtyRegion(intersection);
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}
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}
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}
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/**
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* Called by the {@link FrameManager} to propagate our dirty regions to the active repaint
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* manager so that it can repaint the underlying components just prior to our painting our
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* media. This will be followed by a call to {@link #paint} after the components have been
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* repainted.
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*/
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public void propagateDirtyRegions (ActiveRepaintManager repmgr, JRootPane root)
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{
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if (_metamgr.needsPaint()) {
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// tell the repaint manager about our raw (unmerged) dirty regions so that it can dirty
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// only components that are actually impacted
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List<Rectangle> dlist = _metamgr.getRegionManager().peekDirtyRegions();
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for (int ii = 0, ll = dlist.size(); ii < ll; ii++) {
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Rectangle dirty = dlist.get(ii);
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repmgr.addDirtyRegion(root, dirty.x - root.getX(), dirty.y - root.getY(),
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dirty.width, dirty.height);
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}
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}
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}
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/**
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* Called by the {@link FrameManager} after everything is done painting, allowing us to paint
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* gloriously overtop of everything in the frame.
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*
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* @return true if we painted something, false otherwise.
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*/
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public boolean paint (Graphics2D gfx)
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{
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if (!_metamgr.getRegionManager().haveDirtyRegions()) {
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return false;
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}
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Rectangle[] dirty = _metamgr.getRegionManager().getDirtyRegions();
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for (Rectangle element : dirty) {
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gfx.setClip(element);
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_metamgr.paintMedia(gfx, MediaConstants.BACK, element);
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_metamgr.paintMedia(gfx, MediaConstants.FRONT, element);
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}
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return true;
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}
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// from interface MediaHost
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public Graphics2D createGraphics ()
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{
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return _metamgr.getFrameManager().createGraphics();
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}
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/**
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* Called by the frame manager on every tick.
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*/
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public void tick (long tickStamp)
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{
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if (!_metamgr.isPaused()) {
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// tick our meta manager which will tick our sprites and animations
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_metamgr.tick(tickStamp);
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}
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}
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/**
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* Creates a media overlay. Only the {@link FrameManager} will construct an instance.
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*/
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protected MediaOverlay (FrameManager fmgr)
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{
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_framemgr = fmgr;
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_metamgr = new MetaMediaManager(fmgr, this);
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}
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/** The frame manager with whom we cooperate. */
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protected FrameManager _framemgr;
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/** Handles the heavy lifting involving media. */
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protected MetaMediaManager _metamgr;
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/** A temporary list of dirty rectangles maintained during the painting process. */
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protected Rectangle[] _dirty;
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}
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