Still to do:
- Handle tile priorities in ISO sorting.
- Handle recoloring tiles (this may result in annoyingly significant changes to Tile/TileSet API)
- Dynamically loading sections rather than loading all the tiles of a scene.
- Better handling of the state where the scene's not yet loaded.
- Portals.
- Dynamic sizing of the MisoScenePanel
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@932 ed5b42cb-e716-0410-a449-f6a68f950b19
If it's public, we try to shadow it in a subclass & wind up
still getting THIS one.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@929 ed5b42cb-e716-0410-a449-f6a68f950b19
When a menu is popped up but contains no items, the listData is null
(rather than empty). Special!
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@850 ed5b42cb-e716-0410-a449-f6a68f950b19
dependency on same. The repackaged classes are going to break everything, but
I'll go through and fix the big stuff and smaller projects can languish or get
with the times.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@839 ed5b42cb-e716-0410-a449-f6a68f950b19
reasons.
- While I was in there, I renamed the method to createCommandContextMenuItem,
since that's more what it is.
- Removed the silly-ass option to make the menu item invisible. It was there
because ContextMenuItem has it, but how about you just don't add the item?
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@820 ed5b42cb-e716-0410-a449-f6a68f950b19
the voting phase of LOLcaptions.
Clicking a button and then the text field works, so it's some
sort of funky focus issue. Try this.
Unable to duplicate on my local server, so I'll just recheck to see
if this works after the next release.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@815 ed5b42cb-e716-0410-a449-f6a68f950b19
- When the menu hides, if the trigger is a toggle, it will be de-selected.
- If the menu is up and you mouseDown on the trigger, it will supress the menu
from re-popping by blocking the CLICK that comes on the trigger.
Jesus this was complicated to get right. For a while I was trying stuff
with MethodQueue, but we react to the MOUSE_DOWN and the CLICK doesn't
get generated until some time later.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@813 ed5b42cb-e716-0410-a449-f6a68f950b19
- What's the harm in it? Does it cause menu to do more calculation?
What the fuck gus, they should have only implemented one code path and KISS.
- it seems to be necessary when using separators. They are slim. When not
used in a menu with separators, the separators are these hulking beasts.
- it seems that when a submenu is added, things are going variable anyway.
So: consistency.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@809 ed5b42cb-e716-0410-a449-f6a68f950b19
Added an addTitle() convenience method.
Unfortunately, styling the background of the title either
impossible or so deep down the rabbit hole... deeper than this???
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@806 ed5b42cb-e716-0410-a449-f6a68f950b19
When transforming from row coords to global coords, don't use a point
in the row's parent's coords.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@804 ed5b42cb-e716-0410-a449-f6a68f950b19
and just handle all events in one place, greatly reducing line count
and at the same time handling changes other than AttributeChangedEvents
to the "refreshFields".
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@792 ed5b42cb-e716-0410-a449-f6a68f950b19
Take what we've learned and make a generic class for watching
a DSet and making a nice List out of it that preserves your
scroll position while elements are added or removed.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@790 ed5b42cb-e716-0410-a449-f6a68f950b19
the end and are not paused. Support it for FLV and MP3.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@783 ed5b42cb-e716-0410-a449-f6a68f950b19
is over a link. Similar in concept to some code that lived in msoy,
but that special code was tied into the RoomView, which just ain't right
for the chat system, and made it not work the same in games.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@778 ed5b42cb-e716-0410-a449-f6a68f950b19
It's a mystery wrapped in a heisenbug inside sunspots.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@774 ed5b42cb-e716-0410-a449-f6a68f950b19