I tracked the ATI slowdown down to using a vertex shader in combination
with fixed function fog. Also cleaned up ShaderConfig a little.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@244 ed5b42cb-e716-0410-a449-f6a68f950b19
weights even if we only have one weight per vertex.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@232 ed5b42cb-e716-0410-a449-f6a68f950b19
how to handle different lighting arrangements and complex materials
(e.g., the metal effect for the Iron Plate).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@229 ed5b42cb-e716-0410-a449-f6a68f950b19