Fixed a bug with the texture controllers and moved some shared code into
a utility class. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@132 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
@@ -23,9 +23,12 @@ package com.threerings.jme.model;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import org.lwjgl.opengl.Display;
|
||||
|
||||
import com.jme.image.Texture;
|
||||
import com.jme.scene.state.RenderState;
|
||||
import com.jme.scene.state.TextureState;
|
||||
import com.jme.system.DisplaySystem;
|
||||
|
||||
import com.threerings.jme.util.SpatialVisitor;
|
||||
|
||||
@@ -37,28 +40,49 @@ public abstract class TextureController extends ModelController
|
||||
@Override // documentation inherited
|
||||
public void resolveTextures (TextureProvider tprov)
|
||||
{
|
||||
// reinitialize the cloned textures if we re-resolve
|
||||
super.resolveTextures(tprov);
|
||||
|
||||
_textures = null;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void update (float time)
|
||||
{
|
||||
// initialize the textures before the first update
|
||||
if (_textures == null) {
|
||||
initTextures();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs any per-instance initialization required for textures.
|
||||
*/
|
||||
protected void initTextures ()
|
||||
{
|
||||
// find and clone all textures under the target
|
||||
final HashMap<Texture, Texture> clones = new HashMap<Texture, Texture>();
|
||||
new SpatialVisitor<ModelMesh>(ModelMesh.class) {
|
||||
protected void visit (ModelMesh mesh) {
|
||||
TextureState tstate = (TextureState)mesh.getRenderState(RenderState.RS_TEXTURE);
|
||||
if (tstate == null) {
|
||||
TextureState otstate = (TextureState)mesh.getRenderState(RenderState.RS_TEXTURE);
|
||||
if (otstate == null) {
|
||||
return;
|
||||
}
|
||||
for (int ii = 0, nn = tstate.getNumberOfSetTextures(); ii < nn; ii++) {
|
||||
Texture tex = tstate.getTexture(ii), ctex = clones.get(tex);
|
||||
TextureState ntstate =
|
||||
DisplaySystem.getDisplaySystem().getRenderer().createTextureState();
|
||||
for (int ii = 0, nn = otstate.getNumberOfSetTextures(); ii < nn; ii++) {
|
||||
Texture tex = otstate.getTexture(ii), ctex = clones.get(tex);
|
||||
if (ctex == null) {
|
||||
if (tex.getTextureId() == 0) {
|
||||
tstate.load(ii);
|
||||
otstate.load(ii);
|
||||
}
|
||||
clones.put(tex, ctex = tex.createSimpleClone());
|
||||
}
|
||||
tstate.setTexture(ctex, ii);
|
||||
ntstate.setTexture(ctex, ii);
|
||||
}
|
||||
mesh.setRenderState(ntstate);
|
||||
}
|
||||
}.traverse(_target);
|
||||
_target.updateRenderState();
|
||||
|
||||
// remember them for updates
|
||||
_textures = clones.values().toArray(new Texture[0]);
|
||||
|
||||
Reference in New Issue
Block a user