Cut this back; 16 seems to be adequate, and with how everything's structured

right now, we only cancel looping sounds after working with a full buffer's
worth of audio, so going too large is problematic.

It'd probably be a Good Thing to do something a little fancier for cancelling 
looping sounds more immediately, but for now, we'll stick with close to what's 
been the status quo for years.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@331 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Dave Hoover
2007-11-05 19:58:43 +00:00
parent 9055539f69
commit e46e126604
@@ -1044,7 +1044,7 @@ public class SoundManager
protected static final long MAX_SOUND_DELAY = 400L;
/** The size of the line's buffer. */
protected static final int LINEBUF_SIZE = 32 * 1024;
protected static final int LINEBUF_SIZE = 16 * 1024;
/** The maximum time a spooler will wait for a stream before deciding to shut down. */
protected static final long MAX_WAIT_TIME = 30000L;