Javadocify

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1166 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Dave Hoover
2011-05-26 17:31:22 +00:00
parent 692ca57250
commit dc5cb6f5f2
2 changed files with 14 additions and 13 deletions
@@ -117,11 +117,12 @@ public class ImageSprite extends Sprite
* Sets the animation mode for this sprite. The available modes are: * Sets the animation mode for this sprite. The available modes are:
* *
* <ul> * <ul>
* <li><code>TIME_BASED</code>: cues the animation based on a target * <li>{@link #TIME_BASED}: cues the animation based on a target
* frame rate (specified via {@link #setFrameRate}). * frame rate (specified via {@link #setFrameRate}).</li>
* <li><code>MOVEMENT_CUED</code>: ticks the animation to the next * <li>{@link #MOVEMENT_CUED}: ticks the animation to the next
* frame every time the sprite is moved along its path. * frame every time the sprite is moved along its path.</li>
* <li><code>NO_ANIMATION</code>: disables animation. * <li>{@link #NO_ANIMATION}:
* disables animation.</li>
* </ul> * </ul>
* *
* @param mode the desired animation mode. * @param mode the desired animation mode.
@@ -115,10 +115,10 @@ public abstract class Sprite extends AbstractMedia
} }
/** /**
* Sprites have an orientation in one of the eight cardinal directions: <code>NORTH</code>, * Sprites have an orientation in one of the eight cardinal directions:
* <code>NORTHEAST</code>, etc. Derived classes can choose to override this member function and * {@link DirectionCodes#NORTH}, {@link DirectionCodes#NORTHEAST}, etc. Derived classes can
* select a different set of images based on their orientation, or they can ignore the * choose to override this member function and select a different set of images based on their
* orientation information. * orientation, or they can ignore the orientation information.
* *
* @see DirectionCodes * @see DirectionCodes
*/ */
@@ -129,7 +129,7 @@ public abstract class Sprite extends AbstractMedia
/** /**
* Returns the sprite's orientation as one of the eight cardinal directions: * Returns the sprite's orientation as one of the eight cardinal directions:
* <code>NORTH</code>, <code>NORTHEAST</code>, etc. * {@link DirectionCodes#NORTH}, {@link DirectionCodes#NORTHEAST}, etc.
* *
* @see DirectionCodes * @see DirectionCodes
*/ */
@@ -218,7 +218,7 @@ public abstract class Sprite extends AbstractMedia
} }
/** /**
* Set the sprite's active path and start moving it along its merry way. If the sprite is * Set the sprite's active path and start moving it along its merry way. If the sprite is
* already moving along a previous path the old path will be lost and the new path will begin * already moving along a previous path the old path will be lost and the new path will begin
* to be traversed. * to be traversed.
* *
@@ -289,8 +289,8 @@ public abstract class Sprite extends AbstractMedia
/** /**
* Ticks any path assigned to this sprite. * Ticks any path assigned to this sprite.
* *
* @return true if the path relocated the sprite as a result of this * @return true if the path relocated the sprite as a result of this tick, false if it
* tick, false if it remained in the same position. * remained in the same position.
*/ */
protected boolean tickPath (long tickStamp) protected boolean tickPath (long tickStamp)
{ {