diff --git a/src/main/java/com/threerings/media/sprite/ImageSprite.java b/src/main/java/com/threerings/media/sprite/ImageSprite.java index 6f8ebb48..0776e225 100644 --- a/src/main/java/com/threerings/media/sprite/ImageSprite.java +++ b/src/main/java/com/threerings/media/sprite/ImageSprite.java @@ -117,11 +117,12 @@ public class ImageSprite extends Sprite * Sets the animation mode for this sprite. The available modes are: * *
TIME_BASED: cues the animation based on a target
- * frame rate (specified via {@link #setFrameRate}).
- * MOVEMENT_CUED: ticks the animation to the next
- * frame every time the sprite is moved along its path.
- * NO_ANIMATION: disables animation.
+ * NORTH,
- * NORTHEAST, etc. Derived classes can choose to override this member function and
- * select a different set of images based on their orientation, or they can ignore the
- * orientation information.
+ * Sprites have an orientation in one of the eight cardinal directions:
+ * {@link DirectionCodes#NORTH}, {@link DirectionCodes#NORTHEAST}, etc. Derived classes can
+ * choose to override this member function and select a different set of images based on their
+ * orientation, or they can ignore the orientation information.
*
* @see DirectionCodes
*/
@@ -129,7 +129,7 @@ public abstract class Sprite extends AbstractMedia
/**
* Returns the sprite's orientation as one of the eight cardinal directions:
- * NORTH, NORTHEAST, etc.
+ * {@link DirectionCodes#NORTH}, {@link DirectionCodes#NORTHEAST}, etc.
*
* @see DirectionCodes
*/
@@ -218,7 +218,7 @@ public abstract class Sprite extends AbstractMedia
}
/**
- * Set the sprite's active path and start moving it along its merry way. If the sprite is
+ * Set the sprite's active path and start moving it along its merry way. If the sprite is
* already moving along a previous path the old path will be lost and the new path will begin
* to be traversed.
*
@@ -289,8 +289,8 @@ public abstract class Sprite extends AbstractMedia
/**
* Ticks any path assigned to this sprite.
*
- * @return true if the path relocated the sprite as a result of this
- * tick, false if it remained in the same position.
+ * @return true if the path relocated the sprite as a result of this tick, false if it
+ * remained in the same position.
*/
protected boolean tickPath (long tickStamp)
{