Added a method to create a shader state using Files and preprocessor

definitions.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@159 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Andrzej Kapolka
2007-02-26 19:33:01 +00:00
parent b6f5317ad2
commit dc4b721198
+56 -9
View File
@@ -21,8 +21,15 @@
package com.threerings.jme.util;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.IOException;
import com.jme.math.Vector3f;
import com.jme.scene.Controller;
import com.jme.scene.state.GLSLShaderObjectsState;
import com.jme.system.DisplaySystem;
import com.samskivert.util.StringUtil;
@@ -41,13 +48,13 @@ public class JmeUtil
{
/** The index of the current frame. */
public int idx;
/** The current direction of animation. */
public int dir = +1;
/** The fractional progress towards the next frame. */
public float accum;
/**
* Resets the state back to the beginning.
*/
@@ -55,7 +62,7 @@ public class JmeUtil
{
set(0, +1, 0f);
}
/**
* Sets the entire frame state.
*/
@@ -65,7 +72,7 @@ public class JmeUtil
this.dir = dir;
this.accum = accum;
}
/**
* Updates the frame state after some amount of time has elapsed.
*/
@@ -76,7 +83,7 @@ public class JmeUtil
advance(frameCount, repeatType);
}
}
/**
* Advances the position by one frame.
*/
@@ -98,7 +105,7 @@ public class JmeUtil
}
}
}
/**
* Attempts to parse a string containing an axis: either "x", "y", or "z", or three
* comma-delimited values representing an axis vector. The value returned may be one of
@@ -120,7 +127,7 @@ public class JmeUtil
return vector;
}
}
/**
* Attempts to parse a string containing three comma-delimited values and return a
* {@link Vector3f}.
@@ -137,7 +144,7 @@ public class JmeUtil
}
return null;
}
/**
* Attempts to parse a string describing one of the repeat types defined in {@link Controller}:
* "clamp", "cycle", or "wrap". Will return the specified default if the type is
@@ -156,4 +163,44 @@ public class JmeUtil
}
return defaultType;
}
/**
* Loads the specified shaders (prepending the supplied preprocessor definitions)
* and returns a GLSL shader state. One of the supplied files may be <code>null</code>
* in order to use the fixed-function pipeline for that part.
*
* @param defs a number of preprocessor definitions to be #defined in both shaders
* (e.g., "ENABLE_FOG", "NUM_LIGHTS 2").
*/
public static GLSLShaderObjectsState loadShaders (File vert, File frag, String... defs)
{
GLSLShaderObjectsState sstate =
DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState();
sstate.load(
(vert == null) ? null : readSource(vert, defs),
(frag == null) ? null : readSource(frag, defs));
return sstate;
}
/**
* Loads an entire source file as a string, prepending the supplied preprocessor definitions.
*/
protected static String readSource (File file, String[] defs)
{
StringBuffer buf = new StringBuffer();
String ln = System.getProperty("line.separator");
for (String def : defs) {
buf.append("#define ").append(def).append(ln);
}
try {
BufferedReader reader = new BufferedReader(new FileReader(file));
String line;
while ((line = reader.readLine()) != null) {
buf.append(line).append(ln);
}
} catch (IOException e) {
return null;
}
return buf.toString();
}
}