From da3e323e1572c59114a94c8f4c68db230236f3d1 Mon Sep 17 00:00:00 2001 From: Mike Thomas Date: Mon, 30 Aug 2010 22:57:33 +0000 Subject: [PATCH] Need to add the unloaded sprite while we're waiting for the real one (assuming our descendants do something with that). git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1008 ed5b42cb-e716-0410-a449-f6a68f950b19 --- src/as/com/threerings/cast/CharacterSprite.as | 1 + 1 file changed, 1 insertion(+) diff --git a/src/as/com/threerings/cast/CharacterSprite.as b/src/as/com/threerings/cast/CharacterSprite.as index 9c79d28c..843d4ffe 100644 --- a/src/as/com/threerings/cast/CharacterSprite.as +++ b/src/as/com/threerings/cast/CharacterSprite.as @@ -234,6 +234,7 @@ public class CharacterSprite extends Sprite { DisplayUtil.removeAllChildren(_mainSprite); if (_aframes != null) { + updateWithUnloadedSprite(); var curFrames :ActionFrames = _aframes; _aframes.getFrames(_orient, function(frames :MultiFrameBitmap) :void { // Ensure our action hasn't been swapped out on us since we started loading.