Add a Hermite interpolator for the Path code. It would be sort of nice to bring Animations and Paths under a common umbrella, by the way.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@326 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Par Winzell
2007-11-01 14:27:16 +00:00
parent bbbb5a2498
commit c9ee5f1c21
2 changed files with 55 additions and 1 deletions
@@ -0,0 +1,54 @@
//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.flash.path {
/**
* Interpolates cubically between two values, with beginning and end derivates set
* to zero. TODO: Add support for specifying derivate values as well.
*/
public class HermiteFunc extends InterpFunc
{
public function HermiteFunc (start :int, end :int)
{
_start = start;
_end = end;
}
// from InterpFunc
override public function getValue (t :Number) :int
{
if (t >= 1) {
return _end;
} else if (t < 0) { // cope with a funny startOffset
return _start;
} else {
var h00 :Number = 2*t*t*t - 3*t*t + 1;
var h01 :Number = -2*t*t*t + 3*t*t;
return int(_start * h00 + _end * h01);
}
}
protected var _start :int;
protected var _end :int;
}
}
+1 -1
View File
@@ -6,7 +6,7 @@ package com.threerings.flash.path {
import flash.display.DisplayObject;
/**
* Moves a display object along a straight line path in a specified amount of time.
* Moves a display object along a line path in a specified amount of time.
*/
public class LinePath extends Path
{