Add a Hermite interpolator for the Path code. It would be sort of nice to bring Animations and Paths under a common umbrella, by the way.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@326 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -0,0 +1,54 @@
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//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.flash.path {
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/**
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* Interpolates cubically between two values, with beginning and end derivates set
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* to zero. TODO: Add support for specifying derivate values as well.
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*/
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public class HermiteFunc extends InterpFunc
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{
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public function HermiteFunc (start :int, end :int)
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{
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_start = start;
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_end = end;
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}
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// from InterpFunc
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override public function getValue (t :Number) :int
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{
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if (t >= 1) {
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return _end;
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} else if (t < 0) { // cope with a funny startOffset
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return _start;
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} else {
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var h00 :Number = 2*t*t*t - 3*t*t + 1;
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var h01 :Number = -2*t*t*t + 3*t*t;
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return int(_start * h00 + _end * h01);
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}
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}
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protected var _start :int;
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protected var _end :int;
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}
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}
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@@ -6,7 +6,7 @@ package com.threerings.flash.path {
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import flash.display.DisplayObject;
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/**
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* Moves a display object along a straight line path in a specified amount of time.
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* Moves a display object along a line path in a specified amount of time.
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*/
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public class LinePath extends Path
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{
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