Behold, Nenya, Ring of Water and repository for our media and animation related

goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Michael Bayne
2006-06-23 18:07:28 +00:00
commit c2117ee86d
570 changed files with 61913 additions and 0 deletions
@@ -0,0 +1,42 @@
//
// $Id: ActionCache.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
/**
* A mechanism for caching composited character action animations on disk.
*/
public interface ActionCache
{
/**
* Fetches from the cache a composited set of images for a particular
* character for a particular action.
*/
public ActionFrames getActionFrames (
CharacterDescriptor descrip, String action);
/**
* Requests that the specified set of action frames for the specified
* character be cached.
*/
public void cacheActionFrames (
CharacterDescriptor descrip, String action, ActionFrames frames);
}
@@ -0,0 +1,67 @@
//
// $Id: ActionFrames.java 3310 2005-01-24 23:08:21Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import com.threerings.media.image.Colorization;
import com.threerings.util.DirectionCodes;
/**
* Encapsulates a set of frames in each of {@link
* DirectionCodes#DIRECTION_COUNT} orientations that are used to render a
* character sprite.
*/
public interface ActionFrames
{
/**
* Returns the number of orientations available in this set of action
* frames.
*/
public int getOrientationCount ();
/**
* Returns the multi-frame image that comprises the frames for the
* specified orientation.
*/
public TrimmedMultiFrameImage getFrames (int orient);
/**
* Returns the x offset from the upper left of the image to the
* "origin" for this character frame. A sprite with location (x, y)
* will be rendered such that its origin is coincident with that
* location.
*/
public int getXOrigin (int orient, int frameIdx);
/**
* Returns the y offset from the upper left of the image to the
* "origin" for this character frame. A sprite with location (x, y)
* will be rendered such that its origin is coincident with that
* location.
*/
public int getYOrigin (int orient, int frameIdx);
/**
* Creates a clone of these action frames which will have the supplied
* colorizations applied to the frame images.
*/
public ActionFrames cloneColorized (Colorization[] zations);
}
@@ -0,0 +1,72 @@
//
// $Id: ActionSequence.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.awt.Point;
import java.io.Serializable;
/**
* The action sequence class describes a particular character animation
* sequence. An animation sequence consists of one or more frames of
* animation, renders at a particular frame rate, and has an origin point
* that specifies the location of the base of the character in relation to
* the bounds of the animation images.
*/
public class ActionSequence implements Serializable
{
/**
* Defines the name of the default action sequence. When component
* tilesets are loaded to build a set of composited images for a
* particular action sequence, a check is first made for a component
* tileset specific to the action sequence and then for the
* component's default tileset if the action specific tileset did not
* exist.
*/
public static final String DEFAULT_SEQUENCE = "default";
/** The action sequence name. */
public String name;
/** The number of frames per second to show when animating. */
public float framesPerSecond;
/** The position of the character's base for this sequence. */
public Point origin = new Point();
/** Orientation codes for the orientations available for this
* action. */
public int[] orients;
/**
* Returns a string representation of this action sequence.
*/
public String toString ()
{
return "[name=" + name + ", framesPerSecond=" + framesPerSecond +
", origin=" + origin +
", orients=" + (orients == null ? 0 : orients.length) + "]";
}
/** Increase this value when object's serialized state is impacted by
* a class change (modification of fields, inheritance). */
private static final long serialVersionUID = 1;
}
@@ -0,0 +1,35 @@
//
// $Id: CastPrefs.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import com.samskivert.util.Config;
/**
* Provides access to runtime configuration parameters for this package
* and its subpackages.
*/
public class CastPrefs
{
/** Used to load our preferences from a properties file and map them
* to the persistent Java preferences repository. */
public static Config config = new Config("rsrc/config/cast");
}
@@ -0,0 +1,100 @@
//
// $Id: CharacterComponent.java 3740 2005-10-20 22:12:45Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.io.Serializable;
import com.samskivert.util.StringUtil;
import com.threerings.media.sprite.Sprite;
/**
* The character component represents a single component that can be
* composited with other character components to generate an image
* representing a complete character displayable in any of the eight
* compass directions as detailed in the {@link Sprite} class direction
* constants.
*/
public class CharacterComponent implements Serializable
{
/** The unique component identifier. */
public int componentId;
/** The component's name. */
public String name;
/** The class of components to which this one belongs. */
public ComponentClass componentClass;
/**
* Constructs a character component with the specified id of the
* specified class.
*/
public CharacterComponent (int componentId, String name,
ComponentClass compClass, FrameProvider fprov)
{
this.componentId = componentId;
this.name = name;
this.componentClass = compClass;
_frameProvider = fprov;
}
/**
* Returns the image frames for the specified action animation or null if
* no animation for the specified action is available for this component.
*
* @param type null for the normal action frames or one of the custom
* action sub-types: {@link StandardActions#SHADOW_TYPE}, etc.
*/
public ActionFrames getFrames (String action, String type)
{
return _frameProvider.getFrames(this, action, type);
}
/**
* Returns true if this component is equal to the other component. The
* comparison is made on <code>componentId</code>.
*/
public boolean equals (Object other)
{
if (other instanceof CharacterComponent) {
return componentId == ((CharacterComponent)other).componentId;
} else {
return false;
}
}
/**
* Returns a string representation of this character component.
*/
public String toString ()
{
return StringUtil.fieldsToString(this);
}
/** The entity from which we obtain our animation frames. */
protected FrameProvider _frameProvider;
/** Increase this value when object's serialized state is impacted by
* a class change (modification of fields, inheritance). */
private static final long serialVersionUID = 1;
}
@@ -0,0 +1,144 @@
//
// $Id: CharacterDescriptor.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.util.Arrays;
import com.samskivert.util.StringUtil;
import com.threerings.media.image.Colorization;
/**
* The character descriptor object details the components that are
* pieced together to create a single character image.
*/
public class CharacterDescriptor
{
/**
* Constructs a character descriptor.
*
* @param components the component ids of the individual components
* that make up this character.
* @param zations the colorizations to apply to each of the character
* component images when compositing actions (an array of
* colorizations for each component, elements of which can be null to
* make it easier to support per-component specialized colorizations).
* This can be null if image recolorization is not desired.
*/
public CharacterDescriptor (int[] components, Colorization[][] zations)
{
_components = components;
_zations = zations;
}
/**
* Returns an array of the component identifiers comprising the
* character described by this descriptor.
*/
public int[] getComponentIds ()
{
return _components;
}
/**
* Returns an array of colorization arrays to be applied to the
* components when compositing action images (one array per
* component).
*/
public Colorization[][] getColorizations ()
{
return _zations;
}
/**
* Updates the colorizations to be used by this character descriptor.
*/
public void setColorizations (Colorization[][] zations)
{
_zations = zations;
}
/**
* Compute a sensible hashcode for this object.
*/
public int hashCode ()
{
int code = 0, clength = _components.length;
for (int i = 0; i < clength; i++) {
code ^= _components[i];
}
return code;
}
/**
* Compares this character descriptor to another.
*/
public boolean equals (Object other)
{
if (!(other instanceof CharacterDescriptor)) {
return false;
}
// both the component ids and the colorizations must be equal
CharacterDescriptor odesc = (CharacterDescriptor)other;
if (!Arrays.equals(_components, odesc._components)) {
return false;
}
Colorization[][] zations = odesc._zations;
if (zations == null && _zations == null) {
// if neither has colorizations, we're clear
return true;
} else if (zations == null || _zations == null) {
// if one has colorizations whilst the other doesn't, they
// can't be equal
return false;
}
// otherwise, all of the colorizations must be equal as well
int zlength = zations.length;
if (zlength != _zations.length) {
return false;
}
for (int ii = 0; ii < zlength; ii++) {
if (!Arrays.equals(_zations[ii], zations[ii])) {
return false;
}
}
return true;
}
/**
* Returns a string representation of this character descriptor.
*/
public String toString ()
{
return "[cids=" + StringUtil.toString(_components) +
", colors=" + StringUtil.toString(_zations) + "]";
}
/** The component identifiers comprising the character. */
protected int[] _components;
/** The colorizations to apply when compositing this character. */
protected Colorization[][] _zations;
}
@@ -0,0 +1,430 @@
//
// $Id: CharacterManager.java 4022 2006-04-14 21:49:11Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import com.samskivert.swing.RuntimeAdjust;
import com.samskivert.util.LRUHashMap;
import com.samskivert.util.StringUtil;
import com.samskivert.util.Throttle;
import com.samskivert.util.Tuple;
import com.threerings.media.image.Colorization;
import com.threerings.media.image.ImageManager;
import com.threerings.util.DirectionCodes;
import com.threerings.cast.CompositedActionFrames.ComponentFrames;
import com.threerings.cast.Log;
/**
* The character manager provides facilities for constructing sprites that
* are used to represent characters in a scene. It also handles the
* compositing and caching of composited character animations.
*/
public class CharacterManager
implements DirectionCodes
{
/**
* Constructs the character manager.
*/
public CharacterManager (ImageManager imgr, ComponentRepository crepo)
{
// keep these around
_imgr = imgr;
_crepo = crepo;
// populate our actions table
Iterator iter = crepo.enumerateActionSequences();
while (iter.hasNext()) {
ActionSequence action = (ActionSequence)iter.next();
_actions.put(action.name, action);
}
// create a cache for our composited action frames
int acsize = _cacheSize.getValue();
Log.debug("Creating action cache [size=" + acsize + "k].");
_frameCache = new LRUHashMap(acsize*1024, new LRUHashMap.ItemSizer() {
public int computeSize (Object value) {
return (int)((CompositedMultiFrameImage)
value).getEstimatedMemoryUsage();
}
});
_frameCache.setTracking(true); // TODO
}
/**
* Returns the component repository being used by this manager.
*/
public ComponentRepository getComponentRepository ()
{
return _crepo;
}
/**
* Instructs the character manager to construct instances of this
* derived class of {@link CharacterSprite} when creating new sprites.
*
* @exception IllegalArgumentException thrown if the supplied class
* does not derive from {@link CharacterSprite}.
*/
public void setCharacterClass (Class charClass)
{
// sanity check
if (!CharacterSprite.class.isAssignableFrom(charClass)) {
String errmsg = "Requested to use character sprite class that " +
"does not derive from CharacterSprite " +
"[class=" + charClass.getName() + "].";
throw new IllegalArgumentException(errmsg);
}
// make a note of it
_charClass = charClass;
}
/**
* Instructs the character manager to use the provided cache for
* composited action animations.
*/
public void setActionCache (ActionCache cache)
{
_acache = cache;
}
/**
* Returns a {@link CharacterSprite} representing the character
* described by the given {@link CharacterDescriptor}, or
* <code>null</code> if an error occurs.
*
* @param desc the character descriptor.
*/
public CharacterSprite getCharacter (CharacterDescriptor desc)
{
return getCharacter(desc, _charClass);
}
/**
* Returns a {@link CharacterSprite} representing the character
* described by the given {@link CharacterDescriptor}, or
* <code>null</code> if an error occurs.
*
* @param desc the character descriptor.
* @param charClass the {@link CharacterSprite} derived class that
* should be instantiated instead of the configured default (which is
* set via {@link #setCharacterClass}).
*/
public CharacterSprite getCharacter (CharacterDescriptor desc,
Class charClass)
{
try {
CharacterSprite sprite = (CharacterSprite)
charClass.newInstance();
sprite.init(desc, this);
return sprite;
} catch (Exception e) {
Log.warning("Failed to instantiate character sprite " +
"[e=" + e + "].");
Log.logStackTrace(e);
return null;
}
}
/**
* Obtains the composited animation frames for the specified action for a
* character with the specified descriptor. The resulting composited
* animation will be cached.
*
* @exception NoSuchComponentException thrown if any of the components in
* the supplied descriptor do not exist.
* @exception IllegalArgumentException thrown if any of the components
* referenced in the descriptor do not support the specified action.
*/
public ActionFrames getActionFrames (
CharacterDescriptor descrip, String action)
throws NoSuchComponentException
{
Tuple key = new Tuple(descrip, action);
ActionFrames frames = (ActionFrames)_actionFrames.get(key);
if (frames == null) {
// this doesn't actually composite the images, but prepares an
// object to be able to do so
frames = createCompositeFrames(descrip, action);
_actionFrames.put(key, frames);
}
// periodically report our frame image cache performance
if (!_cacheStatThrottle.throttleOp()) {
long size = getEstimatedCacheMemoryUsage();
int[] eff = _frameCache.getTrackedEffectiveness();
Log.debug("CharacterManager LRU [mem=" + (size / 1024) + "k" +
", size=" + _frameCache.size() + ", hits=" + eff[0] +
", misses=" + eff[1] + "].");
}
return frames;
}
/**
* Informs the character manager that the action sequence for the
* given character descriptor is likely to be needed in the near
* future and so any efforts that can be made to load it into the
* action sequence cache in advance should be undertaken.
*
* <p> This will eventually be revamped to spiffily load action
* sequences in the background.
*/
public void resolveActionSequence (CharacterDescriptor desc, String action)
{
try {
if (getActionFrames(desc, action) == null) {
Log.warning("Failed to resolve action sequence " +
"[desc=" + desc + ", action=" + action + "].");
}
} catch (NoSuchComponentException nsce) {
Log.warning("Failed to resolve action sequence " +
"[nsce=" + nsce + "].");
}
}
/**
* Returns the action sequence instance with the specified name or
* null if no such sequence exists.
*/
public ActionSequence getActionSequence (String action)
{
return (ActionSequence)_actions.get(action);
}
/**
* Returns the estimated memory usage in bytes for all images
* currently cached by the cached action frames.
*/
protected long getEstimatedCacheMemoryUsage ()
{
long size = 0;
Iterator iter = _frameCache.values().iterator();
while (iter.hasNext()) {
size += ((CompositedMultiFrameImage)
iter.next()).getEstimatedMemoryUsage();
}
return size;
}
/**
* Generates the composited animation frames for the specified action
* for a character with the specified descriptor.
*
* @exception NoSuchComponentException thrown if any of the components
* in the supplied descriptor do not exist.
* @exception IllegalArgumentException thrown if any of the components
* referenced in the descriptor do not support the specified action.
*/
protected ActionFrames createCompositeFrames (
CharacterDescriptor descrip, String action)
throws NoSuchComponentException
{
int[] cids = descrip.getComponentIds();
int ccount = cids.length;
Colorization[][] zations = descrip.getColorizations();
Log.debug("Compositing action [action=" + action +
", descrip=" + descrip + "].");
// this will be used to construct any shadow layers
HashMap shadows = null;
// maps components by class name for masks
HashMap ccomps = new HashMap();
// create colorized versions of all of the source action frames
ArrayList sources = new ArrayList(ccount);
for (int ii = 0; ii < ccount; ii++) {
ComponentFrames cframes = new ComponentFrames();
sources.add(cframes);
CharacterComponent ccomp =
(cframes.ccomp = _crepo.getComponent(cids[ii]));
ccomps.put(ccomp.componentClass.name, ccomp);
// load up the main component images
ActionFrames source = ccomp.getFrames(action, null);
if (source == null) {
String errmsg = "Cannot composite action frames; no such " +
"action for component [action=" + action +
", desc=" + descrip + ", comp=" + ccomp + "]";
throw new RuntimeException(errmsg);
}
cframes.frames = (zations == null || zations[ii] == null) ?
source : source.cloneColorized(zations[ii]);
// if this component has a shadow, make a note of it
if (ccomp.componentClass.isShadowed()) {
if (shadows == null) {
shadows = new HashMap();
}
ArrayList shadlist = (ArrayList)
shadows.get(ccomp.componentClass.shadow);
if (shadlist == null) {
shadows.put(ccomp.componentClass.shadow,
shadlist = new ArrayList());
}
shadlist.add(ccomp);
}
}
// add any necessary masks
for (int ii = 0; ii < ccount; ii++) {
ComponentFrames cframes = (ComponentFrames)sources.get(ii);
CharacterComponent mcomp = (CharacterComponent)ccomps.get(
cframes.ccomp.componentClass.mask);
if (mcomp != null) {
cframes.frames = compositeMask(action, cframes.ccomp,
cframes.frames, mcomp);
}
}
// now create any necessary shadow layers
if (shadows != null) {
Iterator iter = shadows.entrySet().iterator();
while (iter.hasNext()) {
Map.Entry entry = (Map.Entry)iter.next();
String sclass = (String)entry.getKey();
ArrayList scomps = (ArrayList)entry.getValue();
ComponentFrames scf = compositeShadow(action, sclass, scomps);
if (scf != null) {
sources.add(scf);
}
}
}
// use those to create an entity that will lazily composite things
// together as they are needed
ComponentFrames[] cfvec = (ComponentFrames[])sources.toArray(
new ComponentFrames[sources.size()]);
return new CompositedActionFrames(_imgr, _frameCache, action, cfvec);
}
protected ActionFrames compositeMask (
String action, CharacterComponent ccomp, ActionFrames cframes,
CharacterComponent mcomp)
{
ActionFrames mframes = mcomp.getFrames(action,
StandardActions.CROP_TYPE);
if (mframes == null) {
return cframes;
}
return new CompositedActionFrames(
_imgr, _frameCache, action, new ComponentFrames[] {
new ComponentFrames(ccomp, cframes),
new ComponentFrames(mcomp, mframes) }) {
protected CompositedMultiFrameImage createFrames (int orient) {
return new CompositedMaskedImage(
_imgr, _sources, _action, orient);
}
};
}
protected ComponentFrames compositeShadow (
String action, String sclass, ArrayList scomps)
{
final ComponentClass cclass = _crepo.getComponentClass(sclass);
if (cclass == null) {
Log.warning("Components reference non-existent shadow layer " +
"class [sclass=" + sclass +
", scomps=" + StringUtil.toString(scomps) + "].");
return null;
}
ComponentFrames cframes = new ComponentFrames();
// create a fake component for the shadow layer
cframes.ccomp = new CharacterComponent(-1, "shadow", cclass, null);
ArrayList sources = new ArrayList();
for (int ii = 0, ll = scomps.size(); ii < ll; ii++) {
ComponentFrames source = new ComponentFrames();
source.ccomp = (CharacterComponent)scomps.get(ii);
source.frames = source.ccomp.getFrames(
action, StandardActions.SHADOW_TYPE);
if (source.frames == null) {
// skip this shadow component
continue;
}
sources.add(source);
}
// if we ended up with no shadow, no problem!
if (sources.size() == 0) {
return null;
}
// create custom action frames that use a special compositing
// multi-frame image that does the necessary shadow magic
ComponentFrames[] svec = (ComponentFrames[])
sources.toArray(new ComponentFrames[sources.size()]);
cframes.frames = new CompositedActionFrames(
_imgr, _frameCache, action, svec) {
protected CompositedMultiFrameImage createFrames (int orient) {
return new CompositedShadowImage(
_imgr, _sources, _action, orient, cclass.shadowAlpha);
}
};
return cframes;
}
/** The image manager with whom we interact. */
protected ImageManager _imgr;
/** The component repository. */
protected ComponentRepository _crepo;
/** A table of our action sequences. */
protected HashMap _actions = new HashMap();
/** A table of composited action sequences (these don't reference the
* actual image data directly and thus take up little memory). */
protected HashMap _actionFrames = new HashMap();
/** A cache of composited animation frames. */
protected LRUHashMap _frameCache;
/** The character class to be created. */
protected Class _charClass = CharacterSprite.class;
/** The action animation cache, if we have one. */
protected ActionCache _acache;
/** Throttle our cache status logging to once every 30 seconds. */
protected Throttle _cacheStatThrottle = new Throttle(1, 30000L);
/** Register our image cache size with the runtime adjustments
* framework. */
protected static RuntimeAdjust.IntAdjust _cacheSize =
new RuntimeAdjust.IntAdjust(
"Size (in kb of memory used) of the character manager LRU " +
"action cache [requires restart]", "narya.cast.action_cache_size",
CastPrefs.config, 1024);
}
@@ -0,0 +1,402 @@
//
// $Id: CharacterSprite.java 3785 2005-12-15 22:14:37Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import javax.swing.SwingUtilities;
import com.threerings.media.sprite.ImageSprite;
/**
* A character sprite is a sprite that animates itself while walking
* about in a scene.
*/
public class CharacterSprite extends ImageSprite
implements StandardActions
{
/**
* Initializes this character sprite with the specified character
* descriptor and character manager. It will obtain animation data
* from the supplied character manager.
*/
public void init (CharacterDescriptor descrip, CharacterManager charmgr)
{
// keep track of this stuff
_descrip = descrip;
_charmgr = charmgr;
// sanity check our values
sanityCheckDescrip();
// assign an arbitrary starting orientation
_orient = SOUTHWEST;
// pass the buck to derived classes
didInit();
}
/**
* Called after this sprite has been initialized with its character
* descriptor and character manager. Derived classes can do post-init
* business here.
*/
protected void didInit ()
{
}
/**
* Reconfigures this sprite to use the specified character descriptor.
*/
public void setCharacterDescriptor (CharacterDescriptor descrip)
{
// keep the new descriptor
_descrip = descrip;
// sanity check our values
sanityCheckDescrip();
// update our action frames
updateActionFrames();
}
/**
* Specifies the action to use when the sprite is at rest. The default
* is <code>STANDING</code>.
*/
public void setRestingAction (String action)
{
_restingAction = action;
}
/**
* Returns the action to be used when the sprite is at rest. Derived
* classes may wish to override this method and vary the action based
* on external parameters (or randomly).
*/
public String getRestingAction ()
{
return _restingAction;
}
/**
* Specifies the action to use when the sprite is following a path.
* The default is <code>WALKING</code>.
*/
public void setFollowingPathAction (String action)
{
_followingPathAction = action;
}
/**
* Returns the action to be used when the sprite is following a path.
* Derived classes may wish to override this method and vary the
* action based on external parameters (or randomly).
*/
public String getFollowingPathAction ()
{
return _followingPathAction;
}
/**
* Sets the action sequence used when rendering the character, from
* the set of available sequences.
*/
public void setActionSequence (String action)
{
// sanity check
if (action == null) {
Log.warning("Refusing to set null action sequence " + this + ".");
Thread.dumpStack();
return;
}
// no need to noop
if (action.equals(_action)) {
return;
}
_action = action;
updateActionFrames();
}
// documentation inherited
public void setOrientation (int orient)
{
if (orient < 0 || orient >= FINE_DIRECTION_COUNT) {
Log.info("Refusing to set invalid orientation [sprite=" + this +
", orient=" + orient + "].");
Thread.dumpStack();
return;
}
int oorient = _orient;
super.setOrientation(orient);
if (_orient != oorient) {
_frames = null;
}
}
// documentation inherited
public boolean hitTest (int x, int y)
{
// the irect adjustments are to account for our decorations
return (_frames != null && _ibounds.contains(x, y) &&
_frames.hitTest(_frameIdx, x - _ibounds.x, y - _ibounds.y));
}
// documentation inherited
public void tick (long tickStamp)
{
// composite our action frames if something since the last call to
// tick caused them to become invalid
compositeActionFrames();
super.tick(tickStamp);
// composite our action frames if something during tick() caused
// them to become invalid
compositeActionFrames();
}
// documentation inherited
public void cancelMove ()
{
super.cancelMove();
halt();
}
// documentation inherited
public void pathBeginning ()
{
super.pathBeginning();
// enable walking animation
setAnimationMode(TIME_BASED);
setActionSequence(getFollowingPathAction());
}
// documentation inherited
public void pathCompleted (long timestamp)
{
super.pathCompleted(timestamp);
halt();
}
// documentation inherited
public void paint (Graphics2D gfx)
{
if (_frames != null) {
decorateBehind(gfx);
// paint the image using _ibounds rather than _bounds which
// has been modified to include the bounds of our decorations
_frames.paintFrame(gfx, _frameIdx, _ibounds.x, _ibounds.y);
decorateInFront(gfx);
} else {
super.paint(gfx);
}
}
/**
* Called to paint any decorations that should appear behind the
* character sprite image.
*/
protected void decorateBehind (Graphics2D gfx)
{
}
/**
* Called to paint any decorations that should appear in front of the
* character sprite image.
*/
protected void decorateInFront (Graphics2D gfx)
{
}
/**
* Rebuilds our action frames given our current character descriptor
* and action sequence. This is called when either of those two things
* changes.
*/
protected void updateActionFrames ()
{
// get a reference to the action sequence so that we can obtain
// our animation frames and configure our frames per second
ActionSequence actseq = _charmgr.getActionSequence(_action);
if (actseq == null) {
String errmsg = "No such action '" + _action + "'.";
throw new IllegalArgumentException(errmsg);
}
try {
// obtain our animation frames for this action sequence
_aframes = _charmgr.getActionFrames(_descrip, _action);
// clear out our frames so that we recomposite on next tick
_frames = null;
// update the sprite render attributes
setFrameRate(actseq.framesPerSecond);
} catch (NoSuchComponentException nsce) {
Log.warning("Character sprite references non-existent " +
"component [sprite=" + this + ", err=" + nsce + "].");
} catch (Exception e) {
Log.warning("Failed to obtain action frames [sprite=" + this +
", descrip=" + _descrip + ", action=" + _action + "].");
Log.logStackTrace(e);
}
}
/** Called to recomposite our action frames if needed. */
protected final void compositeActionFrames ()
{
if (_frames == null && _aframes != null) {
setFrames(_aframes.getFrames(_orient));
}
}
/**
* Makes it easier to track down problems with bogus character descriptors.
*/
protected void sanityCheckDescrip ()
{
if (_descrip.getComponentIds() == null ||
_descrip.getComponentIds().length == 0) {
Log.warning("Invalid character descriptor [sprite=" + this +
", descrip=" + _descrip + "].");
Thread.dumpStack();
}
}
// documentation inherited
protected boolean tickPath (long tickStamp)
{
boolean moved = super.tickPath(tickStamp);
// composite our action frames if our path caused them to become
// invalid
compositeActionFrames();
return moved;
}
// documentation inherited
protected void updateRenderOrigin ()
{
super.updateRenderOrigin();
// adjust our image bounds to reflect the new location
_ibounds.x = _bounds.x + _ioff.x;
_ibounds.y = _bounds.y + _ioff.y;
}
// documentation inherited
protected void accomodateFrame (int frameIdx, int width, int height)
{
// this will update our width and height
super.accomodateFrame(frameIdx, width, height);
// we now need to update the render offset for this frame
if (_aframes == null) {
Log.warning("Have no action frames! " + _aframes + ".");
} else {
_oxoff = _aframes.getXOrigin(_orient, frameIdx);
_oyoff = _aframes.getYOrigin(_orient, frameIdx);
}
// and cause those changes to be reflected in our bounds
updateRenderOrigin();
// start out with our bounds the same as our image bounds
_ibounds.setBounds(_bounds);
// now we can call down and incorporate the dimensions of any
// decorations that will be rendered along with our image
unionDecorationBounds(_bounds);
// compute our new render origin
_oxoff = _ox - _bounds.x;
_oyoff = _oy - _bounds.y;
// track the offset from our expanded bounds to our image bounds
_ioff.x = _ibounds.x - _bounds.x;
_ioff.y = _ibounds.y - _bounds.y;
}
/**
* Called by {@link #accomodateFrame} to give derived classes an
* opportunity to incorporate the bounds of any decorations that will
* be drawn along with this sprite. The {@link #_ibounds} rectangle
* will contain the bounds of the image that comprises the undecorated
* sprite. From that the position and size of decorations can be
* computed and unioned with the supplied bounds rectangle (most
* likely by using {@link SwingUtilities#computeUnion} which applies
* the union in place rather than creating a new rectangle).
*/
protected void unionDecorationBounds (Rectangle bounds)
{
}
/**
* Updates the sprite animation frame to reflect the cessation of
* movement and disables any further animation.
*/
protected void halt ()
{
// only do something if we're actually animating
if (_animMode != NO_ANIMATION) {
// disable animation
setAnimationMode(NO_ANIMATION);
// come to a halt looking settled and at peace
String rest = getRestingAction();
if (rest != null) {
setActionSequence(rest);
}
}
}
/** The action to use when at rest. */
protected String _restingAction = STANDING;
/** The action to use when following a path. */
protected String _followingPathAction = WALKING;
/** A reference to the descriptor for the character that we're
* visualizing. */
protected CharacterDescriptor _descrip;
/** A reference to the character manager that created us. */
protected CharacterManager _charmgr;
/** The action we are currently displaying. */
protected String _action;
/** The animation frames for the active action sequence in each
* orientation. */
protected ActionFrames _aframes;
/** The offset from the upper-left of the total sprite bounds to the
* upper-left of the image within those bounds. */
protected Point _ioff = new Point();
/** The bounds of the current sprite image. */
protected Rectangle _ibounds = new Rectangle();
}
@@ -0,0 +1,241 @@
//
// $Id: ComponentClass.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.awt.Color;
import java.io.Serializable;
import com.samskivert.util.ArrayIntSet;
import com.samskivert.util.ComparableArrayList;
import com.samskivert.util.StringUtil;
/**
* Denotes a class of components to which {@link CharacterComponent}
* objects belong. Examples include "Hat", "Head", and "Feet". A component
* class dictates a component's rendering priority so that components can
* be rendered in an order that causes them to overlap properly.
*
* <p> Components support render priority overrides for particular
* actions, orientations or combinations of actions and orientations. The
* system is currently structured with the expectation that the overrides
* will be relatively few (less than fifteen, say) for any given component
* class. A system that relied on many overrides for its components would
* want to implement a more scalable algorithm for determining which, if
* any, override matches a particular action and orientation combination.
*/
public class ComponentClass implements Serializable
{
/** Used to effect custom render orders for particular actions,
* orientations, etc. */
public static class PriorityOverride
implements Comparable, Serializable
{
/** The overridden render priority value. */
public int renderPriority;
/** The action, if any, for which this override is appropriate. */
public String action;
/** The orientations, if any, for which this override is
* appropriate. */
public ArrayIntSet orients;
/**
* Determines whether this priority override matches the specified
* action and orientation combination.
*/
public boolean matches (String action, int orient)
{
return (((orients == null) || orients.contains(orient)) &&
((this.action == null) || this.action.equals(action)));
}
// documentation inherited from interface
public int compareTo (Object other)
{
// overrides with both an action and an orientation should
// come first in the list
PriorityOverride po = (PriorityOverride)other;
int pri = priority(), opri = po.priority();
if (pri == opri) {
return hashCode() - po.hashCode();
} else {
return pri - opri;
}
}
protected int priority ()
{
int priority = 0;
if (action != null) {
priority++;
}
if (orients != null) {
priority++;
}
return priority;
}
/** Generates a string representation of this instance. */
public String toString ()
{
return "[pri=" + renderPriority + ", action=" + action +
", orients=" + orients + "]";
}
/** Increase this value when object's serialized state is impacted
* by a class change (modification of fields, inheritance). */
private static final long serialVersionUID = 1;
}
/** The component class name. */
public String name;
/** The default render priority. */
public int renderPriority;
/** The color classes to use when recoloring components of this class. May
* be null if a system does not use recolorable components. */
public String[] colors;
/** The class name of the layer from which this component class obtains a
* mask to limit rendering to certain areas. */
public String mask;
/** Indicates the class name of the shadow layer to which this component
* class contributes a shadow. */
public String shadow;
/** 1.0 for a normal component, the alpha value of the pre-composited
* shadow for the special "shadow" component class. */
public float shadowAlpha = 1.0f;
/**
* Creates an uninitialized instance suitable for unserialization or
* population during XML parsing.
*/
public ComponentClass ()
{
}
/**
* Returns the render priority appropriate for the specified action
* and orientation.
*/
public int getRenderPriority (String action, int orientation)
{
// because we expect there to be relatively few priority
// overrides, we simply search linearly through the list for the
// closest match
int ocount = (_overrides != null) ? _overrides.size() : 0;
for (int ii = 0; ii < ocount; ii++) {
PriorityOverride over = (PriorityOverride)_overrides.get(ii);
// based on the way the overrides are sorted, the first match
// is the most specific and the one we want
if (over.matches(action, orientation)) {
return over.renderPriority;
}
}
return renderPriority;
}
/**
* Adds the supplied render priority override record to this component
* class.
*/
public void addPriorityOverride (PriorityOverride override)
{
if (_overrides == null) {
_overrides = new ComparableArrayList();
}
_overrides.insertSorted(override);
}
/**
* Returns true if this component class contributes a shadow to a
* particular shadow layer. Note: this is different from <em>being</em> a
* shadow layer which is determined by calling {@link #isShadow}.
*/
public boolean isShadowed ()
{
return (shadow != null);
}
/**
* Returns true if this component class is a shadow layer rather than a
* normal component class.
*/
public boolean isShadow ()
{
return (shadowAlpha != 1.0f);
}
/**
* Classes with the same name are the same.
*/
public boolean equals (Object other)
{
if (other instanceof ComponentClass) {
return name.equals(((ComponentClass)other).name);
} else {
return false;
}
}
/**
* Hashcode is based on component class name.
*/
public int hashCode ()
{
return name.hashCode();
}
/**
* Returns a string representation of this component class.
*/
public String toString ()
{
StringBuilder buf = new StringBuilder("[");
buf.append("name=").append(name);
buf.append(", pri=").append(renderPriority);
if (colors != null) {
buf.append(", colors=").append(StringUtil.toString(colors));
}
if (mask != null) {
buf.append(", mask=").append(mask);
}
if (shadowAlpha != 1.0f) {
buf.append(", shadow=").append(shadowAlpha);
} else if (shadow != null) {
buf.append(", shadow=").append(shadow);
}
return buf.append("]").toString();
}
/** A list of render priority overrides. */
protected ComparableArrayList _overrides;
/** Increase this value when object's serialized state is impacted by
* a class change (modification of fields, inheritance). */
private static final long serialVersionUID = 3;
}
@@ -0,0 +1,63 @@
//
// $Id: ComponentIDBroker.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import com.samskivert.io.PersistenceException;
/**
* Brokers component ids. The component repository interface makes
* available a collection of components based on a unique identifier. The
* expectation is that a collection of components will be used to populate
* a repository and in that population process, component ids will be
* assigned to the components. The component id broker system provides a
* means by which named components can be mapped consistently to a set of
* component ids. Humans can then be responsible for assigning unique
* names to the components and the broker will ensure that those names map
* to unique ids that won't change if the repository is rebuilt from the
* source components.
*/
public interface ComponentIDBroker
{
/**
* Returns the unique identifier for the named component. If no
* identifier has yet been assigned to the specified named component,
* one should be assigned and returned.
*
* @param cclass the name of the class to which the component belongs.
* @param cname the name of the component.
*
* @exception PersistenceException thrown if an error occurs
* communicating with the underlying persistence mechanism used to
* store the name to id mappings.
*/
public int getComponentID (String cclass, String cname)
throws PersistenceException;
/**
* When the user of a component id broker is done obtaining component
* ids, it must call this method to give the component id broker an
* opportunity to flush any newly created component ids back to its
* persistent store.
*/
public void commit ()
throws PersistenceException;
}
@@ -0,0 +1,71 @@
//
// $Id: ComponentRepository.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.util.Iterator;
/**
* Makes available a collection of character components and associated
* metadata. Character components are animated sequences that can be
* composited together to create a complete character visualization
* (imagine interchanging pairs of boots, torsos, hats, etc.).
*/
public interface ComponentRepository
{
/**
* Returns the {@link CharacterComponent} object for the given
* component identifier.
*/
public CharacterComponent getComponent (int componentId)
throws NoSuchComponentException;
/**
* Returns the {@link CharacterComponent} object with the given
* component class and name.
*/
public CharacterComponent getComponent (String className, String compName)
throws NoSuchComponentException;
/**
* Returns the {@link ComponentClass} with the specified name or null
* if none exists with that name.
*/
public ComponentClass getComponentClass (String className);
/**
* Iterates over the {@link ComponentClass} instances representing all
* available character component classes.
*/
public Iterator enumerateComponentClasses ();
/**
* Iterates over the {@link ActionSequence} instances representing
* every available action sequence.
*/
public Iterator enumerateActionSequences ();
/**
* Iterates over the component ids of all components in the specified
* class.
*/
public Iterator enumerateComponentIds (ComponentClass compClass);
}
@@ -0,0 +1,186 @@
//
// $Id: CompositedActionFrames.java 3967 2006-03-22 02:41:15Z andrzej $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import com.samskivert.util.LRUHashMap;
import com.samskivert.util.StringUtil;
import com.threerings.media.image.Colorization;
import com.threerings.media.image.ImageManager;
import com.threerings.media.util.MultiFrameImage;
import com.threerings.cast.CharacterComponent;
import com.threerings.util.DirectionCodes;
/**
* An implementation of the {@link MultiFrameImage} interface that is used
* to lazily create composited character frames when they are requested.
*/
public class CompositedActionFrames
implements ActionFrames, DirectionCodes
{
/** Used to associate a {@link CharacterComponent} with its {@link
* ActionFrames} for a particular action. */
public static class ComponentFrames
{
public CharacterComponent ccomp;
public ActionFrames frames;
public ComponentFrames () {
}
public ComponentFrames (
CharacterComponent ccomp, ActionFrames frames) {
this.ccomp = ccomp;
this.frames = frames;
}
public String toString () {
return ccomp + ":" + frames;
}
}
/**
* Constructs a set of composited action frames with the supplied
* source frames and colorization configuration. The actual component
* frame images will not be composited until they are requested.
*/
public CompositedActionFrames (ImageManager imgr, LRUHashMap frameCache,
String action, ComponentFrames[] sources)
{
// sanity check
if (sources == null || sources.length == 0) {
String errmsg = "Requested to composite invalid set of source " +
"frames! [action=" + action +
", sources=" + StringUtil.toString(sources) + "].";
throw new RuntimeException(errmsg);
}
_imgr = imgr;
_frameCache = frameCache;
_sources = sources;
_action = action;
// the sources must all have the same orientation count, so we
// just use the first
_orientCount = _sources[0].frames.getOrientationCount();
}
// documentation inherited from interface
public int getOrientationCount ()
{
return _orientCount;
}
// documentation inherited from interface
public TrimmedMultiFrameImage getFrames (int orient)
{
_key.setOrient(orient);
CompositedMultiFrameImage cmfi =
(CompositedMultiFrameImage)_frameCache.get(_key);
if (cmfi == null) {
cmfi = createFrames(orient);
_frameCache.put(new CompositedFramesKey(orient), cmfi);
}
return cmfi;
}
// documentation inherited from interface
public int getXOrigin (int orient, int frameIdx)
{
CompositedMultiFrameImage cmfi = (CompositedMultiFrameImage)
getFrames(orient);
return cmfi.getXOrigin(frameIdx);
}
// documentation inherited from interface
public int getYOrigin (int orient, int frameIdx)
{
CompositedMultiFrameImage cmfi = (CompositedMultiFrameImage)
getFrames(orient);
return cmfi.getYOrigin(frameIdx);
}
// documentation inherited from interface
public ActionFrames cloneColorized (Colorization[] zations)
{
throw new RuntimeException("What you talkin' about Willis?");
}
/**
* Creates our underlying multi-frame image for a particular orientation.
*/
protected CompositedMultiFrameImage createFrames (int orient)
{
return new CompositedMultiFrameImage(_imgr, _sources, _action, orient);
}
/** Used to cache composited frames for a particular action and
* orientation. */
protected class CompositedFramesKey
{
public CompositedFramesKey (int orient) {
_orient = orient;
}
public void setOrient (int orient) {
_orient = orient;
}
public CompositedActionFrames getOwner () {
return CompositedActionFrames.this;
}
public boolean equals (Object other) {
CompositedFramesKey okey = (CompositedFramesKey)other;
return ((getOwner() == okey.getOwner()) &&
(_orient == okey._orient));
}
public int hashCode () {
return CompositedActionFrames.this.hashCode() ^ _orient;
}
protected int _orient;
}
/** The image manager from whom we can obtain prepared volatile images
* onto which to render our composited actions. */
protected ImageManager _imgr;
/** Used to cache our composited action frame images. */
protected LRUHashMap _frameCache;
/** The action for which we're compositing frames. */
protected String _action;
/** The number of orientations. */
protected int _orientCount;
/** Our source components and action frames. */
protected ComponentFrames[] _sources;
/** Used to avoid creating a new key object every time we do a cache
* lookup. */
protected CompositedFramesKey _key = new CompositedFramesKey(0);
}
@@ -0,0 +1,131 @@
//
// $Id: CompositedMultiFrameImage.java 3310 2005-01-24 23:08:21Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Composite;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Transparency;
import com.threerings.media.image.ImageManager;
import com.threerings.media.image.Mirage;
import com.threerings.media.image.VolatileMirage;
import com.threerings.cast.CompositedActionFrames.ComponentFrames;
/**
* Used to composite action frames with mask frames.
*/
public class CompositedMaskedImage extends CompositedMultiFrameImage
{
public CompositedMaskedImage (
ImageManager imgr, ComponentFrames[] sources, String action,
int orient)
{
super(imgr, sources, action, orient);
}
// documentation inherited from interface
public int getWidth (int index) {
return _sources[0].frames.getFrames(_orient).getWidth(index);
}
// documentation inherited from interface
public int getHeight (int index) {
return _sources[0].frames.getFrames(_orient).getHeight(index);
}
public int getXOrigin (int index) {
return _sources[0].frames.getXOrigin(_orient, index);
}
public int getYOrigin (int index) {
return _sources[0].frames.getYOrigin(_orient, index);
}
// documentation inherited from interface
public void paintFrame (Graphics2D g, int index, int x, int y) {
_images[index].paint(g, x + _images[index].getX(),
y + _images[index].getY());
}
// documentation inherited from interface
public boolean hitTest (int index, int x, int y) {
return _images[index].hitTest(x + _images[index].getX(),
y + _images[index].getY());
}
// documentation inherited from interface TrimmedMultiFrameImage
public void getTrimmedBounds (int index, Rectangle bounds) {
bounds.setBounds(_images[index].getX(), _images[index].getY(),
_images[index].getWidth(), _images[index].getHeight());
}
// documentation inherited
protected CompositedMirage createCompositedMirage (int index)
{
return new MaskedMirage(index);
}
/**
* Combines the image in the first source with the mask in the second. */
protected class MaskedMirage extends CompositedMirage
{
public MaskedMirage (int index)
{
super(index);
}
// documentation inherited
protected Rectangle combineBounds (Rectangle bounds, Rectangle tbounds)
{
if (bounds.width == 0 && bounds.height == 0) {
bounds.setBounds(tbounds);
} else {
bounds = bounds.intersection(tbounds);
}
return bounds;
}
// documentation inherited
protected void refreshVolatileImage ()
{
Graphics2D g = (Graphics2D)_image.getGraphics();
try {
TrimmedMultiFrameImage source =
_sources[0].frames.getFrames(_orient),
mask = _sources[1].frames.getFrames(_orient);
source.paintFrame(g, _index, -_bounds.x, -_bounds.y);
g.setComposite(AlphaComposite.DstIn);
mask.paintFrame(g, _index, -_bounds.x, -_bounds.y);
} finally {
// clean up after ourselves
if (g != null) {
g.dispose();
}
}
}
}
};
@@ -0,0 +1,254 @@
//
// $Id: CompositedMultiFrameImage.java 3967 2006-03-22 02:41:15Z andrzej $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Transparency;
import java.util.Arrays;
import java.util.Comparator;
import com.threerings.media.image.ImageManager;
import com.threerings.media.image.Mirage;
import com.threerings.media.image.VolatileMirage;
import com.threerings.cast.CompositedActionFrames.ComponentFrames;
import com.threerings.cast.TrimmedMultiFrameImage;
/**
* Used to composite the action frames for a particular orientation of a
* {@link CompositedActionFrames}.
*/
public class CompositedMultiFrameImage
implements TrimmedMultiFrameImage
{
public CompositedMultiFrameImage (
ImageManager imgr, ComponentFrames[] sources,
String action, int orient)
{
_imgr = imgr;
_sources = sources;
_action = action;
_orient = orient;
// create our frame images (which will do the compositing)
int fcount = sources[0].frames.getFrames(orient).getFrameCount();
_images = new CompositedMirage[fcount];
for (int ii = 0; ii < fcount; ii++) {
_images[ii] = createCompositedMirage(ii);
}
}
// documentation inherited
public int getFrameCount () {
return _images.length;
}
// documentation inherited from interface
public int getWidth (int index) {
return _images[index].getWidth();
}
// documentation inherited from interface
public int getHeight (int index) {
return _images[index].getHeight();
}
public int getXOrigin (int index) {
return _images[index].getXOrigin();
}
public int getYOrigin (int index) {
return _images[index].getYOrigin();
}
// documentation inherited from interface
public void paintFrame (Graphics2D g, int index, int x, int y) {
_images[index].paint(g, x, y);
}
// documentation inherited from interface
public boolean hitTest (int index, int x, int y) {
return _images[index].hitTest(x, y);
}
// documentation inherited from interface
public void getTrimmedBounds (int index, Rectangle bounds) {
bounds.setBounds(0, 0, getWidth(index), getHeight(index));
}
/**
* Returns the estimated memory usage of our composited frame images.
*/
public long getEstimatedMemoryUsage ()
{
long size = 0;
for (int ii = 0; ii < _images.length; ii++) {
size += _images[ii].getEstimatedMemoryUsage();
}
return size;
}
/**
* Creates a composited image for the specified frame.
*/
protected CompositedMirage createCompositedMirage (int index)
{
return new CompositedMirage(index);
}
// documentation inherited
protected Mirage getFrame (int orient, int index)
{
return _images[index];
}
/** The image manager from whom we load our images. */
protected ImageManager _imgr;
/** The action frames from which we obtain our source imagery. */
protected ComponentFrames[] _sources;
/** The action we're compositing. */
protected String _action;
/** The orientation we're compositing. */
protected int _orient;
/** Our composited action frame images. */
protected CompositedMirage[] _images;
/**
* Used to create our mirage using the source action frame images.
*/
protected class CompositedMirage extends VolatileMirage
implements Comparator
{
public CompositedMirage (int index)
{
super(CompositedMultiFrameImage.this._imgr,
new Rectangle(0, 0, 0, 0));
// keep this for later
_index = index;
// first we need to determine the bounds of the rectangle that
// will enclose all of our various components
Rectangle tbounds = new Rectangle();
int scount = _sources.length;
for (int ii = 0; ii < scount; ii++) {
TrimmedMultiFrameImage source =
_sources[ii].frames.getFrames(_orient);
source.getTrimmedBounds(index, tbounds);
_bounds = combineBounds(_bounds, tbounds);
}
// compute our new origin
_origin.x = (_sources[0].frames.getXOrigin(_orient, index) -
_bounds.x);
_origin.y = (_sources[0].frames.getYOrigin(_orient, index) -
_bounds.y);
// Log.info("New origin [x=" + _origin.x + ", y=" + _origin.y + "].");
// render our volatile image for the first time
createVolatileImage();
}
public int getXOrigin ()
{
return _origin.x;
}
public int getYOrigin ()
{
return _origin.y;
}
// documentation inherited from interface
public int compare (Object o1, Object o2)
{
ComponentFrames cf1 = (ComponentFrames)o1,
cf2 = (ComponentFrames)o2;
return (cf1.ccomp.componentClass.getRenderPriority(
_action, _orient) -
cf2.ccomp.componentClass.getRenderPriority(
_action, _orient));
}
/**
* Combines the working bounds with a new set of bounds.
*/
protected Rectangle combineBounds (Rectangle bounds, Rectangle tbounds)
{
// the first one defines our initial bounds
if (bounds.width == 0 && bounds.height == 0) {
bounds.setBounds(tbounds);
} else {
bounds.add(tbounds);
}
return bounds;
}
// documentation inherited
protected int getTransparency ()
{
return Transparency.BITMASK;
}
// documentation inherited
protected void refreshVolatileImage ()
{
// long start = System.currentTimeMillis();
// sort the sources appropriately for this orientation
Arrays.sort(_sources, this);
// now render each of the components into a composited frame
int scount = _sources.length;
Graphics2D g = (Graphics2D)_image.getGraphics();
try {
for (int ii = 0; ii < scount; ii++) {
TrimmedMultiFrameImage source =
_sources[ii].frames.getFrames(_orient);
source.paintFrame(g, _index, -_bounds.x, -_bounds.y);
}
} finally {
// clean up after ourselves
if (g != null) {
g.dispose();
}
}
// Log.info("Composited [orient=" + _orient + ", index=" + _index +
// ", tbounds=" + StringUtil.toString(_bounds) + "].");
// long now = System.currentTimeMillis();
// Log.info("Composited " + scount + " frames in " +
// (now-start) + " millis.");
}
protected int _index;
protected Point _origin = new Point();
}
};
@@ -0,0 +1,92 @@
//
// $Id: CompositedMultiFrameImage.java 3310 2005-01-24 23:08:21Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.awt.AlphaComposite;
import java.awt.Composite;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import com.threerings.media.image.ImageManager;
import com.threerings.media.image.Mirage;
import com.threerings.media.image.VolatileMirage;
import com.threerings.cast.CompositedActionFrames.ComponentFrames;
/**
* Used to composite the special shadow action frames for a particular
* orientation of a {@link CompositedActionFrames}.
*/
public class CompositedShadowImage extends CompositedMultiFrameImage
{
public CompositedShadowImage (ImageManager imgr, ComponentFrames[] sources,
String action, int orient, float shadowAlpha)
{
super(imgr, sources, action, orient);
// create the appropriate alpha composite for rendering the shadow
_shadowAlpha = AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, shadowAlpha);
}
// documentation inherited from interface
public int getWidth (int index) {
return _sources[0].frames.getFrames(_orient).getWidth(index);
}
// documentation inherited from interface
public int getHeight (int index) {
return _sources[0].frames.getFrames(_orient).getHeight(index);
}
public int getXOrigin (int index) {
return _sources[0].frames.getXOrigin(_orient, index);
}
public int getYOrigin (int index) {
return _sources[0].frames.getYOrigin(_orient, index);
}
// documentation inherited from interface
public void paintFrame (Graphics2D g, int index, int x, int y) {
Composite ocomp = g.getComposite();
g.setComposite(_shadowAlpha);
_images[index].paint(g, x + _images[index].getX(),
y + _images[index].getY());
g.setComposite(ocomp);
}
// documentation inherited from interface
public boolean hitTest (int index, int x, int y) {
return _images[index].hitTest(x + _images[index].getX(),
y + _images[index].getY());
}
// documentation inherited from interface TrimmedMultiFrameImage
public void getTrimmedBounds (int index, Rectangle bounds) {
bounds.setBounds(_images[index].getX(), _images[index].getY(),
_images[index].getWidth(), _images[index].getHeight());
}
/** The alpha value at which we render our shadow. */
protected AlphaComposite _shadowAlpha;
};
@@ -0,0 +1,37 @@
//
// $Id: FrameProvider.java 3740 2005-10-20 22:12:45Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
/**
* Provides a mechanism where by a character component can obtain access
* to its image frames for a particular action in an on demand manner.
*/
public interface FrameProvider
{
/**
* Returns the animation frames (in the eight sprite directions) for
* the specified action of the specified component. May return null if
* the specified action does not exist for the specified component.
*/
public ActionFrames getFrames (
CharacterComponent component, String action, String type);
}
+56
View File
@@ -0,0 +1,56 @@
//
// $Id: Log.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
/**
* A placeholder class that contains a reference to the log object used by
* the cast package.
*/
public class Log
{
public static com.samskivert.util.Log log =
new com.samskivert.util.Log("cast");
/** Convenience function. */
public static void debug (String message)
{
log.debug(message);
}
/** Convenience function. */
public static void info (String message)
{
log.info(message);
}
/** Convenience function. */
public static void warning (String message)
{
log.warning(message);
}
/** Convenience function. */
public static void logStackTrace (Throwable t)
{
log.logStackTrace(com.samskivert.util.Log.WARNING, t);
}
}
@@ -0,0 +1,50 @@
//
// $Id: NoSuchComponentException.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
/**
* Thrown when an attempt is made to retrieve a non-existent character
* component from the component repository.
*/
public class NoSuchComponentException extends Exception
{
public NoSuchComponentException (int componentId)
{
super("No such component [componentId=" + componentId + "]");
_componentId = componentId;
}
public NoSuchComponentException (
String componentClass, String componentName)
{
super("No such component [class=" + componentClass +
", name=" + componentName + "]");
_componentId = -1;
}
public int getComponentId ()
{
return _componentId;
}
protected int _componentId;
}
@@ -0,0 +1,42 @@
//
// $Id: StandardActions.java 3740 2005-10-20 22:12:45Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
/**
* Actions are referenced by name and this interface defines constants for
* standard actions and action suffixes used by the shadow and cropping
* support.
*/
public interface StandardActions
{
/** The name of the standard standing action. */
public static final String STANDING = "standing";
/** The name of the standard walking action. */
public static final String WALKING = "walking";
/** A special action sub-type for shadow imagery. */
public static final String SHADOW_TYPE = "shadow";
/** A special action sub-type for crop imagery. */
public static final String CROP_TYPE = "crop";
}
@@ -0,0 +1,41 @@
//
// $Id: TrimmedMultiFrameImage.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
import java.awt.Rectangle;
import com.threerings.media.util.MultiFrameImage;
/**
* Used to generate more memory efficient composited images in
* circumstances where we have trimmed underlying component images.
*/
public interface TrimmedMultiFrameImage extends MultiFrameImage
{
/**
* Fills in the minimum bounding rectangle for this image that
* contains all non-transparent pixels. If this information is
* unavailable, the bounds of the entire image may be returned in
* exchange for improved performance.
*/
public void getTrimmedBounds (int index, Rectangle bounds);
}
@@ -0,0 +1,151 @@
//
// $Id: BuilderModel.java 4145 2006-05-24 01:24:24Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.builder;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import com.samskivert.util.CollectionUtil;
import com.threerings.cast.ComponentRepository;
import com.threerings.cast.ComponentClass;
/**
* The builder model represents the current state of the character the
* user is building.
*/
public class BuilderModel
{
/**
* Constructs a builder model.
*/
public BuilderModel (ComponentRepository crepo)
{
gatherComponentInfo(crepo);
}
/**
* Adds a builder model listener.
*
* @param l the listener.
*/
public void addListener (BuilderModelListener l)
{
if (!_listeners.contains(l)) {
_listeners.add(l);
}
}
/**
* Notifies all model listeners that the builder model has changed.
*/
protected void notifyListeners (int event)
{
int size = _listeners.size();
for (int ii = 0; ii < size; ii++) {
((BuilderModelListener)_listeners.get(ii)).modelChanged(event);
}
}
/**
* Returns a list of the available component classes.
*/
public List getComponentClasses ()
{
return Collections.unmodifiableList(_classes);
}
/**
* Returns the list of components available in the specified class.
*/
public List getComponents (ComponentClass cclass)
{
List list = (List)_components.get(cclass);
if (list == null) {
list = new ArrayList();
}
return list;
}
/**
* Returns the selected components in an array.
*/
public int[] getSelectedComponents ()
{
int[] values = new int[_selected.size()];
Iterator iter = _selected.values().iterator();
for (int i = 0; iter.hasNext(); i++) {
values[i] = ((Integer)iter.next()).intValue();
}
return values;
}
/**
* Sets the selected component for the given component class.
*/
public void setSelectedComponent (ComponentClass cclass, int cid)
{
_selected.put(cclass, Integer.valueOf(cid));
notifyListeners(BuilderModelListener.COMPONENT_CHANGED);
}
/**
* Gathers component class and component information from the
* character manager for later reference by others.
*/
protected void gatherComponentInfo (ComponentRepository crepo)
{
// get the list of all component classes
CollectionUtil.addAll(_classes, crepo.enumerateComponentClasses());
for (int ii = 0; ii < _classes.size(); ii++) {
// get the list of components available for this class
ComponentClass cclass = (ComponentClass)_classes.get(ii);
Iterator iter = crepo.enumerateComponentIds(cclass);
while (iter.hasNext()) {
Integer cid = (Integer)iter.next();
ArrayList clist = (ArrayList)_components.get(cclass);
if (clist == null) {
_components.put(cclass, clist = new ArrayList());
}
clist.add(cid);
}
}
}
/** The currently selected character components. */
protected HashMap _selected = new HashMap();
/** The hashtable of available component ids for each class. */
protected HashMap _components = new HashMap();
/** The list of all available component classes. */
protected ArrayList _classes = new ArrayList();
/** The model listeners. */
protected ArrayList _listeners = new ArrayList();
}
@@ -0,0 +1,40 @@
//
// $Id: BuilderModelListener.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.builder;
/**
* The builder model listener interface should be implemented by
* classes that would like to be notified when the builder model is
* changed.
*
* @see BuilderModel
*/
public interface BuilderModelListener
{
/**
* Called by the {@link BuilderModel} when the model is changed.
*/
public void modelChanged (int event);
/** Notification event constants. */
public static final int COMPONENT_CHANGED = 0;
}
@@ -0,0 +1,60 @@
//
// $Id: BuilderPanel.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.builder;
import javax.swing.*;
import com.samskivert.swing.*;
import com.threerings.cast.CharacterManager;
import com.threerings.cast.ComponentRepository;
/**
* The builder panel presents the user with an overview of a composited
* character and facilities for altering the individual components that
* comprise the character's display image.
*/
public class BuilderPanel extends JPanel
{
/**
* Constructs the builder panel.
*/
public BuilderPanel (CharacterManager charmgr,
ComponentRepository crepo, String cprefix)
{
setLayout(new VGroupLayout());
// give ourselves a wee bit of a border
setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
GroupLayout gl = new HGroupLayout(GroupLayout.STRETCH);
gl.setOffAxisPolicy(GroupLayout.STRETCH);
// create the builder model
BuilderModel model = new BuilderModel(crepo);
// create the component selection and sprite display panels
JPanel sub = new JPanel(gl);
sub.add(new ComponentPanel(model, cprefix));
sub.add(new SpritePanel(charmgr, model));
add(sub);
}
}
@@ -0,0 +1,109 @@
//
// $Id: ClassEditor.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.builder;
import java.util.List;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import com.samskivert.swing.*;
import com.threerings.cast.ComponentClass;
/**
* The class editor displays a label and a slider that allow the user to
* select the desired component for a given component class.
*/
public class ClassEditor extends JPanel implements ChangeListener
{
/**
* Constructs a class editor.
*/
public ClassEditor (
BuilderModel model, ComponentClass cclass, List components)
{
_model = model;
_components = components;
_cclass = cclass;
GroupLayout gl = new VGroupLayout(GroupLayout.STRETCH);
gl.setOffAxisPolicy(GroupLayout.STRETCH);
setLayout(gl);
gl = new HGroupLayout();
gl.setJustification(GroupLayout.LEFT);
JPanel sub = new JPanel(gl);
sub.add(new JLabel(cclass.name + ": "));
sub.add(_clabel = new JLabel("0"));
add(sub);
// create the slider allowing selection of available components
int max = components.size() - 1;
JSlider slider = new JSlider(JSlider.HORIZONTAL, 0, max, 0);
slider.setSnapToTicks(true);
slider.addChangeListener(this);
add(slider);
// set the starting component for this class
setSelectedComponent(0);
}
// documentation inherited
public void stateChanged (ChangeEvent e)
{
JSlider source = (JSlider)e.getSource();
if (!source.getValueIsAdjusting()) {
int val = source.getValue();
// update the model with the newly selected component
setSelectedComponent(val);
// update the label with the new value
_clabel.setText(Integer.toString(val));
}
}
/**
* Sets the selected component in the builder model for the
* component class associated with this editor to the component at
* the given index in this editor's list of available components.
*/
protected void setSelectedComponent (int idx)
{
int cid = ((Integer)_components.get(idx)).intValue();
_model.setSelectedComponent(_cclass, cid);
}
/** The component class associated with this editor. */
protected ComponentClass _cclass;
/** The components selectable via this editor. */
protected List _components;
/** The label denoting the currently selected component index. */
protected JLabel _clabel;
/** The builder model. */
protected BuilderModel _model;
}
@@ -0,0 +1,74 @@
//
// $Id: ComponentPanel.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.builder;
import java.util.List;
import javax.swing.*;
import com.samskivert.swing.*;
import com.threerings.cast.Log;
import com.threerings.cast.*;
/**
* The component panel displays the available components for all
* component classes and allows the user to choose a set of components
* for compositing into a character image.
*/
public class ComponentPanel extends JPanel
{
/**
* Constructs the component panel.
*/
public ComponentPanel (BuilderModel model, String cprefix)
{
setLayout(new VGroupLayout(GroupLayout.STRETCH));
// set up a border
setBorder(BorderFactory.createEtchedBorder());
// add the component editors to the panel
addClassEditors(model, cprefix);
}
/**
* Adds editor user interface elements for each component class to
* allow the user to select the desired component.
*/
protected void addClassEditors (BuilderModel model, String cprefix)
{
List classes = model.getComponentClasses();
int size = classes.size();
for (int ii = 0; ii < size; ii++) {
ComponentClass cclass = (ComponentClass)classes.get(ii);
if (!cclass.name.startsWith(cprefix)) {
continue;
}
List ccomps = model.getComponents(cclass);
if (ccomps.size() > 0) {
add(new ClassEditor(model, cclass, ccomps));
} else {
Log.info("Not creating editor for empty class " +
"[class=" + cclass + "].");
}
}
}
}
@@ -0,0 +1,131 @@
//
// $Id: SpritePanel.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.builder;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JPanel;
import com.threerings.util.DirectionCodes;
import com.threerings.cast.CharacterDescriptor;
import com.threerings.cast.CharacterManager;
import com.threerings.cast.CharacterSprite;
import com.threerings.cast.StandardActions;
/**
* The sprite panel displays a character sprite centered in the panel
* suitable for user perusal.
*/
public class SpritePanel extends JPanel
implements DirectionCodes, BuilderModelListener
{
/**
* Constructs the sprite panel.
*/
public SpritePanel (CharacterManager charmgr, BuilderModel model)
{
// save off references
_charmgr = charmgr;
_model = model;
// listen to the builder model so that we can update the
// sprite when a new component is selected
_model.addListener(this);
}
// documentation inherited
public void paintComponent (Graphics g)
{
super.paintComponent(g);
Graphics2D gfx = (Graphics2D)g;
if (_sprite != null) {
// render the sprite
_sprite.paint(gfx);
}
}
// documentation inherited
public void doLayout ()
{
super.doLayout();
generateSprite();
centerSprite();
}
// documentation inherited
public void modelChanged (int event)
{
if (event == COMPONENT_CHANGED) {
generateSprite();
}
}
/**
* Generates a new character sprite for display to reflect the
* currently selected character components.
*/
protected void generateSprite ()
{
int components[] = _model.getSelectedComponents();
CharacterDescriptor desc = new CharacterDescriptor(components, null);
CharacterSprite sprite = _charmgr.getCharacter(desc);
setSprite(sprite);
}
/**
* Sets the sprite to be displayed.
*/
protected void setSprite (CharacterSprite sprite)
{
sprite.setActionSequence(StandardActions.STANDING);
sprite.setOrientation(WEST);
_sprite = sprite;
centerSprite();
repaint();
}
/**
* Sets the sprite's location to render it centered within the panel.
*/
protected void centerSprite ()
{
if (_sprite != null) {
Dimension d = getSize();
int swid = _sprite.getWidth(), shei = _sprite.getHeight();
int x = d.width / 2, y = (d.height + shei) / 2;
_sprite.setLocation(x, y);
}
}
/** The sprite displayed by the panel. */
protected CharacterSprite _sprite;
/** The character manager. */
protected CharacterManager _charmgr;
/** The builder model. */
protected BuilderModel _model;
}
@@ -0,0 +1,110 @@
//
// $Id: BundleUtil.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.bundle;
import java.io.IOException;
import java.io.InputStream;
import java.io.InvalidClassException;
import java.io.ObjectInputStream;
import com.samskivert.io.StreamUtil;
import com.threerings.cast.Log;
import com.threerings.resource.ResourceBundle;
/**
* Utility functions related to creating and manipulating component
* bundles.
*/
public class BundleUtil
{
/** The path in the metadata bundle to the serialized action table. */
public static final String ACTIONS_PATH = "actions.dat";
/** The path in the metadata bundle to the serialized action tile sets
* table. */
public static final String ACTION_SETS_PATH = "action_sets.dat";
/** The path in the metadata bundle to the serialized component class
* table. */
public static final String CLASSES_PATH = "classes.dat";
/** The path in the component bundle to the serialized component id to
* class/type mapping. */
public static final String COMPONENTS_PATH = "components.dat";
/** The file extension of our action tile images. */
public static final String IMAGE_EXTENSION = ".png";
/** The serialized tileset extension for our action tilesets. */
public static final String TILESET_EXTENSION = ".dat";
/**
* Attempts to load an object from the supplied resource bundle with
* the specified path.
*
* @param wipeBundleOnFailure if there is an error reading the object
* from the bundle and this parameter is true, we will instruct the
* bundle to delete its underlying jar file before propagating the
* exception with the expectation that it will be redownloaded and
* repaired the next time the application is run.
*
* @return the unserialized object in question.
*
* @exception IOException thrown if an I/O error occurs while reading
* the object from the bundle.
*/
public static Object loadObject (ResourceBundle bundle, String path,
boolean wipeBundleOnFailure)
throws IOException, ClassNotFoundException
{
InputStream bin = null;
try {
bin = bundle.getResource(path);
if (bin == null) {
return null;
}
return new ObjectInputStream(bin).readObject();
} catch (InvalidClassException ice) {
Log.warning("Aiya! Serialized object is hosed " +
"[bundle=" + bundle.getSource().getPath() +
", element=" + path +
", error=" + ice.getMessage() + "].");
return null;
} catch (IOException ioe) {
Log.warning("Error reading resource from bundle " +
"[bundle=" + bundle + ", path=" + path +
", wiping?=" + wipeBundleOnFailure + "].");
if (wipeBundleOnFailure) {
StreamUtil.close(bin);
bin = null;
bundle.wipeBundle(false);
}
throw ioe;
} finally {
StreamUtil.close(bin);
}
}
}
@@ -0,0 +1,528 @@
//
// $Id: BundledComponentRepository.java 4023 2006-04-14 21:52:06Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.bundle;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.IntIntMap;
import com.samskivert.util.Tuple;
import org.apache.commons.collections.iterators.FilterIterator;
import org.apache.commons.collections.Predicate;
import com.threerings.resource.ResourceBundle;
import com.threerings.resource.ResourceManager;
import com.threerings.media.image.Colorization;
import com.threerings.media.image.FastImageIO;
import com.threerings.media.image.ImageDataProvider;
import com.threerings.media.image.ImageManager;
import com.threerings.media.tile.IMImageProvider;
import com.threerings.media.tile.Tile;
import com.threerings.media.tile.TileSet;
import com.threerings.media.tile.TrimmedTile;
import com.threerings.util.DirectionCodes;
import com.threerings.cast.ActionFrames;
import com.threerings.cast.ActionSequence;
import com.threerings.cast.CharacterComponent;
import com.threerings.cast.ComponentClass;
import com.threerings.cast.ComponentRepository;
import com.threerings.cast.FrameProvider;
import com.threerings.cast.Log;
import com.threerings.cast.NoSuchComponentException;
import com.threerings.cast.StandardActions;
import com.threerings.cast.TrimmedMultiFrameImage;
/**
* A component repository implementation that obtains information from
* resource bundles.
*
* @see ResourceManager
*/
public class BundledComponentRepository
implements DirectionCodes, ComponentRepository
{
/**
* Constructs a repository which will obtain its resource set from the
* supplied resource manager.
*
* @param rmgr the resource manager from which to obtain our resource
* set.
* @param imgr the image manager that we'll use to decode and cache
* images.
* @param name the name of the resource set from which we will be
* loading our component data.
*
* @exception IOException thrown if an I/O error occurs while reading
* our metadata from the resource bundles.
*/
public BundledComponentRepository (
ResourceManager rmgr, ImageManager imgr, String name)
throws IOException
{
// keep this guy around
_imgr = imgr;
// first we obtain the resource set from whence will come our
// bundles
ResourceBundle[] rbundles = rmgr.getResourceSet(name);
// look for our metadata info in each of the bundles
try {
int rcount = (rbundles == null) ? 0 : rbundles.length;
for (int i = 0; i < rcount; i++) {
if (_actions == null) {
_actions = (HashMap)BundleUtil.loadObject(
rbundles[i], BundleUtil.ACTIONS_PATH, true);
}
if (_actionSets == null) {
_actionSets = (HashMap)BundleUtil.loadObject(
rbundles[i], BundleUtil.ACTION_SETS_PATH, true);
}
if (_classes == null) {
_classes = (HashMap)BundleUtil.loadObject(
rbundles[i], BundleUtil.CLASSES_PATH, true);
}
}
// now go back and load up all of the component information
for (int i = 0; i < rcount; i++) {
HashIntMap comps = null;
comps = (HashIntMap)BundleUtil.loadObject(
rbundles[i], BundleUtil.COMPONENTS_PATH, true);
if (comps == null) {
continue;
}
// create a frame provider for this bundle
FrameProvider fprov =
new ResourceBundleProvider(_imgr, rbundles[i]);
// now create character component instances for each component
// in the serialized table
Iterator iter = comps.keySet().iterator();
while (iter.hasNext()) {
int componentId = ((Integer)iter.next()).intValue();
Tuple info = (Tuple)comps.get(componentId);
createComponent(componentId, (String)info.left,
(String)info.right, fprov);
}
}
} catch (ClassNotFoundException cnfe) {
throw (IOException) new IOException(
"Internal error unserializing metadata").initCause(cnfe);
}
// if we failed to load our classes or actions, create empty
// hashtables so that we can safely enumerate our emptiness
if (_actions == null) {
_actions = new HashMap();
}
if (_classes == null) {
_classes = new HashMap();
}
}
/**
* Configures the bundled component repository to wipe any bundles
* that report certain kinds of failure. In the event that an unpacked
* bundle becomes corrupt, this is useful in that it will force the
* bundle to be unpacked on the next application invocation,
* potentially remedying the problem of a corrupt unpacking.
*/
public void setWipeOnFailure (boolean wipeOnFailure)
{
_wipeOnFailure = true;
}
// documentation inherited
public CharacterComponent getComponent (int componentId)
throws NoSuchComponentException
{
CharacterComponent component = (CharacterComponent)
_components.get(componentId);
if (component == null) {
throw new NoSuchComponentException(componentId);
}
return component;
}
// documentation inherited
public CharacterComponent getComponent (String className, String compName)
throws NoSuchComponentException
{
// look up the list for that class
ArrayList comps = (ArrayList)_classComps.get(className);
if (comps != null) {
// scan the list for the named component
int ccount = comps.size();
for (int i = 0; i < ccount; i++) {
CharacterComponent comp = (CharacterComponent)comps.get(i);
if (comp.name.equals(compName)) {
return comp;
}
}
}
throw new NoSuchComponentException(className, compName);
}
// documentation inherited
public ComponentClass getComponentClass (String className)
{
return (ComponentClass)_classes.get(className);
}
// documentation inherited
public Iterator enumerateComponentClasses ()
{
return _classes.values().iterator();
}
// documentation inherited
public Iterator enumerateActionSequences ()
{
return _actions.values().iterator();
}
// documentation inherited
public Iterator enumerateComponentIds (final ComponentClass compClass)
{
Predicate classP = new Predicate() {
public boolean evaluate (Object input) {
CharacterComponent comp = (CharacterComponent)
_components.get(input);
return comp.componentClass.equals(compClass);
}
};
return new FilterIterator(_components.keySet().iterator(), classP);
}
/**
* Creates a component and inserts it into the component table.
*/
protected void createComponent (
int componentId, String cclass, String cname, FrameProvider fprov)
{
// look up the component class information
ComponentClass clazz = (ComponentClass)_classes.get(cclass);
if (clazz == null) {
Log.warning("Non-existent component class " +
"[class=" + cclass + ", name=" + cname +
", id=" + componentId + "].");
return;
}
// create the component
CharacterComponent component = new CharacterComponent(
componentId, cname, clazz, fprov);
// stick it into the appropriate tables
_components.put(componentId, component);
// we have a hash of lists for mapping components by class/name
ArrayList comps = (ArrayList)_classComps.get(cclass);
if (comps == null) {
comps = new ArrayList();
_classComps.put(cclass, comps);
}
if (!comps.contains(component)) {
comps.add(component);
} else {
Log.info("Requested to register the same component twice? " +
"[component=" + component + "].");
}
}
/**
* Instances of these provide images to our component action tilesets
* and frames to our components.
*/
protected class ResourceBundleProvider extends IMImageProvider
implements ImageDataProvider, FrameProvider
{
/**
* Constructs an instance that will obtain image data from the
* specified resource bundle.
*/
public ResourceBundleProvider (ImageManager imgr, ResourceBundle bundle)
{
super(imgr, (String)null);
_dprov = this;
_bundle = bundle;
}
// documentation inherited from interface
public String getIdent ()
{
return "bcr:" + _bundle.getSource();
}
// documentation inherited from interface
public BufferedImage loadImage (String path) throws IOException
{
return FastImageIO.read(_bundle.getResourceFile(path));
}
// documentation inherited
public ActionFrames getFrames (
CharacterComponent component, String action, String type)
{
// obtain the action sequence definition for this action
ActionSequence actseq = (ActionSequence)_actions.get(action);
if (actseq == null) {
Log.warning("Missing action sequence definition " +
"[action=" + action +
", component=" + component + "].");
return null;
}
// determine our image path name
String imgpath = action, dimgpath = ActionSequence.DEFAULT_SEQUENCE;
if (type != null) {
imgpath += "_" + type;
dimgpath += "_" + type;
}
String root = component.componentClass.name + "/" +
component.name + "/";
String cpath = root + imgpath + BundleUtil.TILESET_EXTENSION;
String dpath = root + dimgpath + BundleUtil.TILESET_EXTENSION;
// look to see if this tileset is already cached (as the
// custom action or the default action)
TileSet aset = (TileSet)_setcache.get(cpath);
if (aset == null) {
aset = (TileSet)_setcache.get(dpath);
if (aset != null) {
// save ourselves a lookup next time
_setcache.put(cpath, aset);
}
}
try {
// then try loading up a tileset customized for this action
if (aset == null) {
aset = (TileSet)BundleUtil.loadObject(
_bundle, cpath, false);
}
// if that failed, try loading the default tileset
if (aset == null) {
aset = (TileSet)BundleUtil.loadObject(
_bundle, dpath, false);
_setcache.put(dpath, aset);
}
// if that failed too, we're hosed
if (aset == null) {
// if this is a shadow image, no need to freak out as they
// are optional
if (!StandardActions.SHADOW_TYPE.equals(type)) {
Log.warning("Unable to locate tileset for action '" +
imgpath + "' " + component + ".");
if (_wipeOnFailure) {
_bundle.wipeBundle(false);
}
}
return null;
}
aset.setImageProvider(this);
_setcache.put(cpath, aset);
return new TileSetFrameImage(aset, actseq);
} catch (Exception e) {
Log.warning("Error loading tileset for action '" + imgpath +
"' " + component + ".");
Log.logStackTrace(e);
return null;
}
}
/** The resource bundle from which we obtain image data. */
protected ResourceBundle _bundle;
/** Cache of tilesets loaded from our bundle. */
protected HashMap _setcache = new HashMap();
}
/**
* Used to provide multiframe images using data obtained from a
* tileset.
*/
protected static class TileSetFrameImage implements ActionFrames
{
/**
* Constructs a tileset frame image with the specified tileset and
* for the specified orientation.
*/
public TileSetFrameImage (TileSet set, ActionSequence actseq)
{
_set = set;
_actseq = actseq;
// compute these now to avoid pointless recomputation later
_ocount = actseq.orients.length;
_fcount = set.getTileCount() / _ocount;
// create our mapping from orientation to animation sequence
// index
for (int ii = 0; ii < _ocount; ii++) {
_orients.put(actseq.orients[ii], ii);
}
}
// documentation inherited from interface
public int getOrientationCount ()
{
return _ocount;
}
// documentation inherited from interface
public TrimmedMultiFrameImage getFrames (final int orient)
{
return new TrimmedMultiFrameImage() {
// documentation inherited
public int getFrameCount ()
{
return _fcount;
}
// documentation inherited from interface
public int getWidth (int index)
{
Tile tile = getTile(orient, index);
return (tile == null) ? 0 : tile.getWidth();
}
// documentation inherited from interface
public int getHeight (int index)
{
Tile tile = getTile(orient, index);
return (tile == null) ? 0 : tile.getHeight();
}
// documentation inherited from interface
public void paintFrame (Graphics2D g, int index, int x, int y)
{
Tile tile = getTile(orient, index);
if (tile != null) {
tile.paint(g, x, y);
}
}
// documentation inherited from interface
public boolean hitTest (int index, int x, int y)
{
Tile tile = getTile(orient, index);
return (tile != null) ? tile.hitTest(x, y) : false;
}
// documentation inherited from interface
public void getTrimmedBounds (int index, Rectangle bounds)
{
Tile tile = getTile(orient, index);
if (tile instanceof TrimmedTile) {
((TrimmedTile)tile).getTrimmedBounds(bounds);
} else {
bounds.setBounds(
0, 0, tile.getWidth(), tile.getHeight());
}
}
};
}
// documentation inherited from interface
public int getXOrigin (int orient, int index)
{
return _actseq.origin.x;
}
// documentation inherited from interface
public int getYOrigin (int orient, int index)
{
return _actseq.origin.y;
}
// documentation inherited from interface
public ActionFrames cloneColorized (Colorization[] zations)
{
return new TileSetFrameImage(_set.clone(zations), _actseq);
}
/**
* Fetches the requested tile.
*/
protected Tile getTile (int orient, int index)
{
int tileIndex = _orients.get(orient) * _fcount + index;
return _set.getTile(tileIndex);
}
/** The tileset from which we obtain our frame images. */
protected TileSet _set;
/** The action sequence for which we're providing frame images. */
protected ActionSequence _actseq;
/** Frame and orientation counts. */
protected int _fcount, _ocount;
/** A mapping from orientation code to animation sequence
* index. */
protected IntIntMap _orients = new IntIntMap();
}
/** We use the image manager to decode and cache images. */
protected ImageManager _imgr;
/** A table of action sequences. */
protected HashMap _actions;
/** A table of action sequence tilesets. */
protected HashMap _actionSets;
/** A table of component classes. */
protected HashMap _classes;
/** A table of component lists indexed on classname. */
protected HashMap _classComps = new HashMap();
/** The component table. */
protected HashIntMap _components = new HashIntMap();
/** Whether or not we wipe our bundles on any failure. */
protected boolean _wipeOnFailure;
}
@@ -0,0 +1,624 @@
//
// $Id: ComponentBundlerTask.java 4145 2006-05-24 01:24:24Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.bundle.tools;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import java.io.BufferedInputStream;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.io.ObjectOutputStream;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.jar.JarOutputStream;
import java.util.jar.JarEntry;
import java.util.zip.Deflater;
import org.apache.commons.digester.Digester;
import com.samskivert.io.PersistenceException;
import com.samskivert.util.ComparableArrayList;
import com.samskivert.util.FileUtil;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.Tuple;
import org.apache.tools.ant.BuildException;
import org.apache.tools.ant.DirectoryScanner;
import org.apache.tools.ant.Task;
import org.apache.tools.ant.types.FileSet;
import com.threerings.media.tile.ImageProvider;
import com.threerings.media.tile.SimpleCachingImageProvider;
import com.threerings.media.tile.TileSet;
import com.threerings.media.tile.TrimmedTileSet;
import com.threerings.media.tile.tools.xml.SwissArmyTileSetRuleSet;
import com.threerings.cast.ComponentIDBroker;
import com.threerings.cast.StandardActions;
import com.threerings.cast.bundle.BundleUtil;
import com.threerings.cast.tools.xml.ActionRuleSet;
/**
* Ant task for creating component bundles. This task must be configured
* with a number of parameters:
*
* <pre>
* target=[path to bundle file, which will be created]
* mapfile=[path to the component map file which maintains a mapping from
* component id to component class/name, it will be created the
* first time and updated as new components are mapped]
* </pre>
*
* It should also contain one or more nested &lt;fileset&gt; elements that
* enumerate the action tileset images that should be included in the
* component bundle.
*/
public class ComponentBundlerTask extends Task
{
/**
* Sets the path to the bundle file that we'll be creating.
*/
public void setTarget (File target)
{
_target = target;
}
/**
* Sets the path to the component map file that we'll use to obtain
* component ids for the bundled components.
*/
public void setMapfile (File mapfile)
{
_mapfile = mapfile;
}
/**
* Sets the path to the action tilesets definition file.
*/
public void setActiondef (File actiondef)
{
_actionDef = actiondef;
}
/**
* Sets the root path which will be stripped from the image paths
* prior to parsing them to obtain the component class, type and
* action names.
*/
public void setRoot (File root)
{
_root = root.getPath();
}
/**
* Adds a nested &lt;fileset&gt; element.
*/
public void addFileset (FileSet set)
{
_filesets.add(set);
}
/**
* Performs the actual work of the task.
*/
public void execute () throws BuildException
{
// make sure everything was set up properly
ensureSet(_target, "Must specify the path to the target bundle " +
"file via the 'target' attribute.");
ensureSet(_mapfile, "Must specify the path to the component map " +
"file via the 'mapfile' attribute.");
ensureSet(_actionDef, "Must specify the action sequence " +
"definitions via the 'actiondef' attribute.");
// parse in the action tilesets
HashMap actsets = parseActionTileSets();
// load up our component ID broker
ComponentIDBroker broker = loadBroker(_mapfile);
// check to see if any of the source files are newer than the
// target file
ArrayList sources = (ArrayList)_filesets.clone();
sources.add(_mapfile);
sources.add(_actionDef);
if (!outOfDate(sources, _target)) {
System.out.println(_target.getPath() + " is up to date.");
return;
}
// create an image provider for loading our component images
ImageProvider improv = new SimpleCachingImageProvider() {
protected BufferedImage loadImage (String path)
throws IOException {
return ImageIO.read(new File(path));
}
};
System.out.println("Generating " + _target.getPath() + "...");
try {
// make sure we can create our bundle file
FileOutputStream fout = new FileOutputStream(_target);
JarOutputStream jout = new JarOutputStream(fout);
jout.setLevel(Deflater.BEST_COMPRESSION);
// we'll fill this with component id to tuple mappings
HashIntMap mapping = new HashIntMap();
// herein we'll insert trimmed tileset objects that go along
// with each of the trimmed action images
HashIntMap actionSets = new HashIntMap();
// deal with the filesets
for (int i = 0; i < _filesets.size(); i++) {
FileSet fs = (FileSet)_filesets.get(i);
DirectoryScanner ds = fs.getDirectoryScanner(getProject());
File fromDir = fs.getDir(getProject());
String[] srcFiles = ds.getIncludedFiles();
for (int f = 0; f < srcFiles.length; f++) {
File cfile = new File(fromDir, srcFiles[f]);
// determine the [class, name, action] triplet
String[] info = decomposePath(cfile.getPath());
// make sure we have an action tileset definition
TileSet aset = (TileSet)actsets.get(info[2]);
if (aset == null) {
System.err.println(
"No tileset definition for component action " +
"[class=" + info[0] + ", name=" + info[1] +
", action=" + info[2] + "].");
continue;
}
aset.setImageProvider(improv);
// obtain the component id from our id broker
int cid = broker.getComponentID(info[0], info[1]);
// add a mapping for this component
mapping.put(cid, new Tuple(info[0], info[1]));
// process and store the main component image
processComponent(info, aset, cfile, jout);
// pick up any auxiliary images as well like the shadow or
// crop files
String action = info[2];
String ext = BundleUtil.IMAGE_EXTENSION;
for (int aa = 0; aa < AUX_EXTS.length; aa++) {
File afile = new File(
FileUtil.resuffix(cfile, ext, AUX_EXTS[aa] + ext));
if (afile.exists()) {
info[2] = action + AUX_EXTS[aa];
processComponent(info, aset, afile, jout);
}
}
}
}
// write our mapping table to the jar file as well
jout.putNextEntry(new JarEntry(BundleUtil.COMPONENTS_PATH));
ObjectOutputStream oout = new ObjectOutputStream(jout);
oout.writeObject(mapping);
oout.flush();
// seal up our jar file
jout.close();
} catch (IOException ioe) {
String errmsg = "Unable to create component bundle.";
throw new BuildException(errmsg, ioe);
} catch (PersistenceException pe) {
String errmsg = "Unable to obtain component ID mapping.";
throw new BuildException(errmsg, pe);
}
// save our updated component ID broker
saveBroker(_mapfile, broker);
}
protected void processComponent (
String[] info, TileSet aset, File cfile, JarOutputStream jout)
throws IOException
{
// construct the path that'll go in the jar file
String ipath = composePath(
info, BundleUtil.IMAGE_EXTENSION);
jout.putNextEntry(new JarEntry(ipath));
// create a trimmed tileset based on the source action tileset and
// stuff the new trimmed image into the jar file at the same time
aset.setImagePath(cfile.getPath());
TrimmedTileSet tset = null;
try {
tset = TrimmedTileSet.trimTileSet(aset, jout);
tset.setImagePath(ipath);
} catch (Throwable t) {
System.err.println(
"Failure trimming tileset " +
"[class=" + info[0] + ", name=" + info[1] +
", action=" + info[2] +
", srcimg=" + aset.getImagePath() + "].");
t.printStackTrace(System.err);
}
// then write our trimmed tileset to the jar file
if (tset != null) {
String tpath = composePath(
info, BundleUtil.TILESET_EXTENSION);
jout.putNextEntry(new JarEntry(tpath));
ObjectOutputStream oout = new ObjectOutputStream(jout);
oout.writeObject(tset);
oout.flush();
}
}
protected boolean outOfDate (ArrayList sources, File target)
{
for (int ii = 0; ii < sources.size(); ii++) {
if (outOfDate(sources.get(ii), target)) {
return true;
}
}
return false;
}
protected boolean outOfDate (Object source, File target)
{
if (source instanceof FileSet) {
FileSet fs = (FileSet)source;
DirectoryScanner ds = fs.getDirectoryScanner(getProject());
File fromDir = fs.getDir(getProject());
String[] srcFiles = ds.getIncludedFiles();
for (int f = 0; f < srcFiles.length; f++) {
File cfile = new File(fromDir, srcFiles[f]);
if (newer(cfile, target)) {
return true;
}
}
return false;
} else if (source instanceof File) {
return newer((File)source, target);
} else {
System.err.println("Can't compare " + source +
" to " + target + ".");
return true;
}
}
/**
* Returns true if <code>source</code> is newer than
* <code>target</code>.
*/
protected boolean newer (File source, File target)
{
return source.lastModified() > target.lastModified();
}
/**
* Decomposes the full path to a component image into a [class, name,
* action] triplet.
*/
protected String[] decomposePath (String path)
throws BuildException
{
// first strip off the root
if (!path.startsWith(_root)) {
throw new BuildException("Can't bundle images outside the " +
"root directory [root=" + _root +
", path=" + path + "].");
}
path = path.substring(_root.length());
// strip off any preceding slash
if (path.startsWith("/")) {
path = path.substring(1);
}
// now strip off the file extension
if (!path.endsWith(BundleUtil.IMAGE_EXTENSION)) {
throw new BuildException("Can't bundle malformed image file " +
"[path=" + path + "].");
}
path = path.substring(0, path.length() -
BundleUtil.IMAGE_EXTENSION.length());
// now decompose the path; the component type and action must
// always be a single string but the class can span multiple
// directories for easier component organization; thus
// "male/head/goatee/standing" will be parsed as [class=male/head,
// type=goatee, action=standing]
String malmsg = "Can't decode malformed image path: '" + path + "'";
String[] info = new String[3];
int lsidx = path.lastIndexOf(File.separator);
if (lsidx == -1) {
throw new BuildException(malmsg);
}
info[2] = path.substring(lsidx+1);
int slsidx = path.lastIndexOf(File.separator, lsidx-1);
if (slsidx == -1) {
throw new BuildException(malmsg);
}
info[1] = path.substring(slsidx+1, lsidx);
info[0] = path.substring(0, slsidx);
return info;
}
/**
* Composes a triplet of [class, name, action] into the path that
* should be supplied to the JarEntry that contains the associated
* image data.
*/
protected String composePath (String[] info, String extension)
{
return (info[0] + File.separator + info[1] +
File.separator + info[2] + extension);
}
protected void ensureSet (Object value, String errmsg)
throws BuildException
{
if (value == null) {
throw new BuildException(errmsg);
}
}
/**
* Parses the action tileset definitions and puts them into a hash
* map, keyed on action name.
*/
protected HashMap parseActionTileSets ()
{
Digester digester = new Digester();
SwissArmyTileSetRuleSet srules = new SwissArmyTileSetRuleSet();
String aprefix = "actions" + ActionRuleSet.ACTION_PATH;
srules.setPrefix(aprefix);
digester.addRuleSet(srules);
digester.addSetProperties(aprefix);
digester.addSetNext(aprefix + SwissArmyTileSetRuleSet.TILESET_PATH,
"addTileSet", TileSet.class.getName());
HashMap actsets = new ActionMap();
digester.push(actsets);
try {
FileInputStream fin = new FileInputStream(_actionDef);
BufferedInputStream bin = new BufferedInputStream(fin);
digester.parse(bin);
} catch (FileNotFoundException fnfe) {
String errmsg = "Unable to load action definition file " +
"[path=" + _actionDef.getPath() + "].";
throw new BuildException(errmsg, fnfe);
} catch (Exception e) {
throw new BuildException("Parsing error.", e);
}
return actsets;
}
/** Used when parsing action tilesets. */
public static class ActionMap extends HashMap
{
public void setName (String name) {
_name = name;
}
public void addTileSet (TileSet set) {
set.setName(_name);
put(_name, set);
}
protected String _name;
}
/**
* Loads the hashmap ID broker from its persistent representation in
* the specified file.
*/
protected HashMapIDBroker loadBroker (File mapfile)
throws BuildException
{
HashMapIDBroker broker = new HashMapIDBroker();
try {
BufferedReader bin = new BufferedReader(new FileReader(mapfile));
broker.readFrom(bin);
bin.close();
} catch (FileNotFoundException fnfe) {
// if the file doesn't yet exist, start with a blank broker
} catch (Exception e) {
throw new BuildException("Error loading component ID map " +
"[mapfile=" + mapfile + "]", e);
}
return broker;
}
/**
* Stores a persistent representation of the supplied hashmap ID
* broker in the specified file.
*/
protected void saveBroker (File mapfile, ComponentIDBroker broker)
throws BuildException
{
HashMapIDBroker hbroker = (HashMapIDBroker)broker;
// bail if the broker wasn't modified
if (!hbroker.isModified()) {
return;
}
try {
BufferedWriter bout = new BufferedWriter(new FileWriter(mapfile));
hbroker.writeTo(bout);
bout.close();
} catch (IOException ioe) {
throw new BuildException("Unable to store component ID map " +
"[mapfile=" + mapfile + "]", ioe);
}
}
protected static class HashMapIDBroker
extends HashMap implements ComponentIDBroker
{
public int getComponentID (String cclass, String cname)
throws PersistenceException
{
Tuple key = new Tuple(cclass, cname);
Integer cid = (Integer)get(key);
if (cid == null) {
cid = Integer.valueOf(++_nextCID);
put(key, cid);
}
return cid.intValue();
}
public void commit ()
throws PersistenceException
{
// nothing doing
}
public boolean isModified ()
{
return _nextCID != _startCID;
}
public void writeTo (BufferedWriter bout)
throws IOException
{
// write out our most recently assigned component id
String cidline = "" + _nextCID;
bout.write(cidline, 0, cidline.length());
bout.newLine();
// write out the keys and values
ComparableArrayList lines = new ComparableArrayList();
Iterator keys = keySet().iterator();
while (keys.hasNext()) {
Tuple key = (Tuple)keys.next();
Integer value = (Integer)get(key);
String line = key.left + SEP_STR + key.right + SEP_STR + value;
lines.add(line);
}
// sort the output
lines.sort();
// now write it to the file
int lcount = lines.size();
for (int ii = 0; ii < lcount; ii++) {
String line = (String)lines.get(ii);
bout.write(line, 0, line.length());
bout.newLine();
}
}
public void readFrom (BufferedReader bin)
throws IOException
{
// read in our most recently assigned component id
_nextCID = readInt(bin);
// keep track of this so that we can tell if we were modified
_startCID = _nextCID;
// now read in our keys and values
String line;
while ((line = bin.readLine()) != null) {
String orig = line;
int sidx = line.indexOf(SEP_STR);
if (sidx == -1) {
throw new IOException("Malformed line '" + orig + "'");
}
String cclass = line.substring(0, sidx);
line = line.substring(sidx + SEP_STR.length());
sidx = line.indexOf(SEP_STR);
if (sidx == -1) {
throw new IOException("Malformed line '" + orig + "'");
}
String cname = line.substring(0, sidx);
line = line.substring(sidx + SEP_STR.length());
try {
put(new Tuple(cclass, cname), Integer.valueOf(line));
} catch (NumberFormatException nfe) {
String err = "Malformed line, invalid code '" + orig + "'";
throw new IOException(err);
}
}
}
protected int readInt (BufferedReader bin)
throws IOException
{
String line = bin.readLine();
try {
return Integer.parseInt(line);
} catch (NumberFormatException nfe) {
throw new IOException("Expected number, got '" + line + "'");
}
}
protected int _nextCID = 0;
protected int _startCID = 0;
}
/** The path to our component bundle file. */
protected File _target;
/** The path to our component map file. */
protected File _mapfile;
/** The path to our action tilesets definition file. */
protected File _actionDef;
/** The component directory root. */
protected String _root;
/** A list of filesets that contain tile images. */
protected ArrayList _filesets = new ArrayList();
/** Used to separate keys and values in the map file. */
protected static final String SEP_STR = " := ";
/** Used to process auxilliary tilesets. */
protected static final String[] AUX_EXTS = {
"_" + StandardActions.SHADOW_TYPE,
"_" + StandardActions.CROP_TYPE };
}
@@ -0,0 +1,84 @@
//
// $Id: DumpBundle.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.bundle.tools;
import java.io.File;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.StringUtil;
import com.threerings.resource.ResourceBundle;
import com.threerings.cast.bundle.BundleUtil;
/**
* Dumps the contents of a component bundle to stdout.
*/
public class DumpBundle
{
public static void main (String[] args)
{
if (args.length < 1) {
String usage = "Usage: DumpBundle bundle.jar [bundle.jar ...]";
System.err.println(usage);
System.exit(-1);
}
for (int i = 0; i < args.length; i++) {
File file = new File(args[i]);
try {
ResourceBundle bundle = new ResourceBundle(file);
HashMap actions = (HashMap)BundleUtil.loadObject(
bundle, BundleUtil.ACTIONS_PATH, false);
dumpTable("actions: ", actions);
HashMap actionSets = (HashMap)BundleUtil.loadObject(
bundle, BundleUtil.ACTION_SETS_PATH, false);
dumpTable("actionSets: ", actionSets);
HashMap classes = (HashMap)BundleUtil.loadObject(
bundle, BundleUtil.CLASSES_PATH, false);
dumpTable("classes: ", classes);
HashIntMap comps = (HashIntMap)BundleUtil.loadObject(
bundle, BundleUtil.COMPONENTS_PATH, false);
dumpTable("components: ", comps);
} catch (Exception e) {
System.err.println("Error dumping bundle [path=" + args[i] +
", error=" + e + "].");
e.printStackTrace();
}
}
}
protected static void dumpTable (String prefix, Map table)
{
if (table != null) {
Iterator iter = table.entrySet().iterator();
System.out.println(prefix + StringUtil.toString(iter));
}
}
}
@@ -0,0 +1,267 @@
//
// $Id: MetadataBundlerTask.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.bundle.tools;
import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.ObjectOutputStream;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.jar.JarOutputStream;
import java.util.jar.JarEntry;
import java.util.zip.Deflater;
import org.apache.tools.ant.BuildException;
import org.apache.tools.ant.Task;
import org.apache.commons.digester.Digester;
import com.samskivert.util.Tuple;
import com.threerings.media.tile.TileSet;
import com.threerings.media.tile.tools.xml.SwissArmyTileSetRuleSet;
import com.threerings.cast.ActionSequence;
import com.threerings.cast.ComponentClass;
import com.threerings.cast.bundle.BundleUtil;
import com.threerings.cast.tools.xml.ActionRuleSet;
import com.threerings.cast.tools.xml.ClassRuleSet;
/**
* Ant task for creating metadata bundles, which contain action sequence
* and component class definition information. This task must be
* configured with a number of parameters:
*
* <pre>
* actiondef=[path to actions.xml]
* classdef=[path to classes.xml]
* file=[path to metadata bundle, which will be created]
* </pre>
*/
public class MetadataBundlerTask extends Task
{
public void setActiondef (String actiondef)
{
_actionDef = actiondef;
}
public void setClassdef (String classdef)
{
_classDef = classdef;
}
public void setTarget (File target)
{
_target = target;
}
/**
* Performs the actual work of the task.
*/
public void execute ()
throws BuildException
{
// make sure everythign was set up properly
ensureSet(_actionDef, "Must specify the action sequence " +
"definitions via the 'actiondef' attribute.");
ensureSet(_classDef, "Must specify the component class definitions " +
"via the 'classdef' attribute.");
ensureSet(_target, "Must specify the path to the target bundle " +
"file via the 'target' attribute.");
// make sure we can write to the target bundle file
FileOutputStream fout = null;
try {
fout = new FileOutputStream(_target);
// parse our metadata
Tuple tuple = parseActions();
HashMap actions = (HashMap)tuple.left;
HashMap actionSets = (HashMap)tuple.right;
HashMap classes = parseClasses();
// and create the bundle file
JarOutputStream jout = new JarOutputStream(fout);
jout.setLevel(Deflater.BEST_COMPRESSION);
// throw the serialized actions table in there
JarEntry aentry = new JarEntry(BundleUtil.ACTIONS_PATH);
jout.putNextEntry(aentry);
ObjectOutputStream oout = new ObjectOutputStream(jout);
oout.writeObject(actions);
oout.flush();
// throw the serialized action tilesets table in there
JarEntry sentry = new JarEntry(BundleUtil.ACTION_SETS_PATH);
jout.putNextEntry(sentry);
oout = new ObjectOutputStream(jout);
oout.writeObject(actionSets);
oout.flush();
// throw the serialized classes table in there
JarEntry centry = new JarEntry(BundleUtil.CLASSES_PATH);
jout.putNextEntry(centry);
oout = new ObjectOutputStream(jout);
oout.writeObject(classes);
oout.flush();
// close it up and we're done
jout.close();
} catch (IOException ioe) {
String errmsg = "Unable to output to target bundle " +
"[path=" + _target.getPath() + "].";
throw new BuildException(errmsg, ioe);
} finally {
if (fout != null) {
try {
fout.close();
} catch (IOException ioe) {
// nothing to complain about here
}
}
}
}
protected Tuple parseActions ()
throws BuildException
{
// scan through the XML once to read the actions
Digester digester = new Digester();
ActionRuleSet arules = new ActionRuleSet();
arules.setPrefix("actions");
digester.addRuleSet(arules);
digester.addSetNext("actions" + ActionRuleSet.ACTION_PATH,
"add", Object.class.getName());
ArrayList actlist = parseList(digester, _actionDef);
// now go through a second time reading the tileset info
digester = new Digester();
SwissArmyTileSetRuleSet srules = new SwissArmyTileSetRuleSet();
srules.setPrefix("actions" + ActionRuleSet.ACTION_PATH);
digester.addRuleSet(srules);
digester.addSetNext("actions" + ActionRuleSet.ACTION_PATH +
SwissArmyTileSetRuleSet.TILESET_PATH, "add",
Object.class.getName());
ArrayList setlist = parseList(digester, _actionDef);
// sanity check
if (actlist.size() != setlist.size()) {
String errmsg = "An action is missing its tileset " +
"definition, or something even wackier is going on.";
throw new BuildException(errmsg);
}
// now create our mappings
HashMap actmap = new HashMap();
HashMap setmap = new HashMap();
// create the action map
for (int i = 0; i < setlist.size(); i++) {
TileSet set = (TileSet)setlist.get(i);
ActionSequence act = (ActionSequence)actlist.get(i);
// make sure nothing was missing in the action sequence
// definition parsed from XML
String errmsg = ActionRuleSet.validate(act);
if (errmsg != null) {
errmsg = "Action sequence invalid [seq=" + act +
", error=" + errmsg + "].";
throw new BuildException(errmsg);
}
actmap.put(act.name, act);
setmap.put(act.name, set);
}
return new Tuple(actmap, setmap);
}
protected HashMap parseClasses ()
throws BuildException
{
// load up our action and class info
Digester digester = new Digester();
// add our action rule set and a a rule to grab parsed actions
ClassRuleSet crules = new ClassRuleSet();
crules.setPrefix("classes");
digester.addRuleSet(crules);
digester.addSetNext("classes" + ClassRuleSet.CLASS_PATH,
"add", Object.class.getName());
ArrayList setlist = parseList(digester, _classDef);
HashMap clmap = new HashMap();
// create the action map
for (int i = 0; i < setlist.size(); i++) {
ComponentClass cl = (ComponentClass)setlist.get(i);
clmap.put(cl.name, cl);
}
return clmap;
}
protected ArrayList parseList (Digester digester, String path)
throws BuildException
{
try {
FileInputStream fin = new FileInputStream(path);
BufferedInputStream bin = new BufferedInputStream(fin);
ArrayList setlist = new ArrayList();
digester.push(setlist);
// now fire up the digester to parse the stream
try {
digester.parse(bin);
} catch (Exception e) {
throw new BuildException("Parsing error.", e);
}
return setlist;
} catch (FileNotFoundException fnfe) {
String errmsg = "Unable to load metadata definition file " +
"[path=" + path + "].";
throw new BuildException(errmsg, fnfe);
}
}
protected void ensureSet (Object value, String errmsg)
throws BuildException
{
if (value == null) {
throw new BuildException(errmsg);
}
}
protected String _actionDef;
protected String _classDef;
protected File _target;
}
@@ -0,0 +1,146 @@
//
// $Id: ActionRuleSet.java 3749 2005-11-09 04:00:16Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.tools.xml;
import org.apache.commons.digester.Digester;
import org.apache.commons.digester.RuleSetBase;
import com.samskivert.util.StringUtil;
import com.samskivert.xml.CallMethodSpecialRule;
import com.samskivert.xml.SetFieldRule;
import com.samskivert.xml.SetPropertyFieldsRule;
import com.threerings.util.DirectionCodes;
import com.threerings.util.DirectionUtil;
import com.threerings.cast.ActionSequence;
/**
* The action rule set is used to parse the attributes of an action
* sequence instance.
*/
public class ActionRuleSet extends RuleSetBase
{
/** The component of the digester path that is appended by the action
* rule set to match a action. This is appended to whatever prefix is
* provided to the action rule set to obtain the complete XML path to
* a matched action. */
public static final String ACTION_PATH = "/action";
/**
* Instructs the action rule set to match actions with the supplied
* prefix. For example, passing a prefix of <code>actions</code> will
* match actions in the following XML file:
*
* <pre>
* &lt;actions&gt;
* &lt;action&gt;
* // ...
* &lt;/action&gt;
* &lt;/actions&gt;
* </pre>
*
* This must be called before adding the ruleset to a digester.
*/
public void setPrefix (String prefix)
{
_prefix = prefix;
}
/**
* Adds the necessary rules to the digester to parse our actions.
*/
public void addRuleInstances (Digester digester)
{
// this creates the appropriate instance when we encounter a
// <action> tag
digester.addObjectCreate(_prefix + ACTION_PATH,
ActionSequence.class.getName());
// grab the name attribute from the <action> tag
digester.addRule(_prefix + ACTION_PATH, new SetPropertyFieldsRule());
// grab the other attributes from their respective tags
digester.addRule(_prefix + ACTION_PATH + "/framesPerSecond",
new SetFieldRule("framesPerSecond"));
CallMethodSpecialRule origin = new CallMethodSpecialRule() {
public void parseAndSet (String bodyText, Object target)
throws Exception {
int[] coords = StringUtil.parseIntArray(bodyText);
if (coords.length != 2) {
String errmsg = "Invalid <origin> specification '" +
bodyText + "'.";
throw new Exception(errmsg);
}
((ActionSequence)target).origin.setLocation(
coords[0], coords[1]);
}
};
digester.addRule(_prefix + ACTION_PATH + "/origin", origin);
CallMethodSpecialRule orient = new CallMethodSpecialRule() {
public void parseAndSet (String bodyText, Object target)
throws Exception {
ActionSequence seq = ((ActionSequence)target);
String[] ostrs = StringUtil.parseStringArray(bodyText);
seq.orients = new int[ostrs.length];
for (int ii = 0; ii < ostrs.length; ii++) {
int orient = DirectionUtil.fromShortString(ostrs[ii]);
if (orient != DirectionCodes.NONE) {
seq.orients[ii] = orient;
} else {
String errmsg = "Invalid orientation specification " +
"[index=" + ii + ", orient=" + ostrs[ii] + "].";
throw new Exception(errmsg);
}
}
}
};
digester.addRule(_prefix + ACTION_PATH + "/orients", orient);
}
/**
* Validates that all necessary fields have been parsed and set in
* this action sequence object and are valid.
*
* @return null if the sequence is valid, a string explaining the
* invalidity if it is not.
*/
public static String validate (ActionSequence seq)
{
if (StringUtil.isBlank(seq.name)) {
return "Missing 'name' definition.";
}
if (seq.framesPerSecond == 0) {
return "Missing 'framesPerSecond' definition.";
}
if (seq.orients == null) {
return "Missing 'orients' definition.";
}
return null;
}
/** The prefix at which me match our actions. */
protected String _prefix;
}
@@ -0,0 +1,110 @@
//
// $Id: ClassRuleSet.java 3729 2005-10-13 00:00:33Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.tools.xml;
import java.awt.Color;
import org.apache.commons.digester.Digester;
import org.apache.commons.digester.RuleSetBase;
import com.samskivert.util.ArrayIntSet;
import com.samskivert.util.StringUtil;
import com.samskivert.xml.SetPropertyFieldsRule;
import com.samskivert.xml.SetPropertyFieldsRule.FieldParser;
import com.threerings.cast.ComponentClass.PriorityOverride;
import com.threerings.cast.ComponentClass;
import com.threerings.util.DirectionUtil;
/**
* The class rule set is used to parse the attributes of a component class
* instance.
*/
public class ClassRuleSet extends RuleSetBase
{
/** The component of the digester path that is appended by the class
* rule set to match a component class. This is appended to whatever
* prefix is provided to the class rule set to obtain the complete XML
* path to a matched class. */
public static final String CLASS_PATH = "/class";
/**
* Instructs the class rule set to match component classes with the
* supplied prefix. For example, passing a prefix of
* <code>classes</code> will match classes in the following XML file:
*
* <pre>
* &lt;classes&gt;
* &lt;class .../&gt;
* &lt;/classes&gt;
* </pre>
*
* This must be called before adding the ruleset to a digester.
*/
public void setPrefix (String prefix)
{
_prefix = prefix;
}
/**
* Adds the necessary rules to the digester to parse our classes.
*/
public void addRuleInstances (Digester digester)
{
// this creates the appropriate instance when we encounter a
// <class> tag
digester.addObjectCreate(_prefix + CLASS_PATH,
ComponentClass.class.getName());
// grab the attributes from the <class> tag
SetPropertyFieldsRule rule = new SetPropertyFieldsRule();
rule.addFieldParser("shadowColor", new FieldParser() {
public Object parse (String text) {
int[] values = StringUtil.parseIntArray(text);
return new Color(values[0], values[1], values[2], values[3]);
}
});
digester.addRule(_prefix + CLASS_PATH, rule);
// parse render priority overrides
String opath = _prefix + CLASS_PATH + "/override";
digester.addObjectCreate(opath, PriorityOverride.class.getName());
rule = new SetPropertyFieldsRule();
rule.addFieldParser("orients", new FieldParser() {
public Object parse (String text) {
String[] orients = StringUtil.parseStringArray(text);
ArrayIntSet oset = new ArrayIntSet();
for (int ii = 0; ii < orients.length; ii++) {
oset.add(DirectionUtil.fromShortString(orients[ii]));
}
return oset;
}
});
digester.addRule(opath, rule);
digester.addSetNext(opath, "addPriorityOverride",
PriorityOverride.class.getName());
}
/** The prefix at which me match our component classes. */
protected String _prefix;
}
@@ -0,0 +1,97 @@
//
// $Id: CastUtil.java 4188 2006-06-13 18:03:48Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast.util;
import java.util.ArrayList;
import java.util.Iterator;
import com.samskivert.util.CollectionUtil;
import com.samskivert.util.RandomUtil;
import com.threerings.cast.CharacterDescriptor;
import com.threerings.cast.ComponentClass;
import com.threerings.cast.ComponentRepository;
import com.threerings.cast.Log;
/**
* Miscellaneous cast utility routines.
*/
public class CastUtil
{
/**
* Returns a new character descriptor populated with a random set of
* components.
*/
public static CharacterDescriptor getRandomDescriptor (
String gender, ComponentRepository crepo)
{
// get all available classes
ArrayList classes = new ArrayList();
for (int i = 0; i < CLASSES.length; i++) {
String cname = gender + "/" + CLASSES[i];
ComponentClass cclass = crepo.getComponentClass(cname);
// make sure the component class exists
if (cclass == null) {
Log.warning("Missing definition for component class " +
"[class=" + cname + "].");
continue;
}
// make sure there are some components in this class
Iterator iter = crepo.enumerateComponentIds(cclass);
if (!iter.hasNext()) {
Log.info("Skipping class for which we have no components " +
"[class=" + cclass + "].");
continue;
}
classes.add(cclass);
}
// select the components
int size = classes.size();
int components[] = new int[size];
for (int ii = 0; ii < size; ii++) {
ComponentClass cclass = (ComponentClass)classes.get(ii);
// get the components available for this class
ArrayList choices = new ArrayList();
Iterator iter = crepo.enumerateComponentIds(cclass);
CollectionUtil.addAll(choices, iter);
// choose a random component
if (choices.size() > 0) {
int idx = RandomUtil.getInt(choices.size());
components[ii] = ((Integer)choices.get(idx)).intValue();
} else {
Log.info("Have no components in class [class=" + cclass + "].");
}
}
return new CharacterDescriptor(components, null);
}
protected static final String[] CLASSES = {
"legs", "feet", "hand_left", "hand_right", "torso",
"head", "hair", "hat", "eyepatch" };
}