c2117ee86d
goodies, both Java 2D and LWJGL/JME 3D. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
73 lines
2.7 KiB
Java
73 lines
2.7 KiB
Java
//
|
|
// $Id: ActionSequence.java 4191 2006-06-13 22:42:20Z ray $
|
|
//
|
|
// Narya library - tools for developing networked games
|
|
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
|
// http://www.threerings.net/code/narya/
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published
|
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
package com.threerings.cast;
|
|
|
|
import java.awt.Point;
|
|
import java.io.Serializable;
|
|
|
|
/**
|
|
* The action sequence class describes a particular character animation
|
|
* sequence. An animation sequence consists of one or more frames of
|
|
* animation, renders at a particular frame rate, and has an origin point
|
|
* that specifies the location of the base of the character in relation to
|
|
* the bounds of the animation images.
|
|
*/
|
|
public class ActionSequence implements Serializable
|
|
{
|
|
/**
|
|
* Defines the name of the default action sequence. When component
|
|
* tilesets are loaded to build a set of composited images for a
|
|
* particular action sequence, a check is first made for a component
|
|
* tileset specific to the action sequence and then for the
|
|
* component's default tileset if the action specific tileset did not
|
|
* exist.
|
|
*/
|
|
public static final String DEFAULT_SEQUENCE = "default";
|
|
|
|
/** The action sequence name. */
|
|
public String name;
|
|
|
|
/** The number of frames per second to show when animating. */
|
|
public float framesPerSecond;
|
|
|
|
/** The position of the character's base for this sequence. */
|
|
public Point origin = new Point();
|
|
|
|
/** Orientation codes for the orientations available for this
|
|
* action. */
|
|
public int[] orients;
|
|
|
|
/**
|
|
* Returns a string representation of this action sequence.
|
|
*/
|
|
public String toString ()
|
|
{
|
|
return "[name=" + name + ", framesPerSecond=" + framesPerSecond +
|
|
", origin=" + origin +
|
|
", orients=" + (orients == null ? 0 : orients.length) + "]";
|
|
}
|
|
|
|
/** Increase this value when object's serialized state is impacted by
|
|
* a class change (modification of fields, inheritance). */
|
|
private static final long serialVersionUID = 1;
|
|
}
|