What can I say? I try this again today and now the
snapshotting works and my scale hack throws it out of wack. Uhhh. I know I wasn't booching it and running out-of-synch code together, because everything's in this class and I had loads of trace logging in here when I was working with it on monday. I wouldn't believe myself if I hadn't been there. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@466 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -7,8 +7,6 @@ import flash.display.Bitmap;
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import flash.display.BitmapData;
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import flash.display.BitmapData;
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import flash.display.Sprite;
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import flash.display.Sprite;
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import flash.geom.Matrix;
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import flash.media.Camera;
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import flash.media.Camera;
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import flash.media.Video;
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import flash.media.Video;
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@@ -107,10 +105,7 @@ public class CameraSnapshotter extends Sprite
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return; // throw exception?
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return; // throw exception?
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}
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}
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// for some reason the video seems to always be locked at 160x120 when we try to
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_bitmap.bitmapData.draw(_video);
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// draw it, so we do some scaling...
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var matrix :Matrix = new Matrix(_camera.width / 160, 0, 0, _camera.height / 120);
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_bitmap.bitmapData.draw(_video, matrix);
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if (_video.parent != null) {
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if (_video.parent != null) {
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removeChild(_video);
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removeChild(_video);
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@@ -47,7 +47,7 @@ public class MathUtil
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*/
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*/
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public static function normalizeRadians (radians :Number) :Number
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public static function normalizeRadians (radians :Number) :Number
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{
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{
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var twopi :Number = Math.PI * 2;
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const twopi :Number = Math.PI * 2;
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var norm :Number = radians % twopi;
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var norm :Number = radians % twopi;
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return (norm >= 0) ? norm : (norm + twopi);
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return (norm >= 0) ? norm : (norm + twopi);
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}
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}
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