diff --git a/src/as/com/threerings/flash/CameraSnapshotter.as b/src/as/com/threerings/flash/CameraSnapshotter.as index d64037b0..088f55ca 100644 --- a/src/as/com/threerings/flash/CameraSnapshotter.as +++ b/src/as/com/threerings/flash/CameraSnapshotter.as @@ -7,8 +7,6 @@ import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; -import flash.geom.Matrix; - import flash.media.Camera; import flash.media.Video; @@ -107,10 +105,7 @@ public class CameraSnapshotter extends Sprite return; // throw exception? } - // for some reason the video seems to always be locked at 160x120 when we try to - // draw it, so we do some scaling... - var matrix :Matrix = new Matrix(_camera.width / 160, 0, 0, _camera.height / 120); - _bitmap.bitmapData.draw(_video, matrix); + _bitmap.bitmapData.draw(_video); if (_video.parent != null) { removeChild(_video); diff --git a/src/as/com/threerings/flash/MathUtil.as b/src/as/com/threerings/flash/MathUtil.as index 1fa0f0ce..ccee6781 100644 --- a/src/as/com/threerings/flash/MathUtil.as +++ b/src/as/com/threerings/flash/MathUtil.as @@ -47,7 +47,7 @@ public class MathUtil */ public static function normalizeRadians (radians :Number) :Number { - var twopi :Number = Math.PI * 2; + const twopi :Number = Math.PI * 2; var norm :Number = radians % twopi; return (norm >= 0) ? norm : (norm + twopi); }