Add ability for a sprite to specify that it resides in a rectangular region of tiles rather than assuming all sprites only occupy one tile.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@286 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mike Thomas
2007-08-22 22:24:54 +00:00
parent 9d73fe0587
commit b560a045cd
2 changed files with 39 additions and 2 deletions
@@ -0,0 +1,33 @@
//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.miso.client;
public interface MultiTileSprite
{
/** Returns the number of tiles the sprite occupies along the x-axis. Note that the origin is
* defined to be the tile with the maximal x & y coordinates. */
public int getBaseWidth ();
/** Returns the number of tiles the sprite occupies along the y-axis. Note that the origin is
* defined to be the tile with the maximal x & y coordinates. */
public int getBaseHeight ();
}