Add ability for a sprite to specify that it resides in a rectangular region of tiles rather than assuming all sprites only occupy one tile.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@286 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -281,7 +281,7 @@ public class DirtyItemList
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this.oy = y;
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// calculate the item's leftmost and rightmost tiles; note
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// that sprites occupy only a single tile, so leftmost and
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// that normal (Non-MultiTile) sprites occupy only a single tile, so leftmost and
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// rightmost tiles are equivalent
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lx = rx = ox;
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ly = ry = oy;
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@@ -289,6 +289,10 @@ public class DirtyItemList
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ObjectTile tile = ((SceneObject)obj).tile;
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lx -= (tile.getBaseWidth() - 1);
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ry -= (tile.getBaseHeight() - 1);
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} else if (obj instanceof MultiTileSprite) {
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MultiTileSprite mts = (MultiTileSprite)obj;
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lx -= (mts.getBaseWidth() - 1);
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ry -= (mts.getBaseHeight() - 1);
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}
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}
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@@ -457,7 +461,7 @@ public class DirtyItemList
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}
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return result;
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}
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// check for partitioning objects on the x-axis
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result = comparePartitioned(X_AXIS, da, db);
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if (result != 0) {
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@@ -0,0 +1,33 @@
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//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.miso.client;
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public interface MultiTileSprite
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{
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/** Returns the number of tiles the sprite occupies along the x-axis. Note that the origin is
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* defined to be the tile with the maximal x & y coordinates. */
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public int getBaseWidth ();
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/** Returns the number of tiles the sprite occupies along the y-axis. Note that the origin is
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* defined to be the tile with the maximal x & y coordinates. */
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public int getBaseHeight ();
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}
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