Added "emissive" and "additive" flags for model bits.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@140 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Andrzej Kapolka
2007-02-01 22:48:03 +00:00
parent 7f36e60353
commit a8e905f419
@@ -49,6 +49,7 @@ import com.jme.scene.batch.GeomBatch;
import com.jme.scene.batch.TriangleBatch;
import com.jme.scene.state.AlphaState;
import com.jme.scene.state.CullState;
import com.jme.scene.state.LightState;
import com.jme.scene.state.RenderState;
import com.jme.scene.state.TextureState;
import com.jme.scene.state.ZBufferState;
@@ -123,7 +124,13 @@ public class ModelMesh extends TriMesh
_filterMode = "nearest".equals(tprops.getProperty("filter")) ?
Texture.FM_NEAREST : Texture.FM_LINEAR;
_mipMapMode = getMipMapMode(tprops.getProperty("mipmap"));
_emissiveMap = tprops.getProperty("emissive");
String emissive = tprops.getProperty("emissive");
if (Boolean.parseBoolean(emissive)) {
_emissive = true;
} else {
_emissiveMap = emissive;
}
_additive = Boolean.parseBoolean(tprops.getProperty("additive"));
_solid = solid;
_transparent = transparent;
String threshold = tprops.getProperty("alpha_threshold");
@@ -273,6 +280,8 @@ public class ModelMesh extends TriMesh
mstore._filterMode = _filterMode;
mstore._mipMapMode = _mipMapMode;
mstore._emissiveMap = _emissiveMap;
mstore._emissive = _emissive;
mstore._additive = _additive;
mstore._solid = _solid;
mstore._transparent = _transparent;
mstore._alphaThreshold = _alphaThreshold;
@@ -311,6 +320,8 @@ public class ModelMesh extends TriMesh
_filterMode = capsule.readInt("filterMode", Texture.FM_LINEAR);
_mipMapMode = capsule.readInt("mipMapMode", Texture.MM_LINEAR_LINEAR);
_emissiveMap = capsule.readString("emissiveMap", null);
_emissive = capsule.readBoolean("emissive", false);
_additive = capsule.readBoolean("additive", false);
_solid = capsule.readBoolean("solid", true);
_transparent = capsule.readBoolean("transparent", false);
_alphaThreshold = capsule.readFloat("alphaThreshold",
@@ -343,6 +354,8 @@ public class ModelMesh extends TriMesh
capsule.write(_filterMode, "filterMode", Texture.FM_LINEAR);
capsule.write(_mipMapMode, "mipMapMode", Texture.MM_LINEAR_LINEAR);
capsule.write(_emissiveMap, "emissiveMap", null);
capsule.write(_emissive, "emissive", false);
capsule.write(_additive, "additive", false);
capsule.write(_solid, "solid", true);
capsule.write(_transparent, "transparent", false);
capsule.write(_alphaThreshold, "alphaThreshold",
@@ -478,10 +491,17 @@ public class ModelMesh extends TriMesh
if (_backCull == null) {
initSharedStates();
}
if (_emissive) {
setRenderState(_emissiveLight);
}
if (_solid) {
setRenderState(_backCull);
}
if (_transparent) {
if (_additive) {
setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);
setRenderState(_addAlpha);
setRenderState(_overlayZBuffer);
} else if (_transparent) {
setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);
if (_translucent) {
setRenderState(_blendAlpha);
@@ -538,10 +558,15 @@ public class ModelMesh extends TriMesh
_backCull.setCullMode(CullState.CS_BACK);
_blendAlpha = renderer.createAlphaState();
_blendAlpha.setBlendEnabled(true);
_addAlpha = renderer.createAlphaState();
_addAlpha.setBlendEnabled(true);
_addAlpha.setDstFunction(AlphaState.DB_ONE);
_defaultTestAlpha = createTestAlpha(DEFAULT_ALPHA_THRESHOLD);
_overlayZBuffer = renderer.createZBufferState();
_overlayZBuffer.setFunction(ZBufferState.CF_LEQUAL);
_overlayZBuffer.setWritable(false);
_emissiveLight = renderer.createLightState();
_emissiveLight.setGlobalAmbient(ColorRGBA.white);
}
/**
@@ -738,6 +763,12 @@ public class ModelMesh extends TriMesh
/** The emissive map, if specified. */
protected String _emissiveMap;
/** Whether or not this mesh is completely emissive. */
protected boolean _emissive;
/** Whether or not this mesh should be rendered with additive blending. */
protected boolean _additive;
/** Whether or not this mesh can enable back-face culling. */
protected boolean _solid;
@@ -774,12 +805,18 @@ public class ModelMesh extends TriMesh
/** The shared state for alpha blending. */
protected static AlphaState _blendAlpha;
/** The shared state for additive blending. */
protected static AlphaState _addAlpha;
/** The shared state for alpha testing with the default threshold. */
protected static AlphaState _defaultTestAlpha;
/** The shared state for checking, but not writing to, the z buffer. */
protected static ZBufferState _overlayZBuffer;
/** A light state that simulates emissivity. */
protected static LightState _emissiveLight;
/** Work vector to store the camera direction. */
protected static Vector3f _cdir = new Vector3f();