Added "emissive" and "additive" flags for model bits.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@140 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -49,6 +49,7 @@ import com.jme.scene.batch.GeomBatch;
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import com.jme.scene.batch.TriangleBatch;
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import com.jme.scene.state.AlphaState;
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import com.jme.scene.state.CullState;
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import com.jme.scene.state.LightState;
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import com.jme.scene.state.RenderState;
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import com.jme.scene.state.TextureState;
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import com.jme.scene.state.ZBufferState;
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@@ -123,7 +124,13 @@ public class ModelMesh extends TriMesh
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_filterMode = "nearest".equals(tprops.getProperty("filter")) ?
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Texture.FM_NEAREST : Texture.FM_LINEAR;
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_mipMapMode = getMipMapMode(tprops.getProperty("mipmap"));
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_emissiveMap = tprops.getProperty("emissive");
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String emissive = tprops.getProperty("emissive");
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if (Boolean.parseBoolean(emissive)) {
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_emissive = true;
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} else {
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_emissiveMap = emissive;
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}
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_additive = Boolean.parseBoolean(tprops.getProperty("additive"));
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_solid = solid;
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_transparent = transparent;
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String threshold = tprops.getProperty("alpha_threshold");
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@@ -273,6 +280,8 @@ public class ModelMesh extends TriMesh
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mstore._filterMode = _filterMode;
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mstore._mipMapMode = _mipMapMode;
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mstore._emissiveMap = _emissiveMap;
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mstore._emissive = _emissive;
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mstore._additive = _additive;
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mstore._solid = _solid;
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mstore._transparent = _transparent;
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mstore._alphaThreshold = _alphaThreshold;
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@@ -311,6 +320,8 @@ public class ModelMesh extends TriMesh
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_filterMode = capsule.readInt("filterMode", Texture.FM_LINEAR);
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_mipMapMode = capsule.readInt("mipMapMode", Texture.MM_LINEAR_LINEAR);
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_emissiveMap = capsule.readString("emissiveMap", null);
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_emissive = capsule.readBoolean("emissive", false);
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_additive = capsule.readBoolean("additive", false);
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_solid = capsule.readBoolean("solid", true);
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_transparent = capsule.readBoolean("transparent", false);
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_alphaThreshold = capsule.readFloat("alphaThreshold",
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@@ -343,6 +354,8 @@ public class ModelMesh extends TriMesh
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capsule.write(_filterMode, "filterMode", Texture.FM_LINEAR);
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capsule.write(_mipMapMode, "mipMapMode", Texture.MM_LINEAR_LINEAR);
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capsule.write(_emissiveMap, "emissiveMap", null);
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capsule.write(_emissive, "emissive", false);
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capsule.write(_additive, "additive", false);
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capsule.write(_solid, "solid", true);
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capsule.write(_transparent, "transparent", false);
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capsule.write(_alphaThreshold, "alphaThreshold",
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@@ -478,10 +491,17 @@ public class ModelMesh extends TriMesh
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if (_backCull == null) {
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initSharedStates();
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}
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if (_emissive) {
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setRenderState(_emissiveLight);
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}
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if (_solid) {
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setRenderState(_backCull);
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}
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if (_transparent) {
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if (_additive) {
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setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);
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setRenderState(_addAlpha);
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setRenderState(_overlayZBuffer);
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} else if (_transparent) {
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setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);
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if (_translucent) {
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setRenderState(_blendAlpha);
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@@ -538,10 +558,15 @@ public class ModelMesh extends TriMesh
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_backCull.setCullMode(CullState.CS_BACK);
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_blendAlpha = renderer.createAlphaState();
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_blendAlpha.setBlendEnabled(true);
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_addAlpha = renderer.createAlphaState();
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_addAlpha.setBlendEnabled(true);
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_addAlpha.setDstFunction(AlphaState.DB_ONE);
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_defaultTestAlpha = createTestAlpha(DEFAULT_ALPHA_THRESHOLD);
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_overlayZBuffer = renderer.createZBufferState();
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_overlayZBuffer.setFunction(ZBufferState.CF_LEQUAL);
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_overlayZBuffer.setWritable(false);
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_emissiveLight = renderer.createLightState();
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_emissiveLight.setGlobalAmbient(ColorRGBA.white);
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}
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/**
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@@ -738,6 +763,12 @@ public class ModelMesh extends TriMesh
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/** The emissive map, if specified. */
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protected String _emissiveMap;
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/** Whether or not this mesh is completely emissive. */
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protected boolean _emissive;
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/** Whether or not this mesh should be rendered with additive blending. */
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protected boolean _additive;
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/** Whether or not this mesh can enable back-face culling. */
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protected boolean _solid;
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@@ -774,12 +805,18 @@ public class ModelMesh extends TriMesh
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/** The shared state for alpha blending. */
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protected static AlphaState _blendAlpha;
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/** The shared state for additive blending. */
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protected static AlphaState _addAlpha;
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/** The shared state for alpha testing with the default threshold. */
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protected static AlphaState _defaultTestAlpha;
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/** The shared state for checking, but not writing to, the z buffer. */
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protected static ZBufferState _overlayZBuffer;
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/** A light state that simulates emissivity. */
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protected static LightState _emissiveLight;
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/** Work vector to store the camera direction. */
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protected static Vector3f _cdir = new Vector3f();
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