Go back to hacking a hacky scale when snapshotting the video control.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@477 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Ray Greenwell
2008-04-25 22:19:48 +00:00
parent 6029530e73
commit 9eb6476126
@@ -9,6 +9,8 @@ import flash.display.Sprite;
import flash.events.StatusEvent;
import flash.geom.Matrix;
import flash.media.Camera;
import flash.media.Video;
@@ -117,7 +119,14 @@ public class CameraSnapshotter extends Sprite
return; // throw exception?
}
_bitmap.bitmapData.draw(_video);
// NOTE: we specify a matrix to scale the video, because no matter what size it really
// is, it will usually snapshot as if it were at the smallest size. STRANGE.
// Note that this stupid hack doesn't always work, but it mostly works, and it's better
// than leaving everything alone, which mostly didn't work. But then again,
// this code is specifically saying: "fuck up the scale", so if Adobe fixes their
// bug in the future, this will cause broken behavior.
_bitmap.bitmapData.draw(_video,
new Matrix(_camera.width / 160, 0, 0, _camera.height / 120));
if (_video.parent != null) {
removeChild(_video);