Much work to reconfigure shaders automatically based on the model's
current JME state set. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@237 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
@@ -470,11 +470,19 @@ public class ModelMesh extends TriMesh
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protected void setupBatchList ()
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{
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batchList = new ArrayList<GeomBatch>(1);
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TriangleBatch batch = new ModelBatch();
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TriangleBatch batch = createModelBatch();
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batch.setParentGeom(this);
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batchList.add(batch);
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}
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/**
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* Creates a batch for this mesh.
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*/
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protected ModelBatch createModelBatch ()
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{
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return new ModelBatch();
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}
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/**
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* Returns the number of textures this mesh uses (they must all share the
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* same texture coordinates).
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@@ -666,26 +674,55 @@ public class ModelMesh extends TriMesh
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@Override // documentation inherited
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public void draw (Renderer r)
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{
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if (_translucent && isEnabled() && r.isProcessingQueue()) {
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sortTriangles(r);
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boolean drawing = (isEnabled() && r.isProcessingQueue());
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if (drawing) {
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if (_translucent) {
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sortTriangles(r);
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}
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preDraw();
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}
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super.draw(r);
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if (_overlays != null && isEnabled() && r.isProcessingQueue()) {
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for (RenderState[] overlay : _overlays) {
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for (RenderState rstate : overlay) {
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int idx = rstate.getType();
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_ostates[idx] = states[idx];
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states[idx] = rstate;
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}
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if (_overlays != null && drawing) {
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for (int ii = 0, nn = _overlays.size(); ii < nn; ii++) {
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preDrawOverlay(ii);
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r.draw(this);
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for (RenderState rstate : overlay) {
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int idx = rstate.getType();
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states[idx] = _ostates[idx];
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}
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postDrawOverlay(ii);
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}
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}
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}
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/**
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* Gives derived classes a chance to update states immediately before drawing.
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*/
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protected void preDraw ()
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{
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}
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/**
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* Updates the batch's states with those of the identified overlay.
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*/
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protected void preDrawOverlay (int oidx)
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{
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RenderState[] overlay = _overlays.get(oidx);
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for (RenderState rstate : overlay) {
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int idx = rstate.getType();
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_ostates[idx] = states[idx];
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states[idx] = rstate;
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}
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}
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/**
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* Restores the batch's original states after drawing an overlay.
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*/
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protected void postDrawOverlay (int oidx)
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{
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RenderState[] overlay = _overlays.get(oidx);
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for (RenderState rstate : overlay) {
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int idx = rstate.getType();
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states[idx] = _ostates[idx];
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}
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}
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/**
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* Sorts the batch's triangles by their distance to the camera.
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*/
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@@ -762,6 +799,15 @@ public class ModelMesh extends TriMesh
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ibuf.put(_sibuf, 0, icount);
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}
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/**
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* Gives derived classes a chance to update the states immediately before drawing.
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*
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* @param oidx the index of the overlay being rendered, or -1 for the base layer.
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*/
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protected void processStates (int oidx)
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{
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}
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/** Temporarily stores the original states. */
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protected RenderState[] _ostates =
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new RenderState[RenderState.RS_MAX_STATE];
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@@ -29,6 +29,7 @@ import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.HashSet;
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@@ -62,6 +63,7 @@ import com.samskivert.util.ListUtil;
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import com.threerings.jme.Log;
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import com.threerings.jme.util.JmeUtil;
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import com.threerings.jme.util.ShaderCache;
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import com.threerings.jme.util.ShaderConfig;
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/**
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* A triangle mesh that deforms according to a bone hierarchy.
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@@ -230,6 +232,36 @@ public class SkinMesh extends ModelMesh
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_bones = bones.toArray(new Bone[bones.size()]);
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}
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@Override // documentation inherited
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public void addOverlay (RenderState[] overlay)
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{
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// add a cloned state config (with same uniforms) for the overlay
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super.addOverlay(overlay);
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if (_sconfig == null) {
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return;
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}
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if (_osconfigs == null) {
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_osconfigs = new ArrayList<SkinShaderConfig>(1);
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}
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SkinShaderConfig osconfig = (SkinShaderConfig)_sconfig.clone();
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osconfig.getState().uniforms = _sconfig.getState().uniforms;
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_osconfigs.add(osconfig);
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}
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@Override // documentation inherited
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public void removeOverlay (RenderState[] overlay)
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{
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// remove the corresponding state config
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int idx = (_overlays == null) ? -1 : _overlays.indexOf(overlay);
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super.removeOverlay(overlay);
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if (_osconfigs != null && idx >= 0) {
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_osconfigs.remove(idx);
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if (_osconfigs.isEmpty()) {
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_osconfigs = null;
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}
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}
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}
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@Override // documentation inherited
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public void reconstruct (
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FloatBuffer vertices, FloatBuffer normals, FloatBuffer colors,
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@@ -264,13 +296,6 @@ public class SkinMesh extends ModelMesh
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if (sstate == null) {
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properties.addProperty("vertices");
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properties.addProperty("normals");
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} else {
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// for the shader, we must create a separate instance with different uniforms
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GLSLShaderObjectsState msstate =
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DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState();
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msstate.setProgramID(sstate.getProgramID());
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msstate.attribs = sstate.attribs;
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mstore.setRenderState(msstate);
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}
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properties.addProperty("displaylistid");
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mstore._frames = _frames;
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@@ -290,6 +315,10 @@ public class SkinMesh extends ModelMesh
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mstore._onbuf = _onbuf;
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mstore._vbuf = (sstate == null) ? new float[_vbuf.length] : _vbuf;
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mstore._nbuf = (sstate == null) ? new float[_nbuf.length] : _nbuf;
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if (_sconfig != null) {
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mstore._sconfig = (SkinShaderConfig)_sconfig.clone();
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mstore.setRenderState(mstore._sconfig.getState());
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}
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return mstore;
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}
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@@ -379,18 +408,13 @@ public class SkinMesh extends ModelMesh
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if (bonesPerVertex > MAX_SHADER_BONES_PER_VERTEX) {
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return;
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}
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GLSLShaderObjectsState sstate = (GLSLShaderObjectsState)getRenderState(
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RenderState.RS_GLSL_SHADER_OBJECTS);
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if (sstate == null) {
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sstate = DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState();
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setShaderAttributes(sstate, bonesPerVertex);
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setRenderState(sstate);
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}
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if (!scache.configureState(sstate, "media/jme/skin.vert", null,
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"MAX_BONE_COUNT " + MAX_SHADER_BONE_COUNT, "BONES_PER_VERTEX " + bonesPerVertex)) {
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clearRenderState(RenderState.RS_GLSL_SHADER_OBJECTS);
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_sconfig = new SkinShaderConfig(scache, bonesPerVertex);
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if (_sconfig.update(getBatch(0).states)) {
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setShaderAttributes();
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setRenderState(_sconfig.getState());
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} else {
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_sconfig = null;
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_disableShaders = true;
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return;
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}
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}
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@@ -545,6 +569,36 @@ public class SkinMesh extends ModelMesh
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}
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}
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@Override // documentation inherited
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protected ModelBatch createModelBatch ()
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{
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// update the shader configs immediately before drawing
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return new ModelBatch() {
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protected void preDraw () {
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if (_sconfig != null) {
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_sconfig.update(states);
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}
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}
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protected void preDrawOverlay (int oidx) {
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super.preDrawOverlay(oidx);
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if (_osconfigs != null) {
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_ostates[RenderState.RS_GLSL_SHADER_OBJECTS] =
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states[RenderState.RS_GLSL_SHADER_OBJECTS];
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SkinShaderConfig osconfig = _osconfigs.get(oidx);
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states[RenderState.RS_GLSL_SHADER_OBJECTS] = osconfig.getState();
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_osconfigs.get(oidx).update(states);
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}
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}
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protected void postDrawOverlay (int oidx) {
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super.postDrawOverlay(oidx);
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if (_osconfigs != null) {
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states[RenderState.RS_GLSL_SHADER_OBJECTS] =
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_ostates[RenderState.RS_GLSL_SHADER_OBJECTS];
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}
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}
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};
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}
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@Override // documentation inherited
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protected void storeOriginalBuffers ()
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{
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@@ -562,8 +616,9 @@ public class SkinMesh extends ModelMesh
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/**
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* Initializes the skin shader attributes (bone indices and weights) in the supplied state.
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*/
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protected void setShaderAttributes (GLSLShaderObjectsState sstate, int bonesPerVertex)
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protected void setShaderAttributes ()
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{
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int bonesPerVertex = _sconfig.getBonesPerVertex();
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int size = getBatch(0).getVertexCount() * bonesPerVertex;
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ByteBuffer bibuf = BufferUtils.createByteBuffer(size);
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FloatBuffer bwbuf = BufferUtils.createFloatBuffer(size);
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@@ -584,10 +639,48 @@ public class SkinMesh extends ModelMesh
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bibuf.rewind();
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bwbuf.rewind();
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GLSLShaderObjectsState sstate = _sconfig.getState();
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sstate.setAttributePointer("boneIndices", bonesPerVertex, false, false, 0, bibuf);
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sstate.setAttributePointer("boneWeights", bonesPerVertex, false, 0, bwbuf);
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}
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/** Tracks the configuration of a skin shader. */
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protected static class SkinShaderConfig extends ShaderConfig
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{
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public SkinShaderConfig (ShaderCache scache, int bonesPerVertex)
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{
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super(scache);
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_bonesPerVertex = bonesPerVertex;
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}
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public int getBonesPerVertex ()
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{
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return _bonesPerVertex;
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}
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@Override // documentation inherited
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protected String getVertexShader ()
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{
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return "media/jme/skin.vert";
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}
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@Override // documentation inherited
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protected void getDefinitions (ArrayList<String> defs)
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{
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super.getDefinitions(defs);
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defs.add("BONES_PER_VERTEX " + _bonesPerVertex);
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}
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@Override // documentation inherited
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protected void getDerivedDefinitions (ArrayList<String> ddefs)
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{
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super.getDerivedDefinitions(ddefs);
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ddefs.add("MAX_BONE_COUNT " + MAX_SHADER_BONE_COUNT);
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}
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protected int _bonesPerVertex;
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}
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/** A stored frame used for linear blending. */
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protected static class BlendFrame
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{
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@@ -634,6 +727,12 @@ public class SkinMesh extends ModelMesh
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* versions. */
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protected float[] _onbuf, _ovbuf, _nbuf;
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/** The primary skin shader configuration. */
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protected SkinShaderConfig _sconfig;
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/** Skin shader configurations for each overlay. */
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protected ArrayList<SkinShaderConfig> _osconfigs;
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/** The frame id to store on the next update. If 0, don't store any frame
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* and skin the mesh as normal. If -1, a frame has been stored and thus
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* skinning should only take place when further frames are requested. */
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@@ -0,0 +1,338 @@
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//
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// $Id: JmeUtil.java 229 2007-05-08 01:50:07Z andrzej $
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//
|
||||
// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
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// http://www.threerings.net/code/nenya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.jme.util;
|
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|
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import java.util.ArrayList;
|
||||
|
||||
import com.jme.image.Texture;
|
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import com.jme.light.Light;
|
||||
import com.jme.scene.state.GLSLShaderObjectsState;
|
||||
import com.jme.scene.state.LightState;
|
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import com.jme.scene.state.RenderState;
|
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import com.jme.scene.state.TextureState;
|
||||
import com.jme.system.DisplaySystem;
|
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|
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import com.samskivert.util.StringUtil;
|
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|
||||
/**
|
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* Tracks the configuration of a shader, which depends on (among other things) a set of
|
||||
* {@link RenderState}s. When the state set changes, the shader must be reconfigured
|
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* (recompiled or refetched from the {@link ShaderCache}).
|
||||
*/
|
||||
public abstract class ShaderConfig
|
||||
implements Cloneable
|
||||
{
|
||||
public ShaderConfig (ShaderCache scache)
|
||||
{
|
||||
_scache = scache;
|
||||
_state = DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a reference to the render state controlled by this configuration.
|
||||
*/
|
||||
public GLSLShaderObjectsState getState ()
|
||||
{
|
||||
return _state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the configuration according to the provided state set. If the configuration has
|
||||
* changed, the shader will be recompiled or refetched from the cache in order to reflect the
|
||||
* new configuration.
|
||||
*
|
||||
* @return true if all went all, false if the shader could not be compiled.
|
||||
*/
|
||||
public boolean update (RenderState[] states)
|
||||
{
|
||||
// update the configurations to determine if we must reconfigure
|
||||
if (!updateConfigs(states) && _state.getProgramID() > 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// reconfigure the shader state, generating the derived definitions only if the
|
||||
// required configuration isn't in the cache
|
||||
String vert = getVertexShader(), frag = getFragmentShader();
|
||||
ArrayList<String> defs = new ArrayList<String>();
|
||||
getDefinitions(defs);
|
||||
String[] darray = defs.toArray(new String[defs.size()]), ddarray = null;
|
||||
if (!_scache.isLoaded(vert, frag, darray)) {
|
||||
ArrayList<String> ddefs = new ArrayList<String>();
|
||||
getDerivedDefinitions(ddefs);
|
||||
ddarray = ddefs.toArray(new String[ddefs.size()]);
|
||||
}
|
||||
return _scache.configureState(_state, vert, frag, darray, ddarray);
|
||||
}
|
||||
|
||||
@Override // documentation inherited
|
||||
public Object clone ()
|
||||
{
|
||||
ShaderConfig other = null;
|
||||
try {
|
||||
other = (ShaderConfig)super.clone();
|
||||
other._state =
|
||||
DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState();
|
||||
other._state.setProgramID(_state.getProgramID());
|
||||
other._state.attribs = _state.attribs;
|
||||
if (_lights != null) {
|
||||
other._lights = (LightConfig[])_lights.clone();
|
||||
for (int ii = 0; ii < _lights.length; ii++) {
|
||||
other._lights[ii] = (LightConfig)_lights[ii].clone();
|
||||
}
|
||||
}
|
||||
if (_textures != null) {
|
||||
other._textures = (TextureConfig[])_textures.clone();
|
||||
for (int ii = 0; ii < _textures.length; ii++) {
|
||||
other._textures[ii] = (TextureConfig)_textures[ii].clone();
|
||||
}
|
||||
}
|
||||
} catch (CloneNotSupportedException e) {
|
||||
// will not happen
|
||||
}
|
||||
return other;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the component configurations according to the supplied state set, returning
|
||||
* <code>true</code> if they have changed and the shader must be reconfigured.
|
||||
*/
|
||||
protected boolean updateConfigs (RenderState[] states)
|
||||
{
|
||||
// this is one place where we don't want short-circuit evaluation
|
||||
boolean lchanged = updateLightConfigs((LightState)states[RenderState.RS_LIGHT]);
|
||||
boolean tchanged = updateTextureConfigs((TextureState)states[RenderState.RS_TEXTURE]);
|
||||
return lchanged || tchanged;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the light configurations, returning <code>true</code> if they have changed.
|
||||
*/
|
||||
protected boolean updateLightConfigs (LightState lstate)
|
||||
{
|
||||
if (lstate == null || !lstate.isEnabled()) {
|
||||
LightConfig[] olights = _lights;
|
||||
_lights = null;
|
||||
return (olights != null);
|
||||
}
|
||||
int lcount = lstate.getQuantity();
|
||||
if (_lights == null || _lights.length != lcount) {
|
||||
_lights = new LightConfig[lcount];
|
||||
for (int ii = 0; ii < lcount; ii++) {
|
||||
_lights[ii] = new LightConfig();
|
||||
_lights[ii].update(lstate.get(ii));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
boolean changed = false;
|
||||
for (int ii = 0; ii < lcount; ii++) {
|
||||
changed |= _lights[ii].update(lstate.get(ii));
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the texture configurations, returning <code>true</code> if they have changed.
|
||||
*/
|
||||
protected boolean updateTextureConfigs (TextureState tstate)
|
||||
{
|
||||
if (tstate == null || !tstate.isEnabled()) {
|
||||
TextureConfig[] otextures = _textures;
|
||||
_textures = null;
|
||||
return (otextures != null);
|
||||
}
|
||||
int tcount = tstate.getNumberOfSetTextures();
|
||||
if (_textures == null || _textures.length != tcount) {
|
||||
_textures = new TextureConfig[tcount];
|
||||
for (int ii = 0; ii < tcount; ii++) {
|
||||
_textures[ii] = new TextureConfig();
|
||||
_textures[ii].update(tstate.getTexture(ii));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
boolean changed = false;
|
||||
for (int ii = 0; ii < tcount; ii++) {
|
||||
changed |= _textures[ii].update(tstate.getTexture(ii));
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the resource name of the vertex shader (or <code>null</code> for none).
|
||||
*/
|
||||
protected String getVertexShader ()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the resource name of the fragment shader (or <code>null</code> for none).
|
||||
*/
|
||||
protected String getFragmentShader ()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the preprocessor definitions that this configuration requires for its shader to the
|
||||
* supplied list.
|
||||
*/
|
||||
protected void getDefinitions (ArrayList<String> defs)
|
||||
{
|
||||
// the distinguishing definitions are just keys
|
||||
if (_lights != null) {
|
||||
defs.add("LIGHTS " + StringUtil.join(_lights, "/"));
|
||||
}
|
||||
if (_textures != null) {
|
||||
defs.add("TEXTURES " + StringUtil.join(_textures, "/"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the derived preprocessor definitions that this configuration requires to the supplied
|
||||
* list. The derived definitions are not used to distinguish between cached shaders.
|
||||
*/
|
||||
protected void getDerivedDefinitions (ArrayList<String> ddefs)
|
||||
{
|
||||
StringBuffer buf = new StringBuffer("SET_FRONT_COLOR ");
|
||||
if (_lights != null) {
|
||||
buf.append("gl_FrontColor.rgb = gl_FrontLightModelProduct.sceneColor.rgb; ");
|
||||
for (int ii = 0; ii < _lights.length; ii++) {
|
||||
LightConfig light = _lights[ii];
|
||||
if (light.type == -1) {
|
||||
continue;
|
||||
}
|
||||
if (light.type == Light.LT_POINT) {
|
||||
buf.append("vec3 lvec" + ii + " = gl_LightSource[" + ii +
|
||||
"].position.xyz - eyeVertex;");
|
||||
buf.append("float ldist" + ii + " = length(lvec" + ii + ");");
|
||||
}
|
||||
buf.append("gl_FrontColor.rgb += (gl_FrontLightProduct[" + ii + "].ambient.rgb + ");
|
||||
buf.append("gl_FrontLightProduct[" + ii + "].diffuse.rgb * max(dot(eyeNormal, ");
|
||||
if (light.type == Light.LT_POINT) {
|
||||
buf.append("normalize(lvec" + ii + ")), 0.0)) ");
|
||||
buf.append("/ (gl_LightSource[" + ii + "].constantAttenuation + " +
|
||||
"ldist" + ii + " * gl_LightSource[" + ii + "].linearAttenuation + " +
|
||||
"ldist" + ii + " * ldist" + ii + " * gl_LightSource[" + ii +
|
||||
"].quadraticAttenuation);");
|
||||
} else {
|
||||
buf.append("gl_LightSource[" + ii + "].position.xyz), 0.0));");
|
||||
}
|
||||
}
|
||||
buf.append("gl_FrontColor.a = gl_FrontMaterial.diffuse.a;");
|
||||
} else {
|
||||
buf.append("gl_FrontColor = vec4(1.0, 1.0, 1.0, 1.0);");
|
||||
}
|
||||
ddefs.add(buf.toString());
|
||||
buf = new StringBuffer("SET_TEX_COORDS");
|
||||
if (_textures != null) {
|
||||
for (int ii = 0; ii < _textures.length; ii++) {
|
||||
TextureConfig texture = _textures[ii];
|
||||
if (texture.envMapMode == -1) {
|
||||
continue;
|
||||
}
|
||||
buf.append(" gl_TexCoord[" + ii + "] = ");
|
||||
if (texture.envMapMode == Texture.EM_SPHERE) {
|
||||
buf.append("vec4(eyeNormal.xy * 0.5 + vec2(0.5, 0.5), 0.0, 1.0);");
|
||||
} else {
|
||||
buf.append("gl_MultiTexCoord" + ii + ";");
|
||||
}
|
||||
}
|
||||
}
|
||||
ddefs.add(buf.toString());
|
||||
}
|
||||
|
||||
/** The configuration of a single light in a {@link LightState}. */
|
||||
protected static class LightConfig
|
||||
implements Cloneable
|
||||
{
|
||||
/** The type of light (see {@link Light#getType}). */
|
||||
public int type = -1;
|
||||
|
||||
public boolean update (Light light)
|
||||
{
|
||||
int otype = type;
|
||||
type = (light == null) ? -1 : light.getType();
|
||||
return (otype != type);
|
||||
}
|
||||
|
||||
@Override // documentation inherited
|
||||
public Object clone ()
|
||||
{
|
||||
try {
|
||||
return super.clone();
|
||||
} catch (CloneNotSupportedException e) {
|
||||
// will not happen
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override // documentation inherited
|
||||
public String toString ()
|
||||
{
|
||||
return Integer.toString(type);
|
||||
}
|
||||
}
|
||||
|
||||
/** The configuration of a single texture in a {@link TextureState}. */
|
||||
protected static class TextureConfig
|
||||
implements Cloneable
|
||||
{
|
||||
/** The environment map mode (see {@link Texture#getEnvironmentalMapMode}). */
|
||||
public int envMapMode = -1;
|
||||
|
||||
public boolean update (Texture texture)
|
||||
{
|
||||
int omode = envMapMode;
|
||||
envMapMode = (texture == null) ? -1 : texture.getEnvironmentalMapMode();
|
||||
return (omode != envMapMode);
|
||||
}
|
||||
|
||||
@Override // documentation inherited
|
||||
public Object clone ()
|
||||
{
|
||||
try {
|
||||
return super.clone();
|
||||
} catch (CloneNotSupportedException e) {
|
||||
// will not happen
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override // documentation inherited
|
||||
public String toString ()
|
||||
{
|
||||
return Integer.toString(envMapMode);
|
||||
}
|
||||
}
|
||||
|
||||
/** The cache used to reconfigure shaders. */
|
||||
protected ShaderCache _scache;
|
||||
|
||||
/** The state object to reconfigure. */
|
||||
protected GLSLShaderObjectsState _state;
|
||||
|
||||
/** The current light configurations (or <code>null</code> if lighting is disabled). */
|
||||
protected LightConfig[] _lights;
|
||||
|
||||
/** The current texture configurations (or <code>null</code> if texturing is disabled). */
|
||||
protected TextureConfig[] _textures;
|
||||
}
|
||||
Reference in New Issue
Block a user