Allow subclasses to choose not to call handleFrame() when

ADDED_TO_STAGE is received.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@253 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Ray Greenwell
2007-05-28 01:17:37 +00:00
parent 44d35eb9d3
commit 59c6998c30
+13 -2
View File
@@ -14,8 +14,14 @@ import flash.events.Event;
*/
public class FrameSprite extends Sprite
{
public function FrameSprite ()
/**
* @param renderFrameUponAdding if true, the handleFrame() method
* is called whenever an ADDED_TO_STAGE event is received.
*/
public function FrameSprite (renderFrameUponAdding :Boolean = true)
{
_renderOnAdd = renderFrameUponAdding;
addEventListener(Event.ADDED_TO_STAGE, handleAdded);
addEventListener(Event.REMOVED_FROM_STAGE, handleRemoved);
}
@@ -26,7 +32,9 @@ public class FrameSprite extends Sprite
protected function handleAdded (... ignored) :void
{
addEventListener(Event.ENTER_FRAME, handleFrame);
handleFrame(); // update immediately
if (_renderOnAdd) {
handleFrame(); // update immediately
}
}
/**
@@ -44,6 +52,9 @@ public class FrameSprite extends Sprite
{
// nothing here. Override in yor subclass.
}
/** Should we call handleFrame() when we get ADDED_TO_STAGE? */
protected var _renderOnAdd :Boolean;
}
}