On FadableImageSprite, we need to check for end-of-path fade in/fade out PRIOR to calling super, which chats with our sprite observers. Otherwise, those sprite observers might dispatch the sprite on a new fade which would then be immediately applied at full strength rather than applying slowly over the appropriate interval.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@776 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -161,12 +161,12 @@ public class FadableImageSprite extends OrientableImageSprite
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@Override
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public void pathCompleted (long timestamp)
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{
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super.pathCompleted(timestamp);
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if (_fadeInDuration != -1) {
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completeFadeIn();
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} else if (_fadeOutDuration != -1) {
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completeFadeOut();
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}
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super.pathCompleted(timestamp);
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}
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/** Completes the process of fading in. */
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