On FadableImageSprite, we need to check for end-of-path fade in/fade out PRIOR to calling super, which chats with our sprite observers. Otherwise, those sprite observers might dispatch the sprite on a new fade which would then be immediately applied at full strength rather than applying slowly over the appropriate interval.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@776 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mike Thomas
2009-02-19 22:31:15 +00:00
parent e7773e0b86
commit 56e43572b8
@@ -161,12 +161,12 @@ public class FadableImageSprite extends OrientableImageSprite
@Override @Override
public void pathCompleted (long timestamp) public void pathCompleted (long timestamp)
{ {
super.pathCompleted(timestamp);
if (_fadeInDuration != -1) { if (_fadeInDuration != -1) {
completeFadeIn(); completeFadeIn();
} else if (_fadeOutDuration != -1) { } else if (_fadeOutDuration != -1) {
completeFadeOut(); completeFadeOut();
} }
super.pathCompleted(timestamp);
} }
/** Completes the process of fading in. */ /** Completes the process of fading in. */