- Can start an animation at any frame
- Can stat animations running forwards or backwards - Can reverse the flow of an animation - Can pause and resume animations git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@7 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
@@ -486,6 +486,20 @@ public class Model extends ModelNode
|
||||
* the duration of one cycle), or -1 if the animation was not found
|
||||
*/
|
||||
public float startAnimation (String name)
|
||||
{
|
||||
return startAnimation (name, 0, +1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the named animation.
|
||||
*
|
||||
* @param fidx the frame to start with
|
||||
* @param fdir the direction to go (+1 forward, -1 backward)
|
||||
*
|
||||
* @return the duration of the started animation (for looping animations,
|
||||
* the duration of one cycle), or -1 if the animation was not found
|
||||
*/
|
||||
public float startAnimation (String name, int fidx, int fdir)
|
||||
{
|
||||
Animation anim = getAnimation(name);
|
||||
if (anim == null) {
|
||||
@@ -494,12 +508,14 @@ public class Model extends ModelNode
|
||||
if (_anim != null) {
|
||||
_animObservers.apply(new AnimCancelledOp(_animName));
|
||||
}
|
||||
_paused = false;
|
||||
_anim = anim;
|
||||
_animName = name;
|
||||
_fidx = 0;
|
||||
_nidx = 1;
|
||||
_fdir = +1;
|
||||
_fidx = fidx;
|
||||
_nidx = fidx;
|
||||
_fdir = fdir;
|
||||
_elapsed = 0f;
|
||||
advanceFrameCounter();
|
||||
_animObservers.apply(new AnimStartedOp(_animName));
|
||||
return anim.getDuration() / _animSpeed;
|
||||
}
|
||||
@@ -552,9 +568,34 @@ public class Model extends ModelNode
|
||||
if (_anim == null) {
|
||||
return;
|
||||
}
|
||||
_paused = false;
|
||||
_anim = null;
|
||||
_animObservers.apply(new AnimCancelledOp(_animName));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the pause state of the animation.
|
||||
*/
|
||||
public void pauseAnimation (boolean pause)
|
||||
{
|
||||
_paused = pause;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the pause state of the animation.
|
||||
*/
|
||||
public boolean isAnimationPaused ()
|
||||
{
|
||||
return _paused;
|
||||
}
|
||||
|
||||
/**
|
||||
* Causes the animation to start running in reverse.
|
||||
*/
|
||||
public void reverseAnimation ()
|
||||
{
|
||||
_fdir *= -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the animation speed, which acts as a multiplier for the frame rate
|
||||
@@ -825,8 +866,12 @@ public class Model extends ModelNode
|
||||
|
||||
// advance the frame counter if necessary
|
||||
while (_elapsed > 1f) {
|
||||
advanceFrameCounter();
|
||||
_elapsed -= 1f;
|
||||
if (!_paused) {
|
||||
advanceFrameCounter();
|
||||
_elapsed -= 1f;
|
||||
} else {
|
||||
_elapsed = 1f;
|
||||
}
|
||||
}
|
||||
|
||||
// update the target transforms and animation frame if not outside the
|
||||
@@ -866,12 +911,11 @@ public class Model extends ModelNode
|
||||
}
|
||||
|
||||
// if the next index is the same as this one, we are finished
|
||||
if (_fidx == _nidx) {
|
||||
if (_fidx == _nidx && !_paused) {
|
||||
_anim = null;
|
||||
_animObservers.apply(new AnimCompletedOp(_animName));
|
||||
return;
|
||||
}
|
||||
|
||||
_elapsed += (time * _anim.frameRate);
|
||||
}
|
||||
|
||||
@@ -883,10 +927,10 @@ public class Model extends ModelNode
|
||||
_fidx = _nidx;
|
||||
int nframes = _anim.transforms.length;
|
||||
if (_anim.repeatType == Controller.RT_CLAMP) {
|
||||
_nidx = Math.min(_nidx + 1, nframes - 1);
|
||||
_nidx = Math.max(0, Math.min(_nidx + _fdir, nframes - 1));
|
||||
|
||||
} else if (_anim.repeatType == Controller.RT_WRAP) {
|
||||
_nidx = (_nidx + 1) % nframes;
|
||||
_nidx = (_nidx + _fdir) % nframes;
|
||||
|
||||
} else { // _anim.repeatType == Controller.RT_CYCLE
|
||||
if ((_nidx + _fdir) < 0 || (_nidx + _fdir) >= nframes) {
|
||||
@@ -953,6 +997,9 @@ public class Model extends ModelNode
|
||||
|
||||
/** The frame portion elapsed since the start of the current frame. */
|
||||
protected float _elapsed;
|
||||
|
||||
/** The pause status of this model. */
|
||||
protected boolean _paused;
|
||||
|
||||
/** The amount of update time accumulated while outside of view frustum. */
|
||||
protected float _accum;
|
||||
|
||||
Reference in New Issue
Block a user