Accept a text format to use, so the button can match the UI it appears in.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@307 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -27,6 +27,7 @@ import flash.display.Sprite;
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import flash.text.TextField;
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import flash.text.TextFieldAutoSize;
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import flash.text.TextFormat;
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/**
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* Displays a simple button with a rounded rectangle or rectangle for a face.
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@@ -35,21 +36,26 @@ public class SimpleTextButton extends SimpleButton
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{
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public function SimpleTextButton (
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text :String, rounded :Boolean = true, foreground :uint = 0x003366,
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background :uint = 0x6699CC, highlight :uint = 0x0066FF, padding :int = 5)
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background :uint = 0x6699CC, highlight :uint = 0x0066FF, padding :int = 5,
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textFormat :TextFormat = null)
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{
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upState = makeFace(text, rounded, foreground, background, padding);
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overState = makeFace(text, rounded, highlight, background, padding);
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downState = makeFace(text, rounded, background, highlight, padding);
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upState = makeFace(text, rounded, foreground, background, padding, textFormat);
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overState = makeFace(text, rounded, highlight, background, padding, textFormat);
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downState = makeFace(text, rounded, background, highlight, padding, textFormat);
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hitTestState = upState;
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}
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protected function makeFace (
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text :String, rounded :Boolean, foreground :uint, background :uint, padding :int) :Sprite
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text :String, rounded :Boolean, foreground :uint, background :uint,
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padding :int, textFormat :TextFormat) :Sprite
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{
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var face :Sprite = new Sprite();
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// create the label so that we can measure its size
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var label :TextField = new TextField();
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if (textFormat) {
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label.defaultTextFormat = textFormat;
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}
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label.text = text;
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label.textColor = foreground;
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label.autoSize = TextFieldAutoSize.LEFT;
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