Changed KeyRepeatBlocker into KeyRepeatLimiter, which can be used to block
key repeats, or set the repeat rate to any desired value. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@357 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
+57
-9
@@ -23,27 +23,37 @@ package com.threerings.flash {
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import flash.events.EventDispatcher;
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import flash.events.IEventDispatcher;
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import flash.events.KeyboardEvent;
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import flash.events.TimerEvent;
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import flash.utils.Dictionary;
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import flash.utils.Timer;
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/**
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* A very simple class that adapts the KeyboardEvents generated by some source by discarding
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* the extra KEY_DOWN events generated while a key is held down.
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* A very simple class that adapts the KeyboardEvents generated by some source and altering
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* (or blocking) the key repeat rate.
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*/
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public class KeyRepeatBlocker extends EventDispatcher
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public class KeyRepeatLimiter extends EventDispatcher
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{
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/**
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* Create a KeyRepeatBlocker that will be blocking key repeat events from
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* Create a KeyRepeatLimiter that will be limiting key repeat events from
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* the specified source.
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*
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* @param limitRate 0 to block all key repeats, or a millisecond value specifying how often
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* to dispatch KEY_DOWN events while the key is being held down. The rate will be limted
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* by the frame rate of the enclosing SWF.
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*/
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public function KeyRepeatBlocker (source :IEventDispatcher)
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public function KeyRepeatLimiter (source :IEventDispatcher, limitRate :int = 0)
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{
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_source = source;
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_source.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown);
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_source.addEventListener(KeyboardEvent.KEY_UP, handleKeyUp);
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if (limitRate > 0) {
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_timer = new Timer(limitRate);
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_timer.addEventListener(TimerEvent.TIMER, handleTimerEvent);
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}
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}
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/**
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@@ -53,26 +63,64 @@ public class KeyRepeatBlocker extends EventDispatcher
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{
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_source.removeEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown);
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_source.removeEventListener(KeyboardEvent.KEY_UP, handleKeyUp);
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_down = new Dictionary();
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_keysDown = 0;
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if (_timer != null) {
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_timer.stop();
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}
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}
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protected function handleKeyDown (event :KeyboardEvent) :void
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{
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if (!_down[event.keyCode]) {
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_down[event.keyCode] = true;
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if (undefined === _down[event.keyCode]) {
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_keysDown++;
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_down[event.keyCode] = event.clone();
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// maybe start the timer if we need to
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if (_timer != null && !_timer.running) {
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_timer.reset();
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_timer.start();
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}
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// only dispatch if we're not limiting this key
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dispatchEvent(event);
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}
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}
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protected function handleKeyUp (event :KeyboardEvent) :void
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{
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delete _down[event.keyCode];
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if (undefined !== _down[event.keyCode]) {
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delete _down[event.keyCode];
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_keysDown--;
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if (_timer != null && _keysDown == 0) {
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_timer.stop();
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}
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}
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// always dispatch an up
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dispatchEvent(event);
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}
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protected function handleTimerEvent (event :TimerEvent) :void
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{
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// dispatch any saved key events
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for each (var keyEvent :KeyboardEvent in _down) {
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dispatchEvent(keyEvent);
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}
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}
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/** Our source. */
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protected var _source :IEventDispatcher;
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/** Tracks whether a key is currently being held down. */
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protected var _down :Dictionary = new Dictionary();
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/** How many keys are currently down? */
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protected var _keysDown :int;
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/** The timer generating key repeats, if any. */
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protected var _timer :Timer;
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}
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}
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