Cope with the sad bastards who have only one texture unit.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@84 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -383,7 +383,7 @@ public class ModelMesh extends TriMesh
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return;
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}
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Texture emissiveTex = null;
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if (_emissiveMap != null) {
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if (_emissiveMap != null && TextureState.getNumberOfFixedUnits() >= 2) {
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TextureState tstate = tprov.getTexture(_emissiveMap);
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emissiveTex = tstate.getTexture();
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emissiveTex.setApply(Texture.AM_BLEND);
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