- Removed pointless "default" sorting method.
- Since quicksort is unstable anyway, might as well avoid a swap if two elements are equal. - Be generous with the comparator function. It should really return -1, 0, 1, but sometimes people return positive numbers, 0, negative numbers... - If Array.sort() is a stable sort, I think we should just change this impl to put all children into an array, sort'em, then set their indexes back into the parent. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@423 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -39,55 +39,10 @@ public class DisplayUtil
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* object should appear before the second in the container, 1 if it should appear after,
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* and 0 if the order does not matter. (Since quicksort is not a stable sort algorithm,
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* returning 0 in the compare function is equivalent to returning -1).
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*
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* If comp is null, sortDisplayChildren will sort container so that objects with smaller
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* y-values appear before objects with larger y-values.
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*/
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public static function sortDisplayChildren (container :DisplayObjectContainer, comp :Function = null) :void
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public static function sortDisplayChildren (container :DisplayObjectContainer, comp :Function) :void
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{
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qsortDisplayChildren(container, 0, container.numChildren - 1, (null != comp ? comp : displayObjectYLessEqual));
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}
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private static function displayObjectYLessEqual (a :DisplayObject, b :DisplayObject) :int
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{
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return (a.y <= b.y ? -1 : 1);
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}
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/** Helper function for sortDisplayChildren. */
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private static function qsortDisplayChildren (container :DisplayObjectContainer, left :int, right :int, comp :Function) :void
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{
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if (right - left > 1) { // containers of size 0 or 1 are already sorted
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// arbitrarily choose the element in the middle of the sort list as the pivot element
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var pivotIndex :int = left + ((right - left) * 0.5);
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pivotIndex = partitionDisplayChildren(container, left, right, pivotIndex, comp);
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qsortDisplayChildren(container, left, pivotIndex - 1, comp);
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qsortDisplayChildren(container, pivotIndex + 1, right, comp);
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}
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}
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/** Helper function for qsortDisplayChildren. */
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private static function partitionDisplayChildren (
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container :DisplayObjectContainer, left :int, right :int, pivotIndex :int, comp :Function) :int
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{
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var pivotObj :DisplayObject = container.getChildAt(pivotIndex);
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container.swapChildrenAt(pivotIndex, right); // move pivot to end
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var storeIndex :int = left;
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for (var i :int = left; i < right; ++i) {
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var thisObj :DisplayObject = container.getChildAt(i);
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if (1 != comp(thisObj, pivotObj)) {
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container.swapChildrenAt(i, storeIndex);
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storeIndex += 1;
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}
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}
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container.swapChildrenAt(storeIndex, right);
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return storeIndex;
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qsortDisplayChildren(container, 0, container.numChildren - 1, comp);
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}
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/**
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@@ -268,6 +223,44 @@ public class DisplayUtil
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return dumpHierarchy0(top);
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}
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/** Helper function for sortDisplayChildren. */
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private static function qsortDisplayChildren (
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container :DisplayObjectContainer, left :int, right :int, comp :Function) :void
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{
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if (right - left > 1) { // containers of size 0 or 1 are already sorted
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// arbitrarily choose the element in the middle of the sort list as the pivot element
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var pivotIndex :int = left + ((right - left) / 2);
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pivotIndex = partitionDisplayChildren(container, left, right, pivotIndex, comp);
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qsortDisplayChildren(container, left, pivotIndex - 1, comp);
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qsortDisplayChildren(container, pivotIndex + 1, right, comp);
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}
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}
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/** Helper function for qsortDisplayChildren. */
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private static function partitionDisplayChildren (
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container :DisplayObjectContainer, left :int, right :int, pivotIndex :int, comp :Function) :int
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{
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var pivotObj :DisplayObject = container.getChildAt(pivotIndex);
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container.swapChildrenAt(pivotIndex, right); // move pivot to end
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var storeIndex :int = left;
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for (var i :int = left; i < right; ++i) {
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var thisObj :DisplayObject = container.getChildAt(i);
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if (0 > comp(thisObj, pivotObj)) {
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container.swapChildrenAt(i, storeIndex);
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storeIndex += 1;
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}
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}
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container.swapChildrenAt(storeIndex, right);
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return storeIndex;
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}
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/**
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* Internal worker method for findInHierarchy.
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*/
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