Use apply, rather than load, to ensure that JME remembers the current
texture state. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@151 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -73,7 +73,7 @@ public abstract class TextureController extends ModelController
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Texture tex = otstate.getTexture(ii), ctex = clones.get(tex);
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Texture tex = otstate.getTexture(ii), ctex = clones.get(tex);
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if (ctex == null) {
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if (ctex == null) {
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if (tex.getTextureId() == 0) {
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if (tex.getTextureId() == 0) {
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otstate.load(ii);
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otstate.apply(); // load before cloning
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}
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}
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clones.put(tex, ctex = tex.createSimpleClone());
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clones.put(tex, ctex = tex.createSimpleClone());
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}
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}
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