Add a background jpeg encoder which uses the JPGEncoder to spread out encoding over a series of frames.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@586 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// $Id: ImageUtil.as 189 2007-04-07 00:25:46Z dhoover $
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.flash {
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import flash.display.*;
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import flash.events.*;
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import flash.utils.Timer;
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import com.threerings.util.ValueEvent;
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/**
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* Dispatched when the jpeg is complete.
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* The 'value' property will contain the received data.
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*
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* @eventType flash.events.Event.COMPLETE
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*/
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[Event(name="complete", type="com.threerings.util.ValueEvent")]
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/**
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* Class that will encode a jpeg in the background and fire an event when it's done.
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*/
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public class BackgroundJPGEncoder extends EventDispatcher {
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/**
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* Construct a jpeg encoder. Once started, the encoder will encode a jpeg over the course
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* of multiple frames, generating an event to deliver the finished jpeg when it is done.
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*
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* @param image The bitmap to encode.
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* @param quality The jpeg quality from 1 to 100 which determines the compression level.
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* @param timeSlice The number of milliseconds of processing to do per frame.
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*/
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public function BackgroundJPGEncoder (
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image :BitmapData, quality :Number = 50, timeSlice :int = 100)
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{
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_timeSlice = timeSlice;
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_encoder = new JPGEncoder(image, quality, PIXEL_GRANULARITY);
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_timer = new Timer(1);
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_timer.addEventListener(TimerEvent.TIMER, timerHandler);
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}
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/**
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* Start encoding
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*/
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public function start () :void
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{
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_timer.start();
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}
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/**
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* Cancel encoding and discard any intermediate results.
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*/
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public function cancel () :void
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{
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_timer.stop();
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_timer = null;
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_encoder = null;
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}
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protected function timerHandler (event :TimerEvent) :void
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{
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if (_encoder.process(_timeSlice)) {
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_timer.stop();
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// The jpeg is ready so we fire an event passing it to the consumer.
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dispatchEvent(new ValueEvent(Event.COMPLETE, _encoder.getJpeg()));
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}
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}
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protected var _timeSlice :int;
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protected var _timer :Timer;
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protected var _encoder :JPGEncoder;
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protected const PIXEL_GRANULARITY :int = 100;
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}
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}
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