Ah yes; I don't build the jme stuff, so I managed to miss importing the appropriate things.
I think that should be all, but the build will yell shortly if I managed to miss some in my quick pass through the logs. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@823 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
@@ -37,6 +37,8 @@ import java.awt.image.DataBuffer;
|
||||
import java.awt.image.DataBufferByte;
|
||||
import java.awt.image.Raster;
|
||||
|
||||
import com.google.common.collect.Maps;
|
||||
|
||||
import com.jme.image.Image;
|
||||
import com.jmex.bui.BImage;
|
||||
|
||||
|
||||
@@ -35,6 +35,9 @@ import java.util.HashSet;
|
||||
|
||||
import org.lwjgl.opengl.ARBShaderObjects;
|
||||
|
||||
import com.google.common.collect.Maps;
|
||||
import com.google.common.collect.Sets;
|
||||
|
||||
import com.jme.scene.state.GLSLShaderObjectsState;
|
||||
import com.jme.system.DisplaySystem;
|
||||
import com.jme.util.ShaderAttribute;
|
||||
|
||||
@@ -23,6 +23,8 @@ package com.threerings.jme.util;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import com.jme.image.Texture;
|
||||
import com.jme.light.Light;
|
||||
import com.jme.scene.state.FogState;
|
||||
|
||||
Reference in New Issue
Block a user