fdf51a634a
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6008 542714f4-19e9-0310-aa3c-eee0fc999fb1
50 lines
2.0 KiB
Java
50 lines
2.0 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.bureau.client;
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import com.threerings.presents.client.InvocationReceiver;
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import com.threerings.bureau.data.AgentObject;
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/**
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* Hooks for controlling a previously launched bureau client.
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*/
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public interface BureauReceiver extends InvocationReceiver
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{
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/**
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* Creates a new agent. Implementors should create a new {@link Agent} and give it access to
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* the {@link AgentObject} referred to by the <code>agentId</code> parameter and must notify
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* the service that the agent has been created using {@link BureauService#agentCreated}.
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* @param agentId the id of the <code>AgentObject</code> that needs an <code>Agent</code>
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*/
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void createAgent (int agentId);
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/**
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* Destroys a previously created agent. Implementors should destroy the agent that was created
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* by the call to <code>createAgent</code> with the same agent id and must notify
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* the service that the agent has been created using {@link BureauService#agentDestroyed}.
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* @param agentId the id of the <code>AgentObject</code> whose <code>Agent</code>
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* should be destroyed
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*/
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void destroyAgent (int agentId);
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}
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