// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.bureau.client; import com.threerings.presents.client.InvocationReceiver; import com.threerings.bureau.data.AgentObject; /** * Hooks for controlling a previously launched bureau client. */ public interface BureauReceiver extends InvocationReceiver { /** * Creates a new agent. Implementors should create a new {@link Agent} and give it access to * the {@link AgentObject} referred to by the agentId parameter and must notify * the service that the agent has been created using {@link BureauService#agentCreated}. * @param agentId the id of the AgentObject that needs an Agent */ void createAgent (int agentId); /** * Destroys a previously created agent. Implementors should destroy the agent that was created * by the call to createAgent with the same agent id and must notify * the service that the agent has been created using {@link BureauService#agentDestroyed}. * @param agentId the id of the AgentObject whose Agent * should be destroyed */ void destroyAgent (int agentId); }