Michael Bayne fd87ec437a Moved game reset processing into main game framework. Also modified game
start processing on the server so that we don't want for the IN_PLAY
attribute change to be processed before calling gameDidStart() because we
don't want to do that when resetting the game (because someone could come
along and end the game in between gameWillStart() and gameDidStart() which
would be annoying and bad), so we need to be consistent and run straight
through both when starting the game for the first time and when resetting
it.

This means that game managers that really need to wait until their events
are processed and do some game start processing at that point will have to
listen for the IN_PLAY transition themselves *and* they'll have to be
aware that someone could have come along and ended the game in between the
call to gameDidStart() and the dispatch of the IN_PLAY event. Sketchy, but
unavoidable.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1235 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-04-14 00:26:05 +00:00
2002-01-15 18:22:03 +00:00
S
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Distributed application framework, good for MMOGs
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