Michael Bayne db0c1b59b8 It's not kosher to set a sprite's location until after it is fully
constructed. The reason being that derived classes want to override things
like updateRenderOrigin() which should be called every time the sprite's
location is set, but if we do it in the base class constructor, a derived
class's updateRenderOrigin() will be called before the derived class's
constructor has been called. This is not good. Neither was the existing
code which simply half-assed a location change by updating the sprite's
origin position but not calling updateRenderOrigin(), leaving things
generally confuzzled.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1559 542714f4-19e9-0310-aa3c-eee0fc999fb1
2002-07-08 21:15:35 +00:00
2002-06-21 20:44:52 +00:00
2002-01-15 18:22:03 +00:00
S
Description
Distributed application framework, good for MMOGs
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